mirror of
https://github.com/jmarshall23/Hellfire.git
synced 2026-08-12 07:50:53 +02:00
Initial commit.
This commit is contained in:
@@ -0,0 +1,109 @@
|
||||
/*-----------------------------------------------------------------------**
|
||||
** Diablo
|
||||
**
|
||||
** Constants and Variables
|
||||
**
|
||||
** (C)1996 Condor, Inc. All rights reserved.
|
||||
**-----------------------------------------------------------------------**
|
||||
** $Header: /Diablo/PACKPLR.H 2 1/23/97 12:21p Jmorin $
|
||||
**-----------------------------------------------------------------------*/
|
||||
|
||||
/*-----------------------------------------------------------------------**
|
||||
** Packed structures
|
||||
**-----------------------------------------------------------------------*/
|
||||
|
||||
#pragma pack(push,1)
|
||||
typedef struct {
|
||||
int iSeed;
|
||||
WORD iCreateInfo;
|
||||
WORD idx;
|
||||
BYTE bId;
|
||||
BYTE bDur;
|
||||
BYTE bMDur;
|
||||
BYTE bCh;
|
||||
BYTE bMCh;
|
||||
WORD wValue;
|
||||
DWORD dwBuff;
|
||||
} PkItemStruct;
|
||||
|
||||
typedef struct {
|
||||
FILETIME archiveTime;
|
||||
BYTE destAction;
|
||||
BYTE destParam1;
|
||||
BYTE destParam2;
|
||||
BYTE plrlevel;
|
||||
BYTE px;
|
||||
BYTE py;
|
||||
BYTE targx;
|
||||
BYTE targy;
|
||||
|
||||
// Player attributes
|
||||
char pName[PLR_NAME_LEN];
|
||||
BYTE pClass;
|
||||
|
||||
BYTE pBaseStr;
|
||||
BYTE pBaseMag;
|
||||
BYTE pBaseDex;
|
||||
BYTE pBaseVit;
|
||||
BYTE pLevel;
|
||||
BYTE pStatPts;
|
||||
|
||||
long pExperience;
|
||||
long pGold;
|
||||
|
||||
long pHPBase;
|
||||
long pMaxHPBase;
|
||||
long pManaBase;
|
||||
long pMaxManaBase;
|
||||
|
||||
// hack hack hack --donald
|
||||
BYTE pSplLvl[SPL_BONESPIRIT+1];
|
||||
__int64 pMemSpells;
|
||||
|
||||
PkItemStruct InvBody[NUM_INVLOC];
|
||||
PkItemStruct InvList[MAXINV];
|
||||
char InvGrid[MAXINV];
|
||||
BYTE _pNumInv;
|
||||
PkItemStruct SpdList[MAXSPD];
|
||||
|
||||
// these fields are to be used if more variables need to be added
|
||||
// to the player structure so that the size won't change...
|
||||
BYTE bReserved1;
|
||||
BYTE bReserved2;
|
||||
BYTE bReserved3;
|
||||
BYTE bReserved4;
|
||||
BYTE bReserved5;
|
||||
BYTE bReserved6;
|
||||
BYTE bReserved7;
|
||||
BYTE bReserved8;
|
||||
|
||||
WORD _pReflectCount;
|
||||
WORD wReserved2;
|
||||
WORD wReserved3; //
|
||||
WORD wReserved4; //
|
||||
WORD wReserved5; // wReserved3-8 are used for spell slots...
|
||||
WORD wReserved6; //
|
||||
WORD wReserved7; //
|
||||
WORD wReserved8; //
|
||||
|
||||
DWORD pDiabloKillLevel; // player killed Diablo at what level
|
||||
DWORD _gnDifficulty;
|
||||
DWORD _pIFlags2;
|
||||
DWORD dwReserved4;
|
||||
DWORD dwReserved5;
|
||||
DWORD dwReserved6;
|
||||
DWORD dwReserved7;
|
||||
DWORD dwReserved8;
|
||||
|
||||
} PkPlayerStruct;
|
||||
#pragma pack(pop)
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------**
|
||||
** Prototypes
|
||||
**-----------------------------------------------------------------------*/
|
||||
void PackPlayer(PkPlayerStruct *p, int pnum);
|
||||
void UnPackPlayer(const PkPlayerStruct *p, int pnum, BOOL killok);
|
||||
|
||||
void PackItem(PkItemStruct *id, const ItemStruct *is);
|
||||
void UnPackItem(const PkItemStruct *is, ItemStruct *id);
|
||||
Reference in New Issue
Block a user