Initial commit.

This commit is contained in:
Justin Marshall
2026-04-27 10:35:40 -07:00
commit 101266ab72
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/*-----------------------------------------------------------------------**
** Diablo
**
** Set Maps file
**
** (C)1995 Condor, Inc. All rights reserved.
**
**-----------------------------------------------------------------------**
** $Header: /Diablo/SETMAPS.CPP 2 1/23/97 12:21p Jmorin $
**-----------------------------------------------------------------------**
**
** File Routines
**-----------------------------------------------------------------------*/
#include "diablo.h"
#pragma hdrstop
#include "setmaps.h"
#include "gendung.h"
#include "palette.h"
#include "engine.h"
#include "objects.h"
#include "quests.h"
#include "drlg_l1.h"
#include "drlg_l2.h"
#include "drlg_l3.h"
#include "drlg_l4.h"
#include "trigs.h"
/*-----------------------------------------------------------------------*
** Global Variables
**-----------------------------------------------------------------------*/
static byte SkelKingTrans1[] = {
19, 47, 26, 55,
26, 49, 30, 53 };
//18, 49, 18, 49 };
static byte SkelKingTrans2[] = {
33, 19, 47, 29,
37, 29, 43, 39 };
static byte SkelKingTrans3[] = {
27, 53, 35, 61,
27, 35, 34, 42,
45, 35, 53, 43,
45, 53, 53, 61,
31, 39, 49, 57 };
static byte SkelKingTrans4[] = {
49, 45, 58, 51,
57, 31, 62, 37,
63, 31, 69, 40,
59, 41, 73, 55,
63, 55, 69, 65,
73, 45, 78, 51,
79, 43, 89, 53 };
/*-----------------------------------------------------------------------*
**-----------------------------------------------------------------------*/
static byte SkelChamTrans1[] = {
43, 19, 50, 26,
51, 19, 59, 26,
35, 27, 42, 34,
43, 27, 49, 34,
50, 27, 59, 34};
static byte SkelChamTrans2[] = {
19, 31, 34, 47,
34, 35, 42, 42};
static byte SkelChamTrans3[] = {
43, 35, 50, 42,
51, 35, 62, 42,
63, 31, 66, 46,
67, 31, 78, 34,
67, 35, 78, 42,
67, 43, 78, 46,
35, 43, 42, 51,
43, 43, 49, 51,
50, 43, 59, 51};
char *SetLevelName[] = {
"",
"Skeleton King's Lair",
"Bone Chamber",
"Maze",
"Poisoned Water Supply",
"Archbishop Lazarus' Lair",
};
/*-----------------------------------------------------------------------*
**-----------------------------------------------------------------------*/
int ObjIndex(int x, int y)
{
int i, oi;
for (i = 0; i < numobjects; i++) {
oi = objectactive[i];
if ((object[oi]._ox == x) && (object[oi]._oy == y))
return(oi);
}
app_fatal("ObjIndex: Active object not found at (%d,%d)",x,y);
return -1;
}
/*-----------------------------------------------------------------------*
**-----------------------------------------------------------------------*/
void AddSKingObjs()
{
// Levers
SetObjMapRange(ObjIndex(64,34), 20, 7, 23, 10, 1);
SetObjMapRange(ObjIndex(64,59), 20, 14, 21, 16, 2);
// Crux
SetObjMapRange(ObjIndex(27,37), 8, 1, 15, 11, 3);
SetObjMapRange(ObjIndex(46,35), 8, 1, 15, 11, 3);
SetObjMapRange(ObjIndex(49,53), 8, 1, 15, 11, 3);
SetObjMapRange(ObjIndex(27,53), 8, 1, 15, 11, 3);
}
/*-----------------------------------------------------------------------*
**-----------------------------------------------------------------------*/
void AddSChamObjs()
{
// Levers
SetObjMapRange(ObjIndex(37,30), 17, 0, 21, 5, 1);
SetObjMapRange(ObjIndex(37,46), 13, 0, 16, 5, 2);
}
/*-----------------------------------------------------------------------*
**-----------------------------------------------------------------------*/
void AddVileObjs()
{
// Books
SetObjMapRange(ObjIndex(26,45), 1, 1, 9, 10, 1);
SetObjMapRange(ObjIndex(45,46), 11, 1, 20, 10, 2);
//Magic Circles
SetObjMapRange(ObjIndex(35,36), 7, 11, 13, 18, 3);
}
/*-----------------------------------------------------------------------*
**-----------------------------------------------------------------------*/
void DRLG_SetMapTrans(char sFileName[])
{
int i,j,rw,rh;
byte *pLevelMap,*lm;
long mapoff;
//*** This data file seems to be stored as word values, but
//*** it is being accessed and stored in dTransVal as bytes.
//*** Is this correct? If so, the data is double sized. -Collin
// Load map
pLevelMap = LoadFileInMemSig(sFileName,NULL,'LMPt');
lm = pLevelMap;
rw = *lm;
lm += 2;
rh = *lm;
// Skip map + height word
mapoff = ((rw * rh) << 1) + 2;
// Convert to index mini tile level instead of mega
rw = rw << 1;
rh = rh << 1;
// Skip treasure, monster, trap maps
mapoff += (((rw * rh) << 1) * 3);
lm += mapoff;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
dTransVal[i+DIRTEDGED2][j+DIRTEDGED2] = *lm;
lm += 2;
}
}
// Free map
DiabloFreePtr(pLevelMap);
}
/*-----------------------------------------------------------------------*
**-----------------------------------------------------------------------*/
#if !IS_VERSION(SHAREWARE)
void LoadSetMap()
{
switch (setlvlnum) {
case SL_SKELKING:
if (quests[Q_SKELKING]._qactive == QUEST_NOTACTIVE) {
quests[Q_SKELKING]._qactive = QUEST_NOTDONE;
quests[Q_SKELKING]._qvar1 = 1;
}
LoadPreL1Dungeon("Levels\\L1Data\\SklKng1.DUN", 83, 45);
LoadL1Dungeon("Levels\\L1Data\\SklKng2.DUN", 83, 45);
LoadPalette ("Levels\\L1Data\\L1_2.pal");
DRLG_AreaTrans(2, &SkelKingTrans1[0]);
DRLG_ListTrans(2, &SkelKingTrans2[0]);
DRLG_AreaTrans(5, &SkelKingTrans3[0]);
DRLG_ListTrans(7, &SkelKingTrans4[0]);
AddL1Objs(0, 0, DMAXX, DMAXY);
AddSKingObjs();
InitSKingTriggers();
break;
case SL_BONECHAMB:
LoadPreL2Dungeon("Levels\\L2Data\\Bonecha2.DUN", 69, 39);
LoadL2Dungeon("Levels\\L2Data\\Bonecha1.DUN", 69, 39);
LoadPalette ("Levels\\L2Data\\L2_2.pal");
DRLG_ListTrans(5, &SkelChamTrans1[0]);
DRLG_AreaTrans(2, &SkelChamTrans2[0]);
DRLG_ListTrans(9, &SkelChamTrans3[0]);
AddL2Objs(0, 0, DMAXX, DMAXY);
AddSChamObjs();
InitSChambTriggers();
break;
case SL_MAZE:
LoadPreL1Dungeon("Levels\\L1Data\\Lv1MazeA.DUN", 20, 50);
LoadL1Dungeon("Levels\\L1Data\\Lv1MazeB.DUN", 20, 50);
LoadPalette ("Levels\\L1Data\\L1_5.pal");
AddL1Objs(0, 0, DMAXX, DMAXY);
DRLG_SetMapTrans("Levels\\L1Data\\Lv1MazeA.DUN");
break;
case SL_POISONWATER:
if (quests[Q_PWATER]._qactive == QUEST_NOTACTIVE)
quests[Q_PWATER]._qactive = QUEST_NOTDONE;
LoadPreL3Dungeon("Levels\\L3Data\\Foulwatr.DUN", 19, 50);
LoadL3Dungeon("Levels\\L3Data\\Foulwatr.DUN", 20, 50);
LoadPalette ("Levels\\L3Data\\L3pfoul.pal");
InitPWaterTriggers();
break;
case SL_VILEBETRAYER:
if (quests[Q_BETRAYER]._qactive == QUEST_DONE)
quests[Q_BETRAYER]._qvar2 = QS_VBRP4;
else if (quests[Q_BETRAYER]._qactive == QUEST_NOTDONE)
quests[Q_BETRAYER]._qvar2 = QS_VBRP3;
LoadPreL1Dungeon("Levels\\L1Data\\Vile1.DUN", 35, 36);
LoadL1Dungeon("Levels\\L1Data\\Vile2.DUN", 35, 36);
LoadPalette ("Levels\\L1Data\\L1_2.pal");
AddL1Objs(0, 0, DMAXX, DMAXY);
AddVileObjs();
DRLG_SetMapTrans("Levels\\L1Data\\Vile1.DUN");
InitNoTriggers();
break;
}
}
#endif