Initial commit.

This commit is contained in:
Justin Marshall
2026-04-27 10:35:40 -07:00
commit 101266ab72
1002 changed files with 387407 additions and 0 deletions
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/*-----------------------------------------------------------------------**
** Diablo
**
** Constants and Variables
**
** (C)1996 Condor, Inc. All rights reserved.
**-----------------------------------------------------------------------**
** $Header: /Diablo/PACKPLR.H 2 1/23/97 12:21p Jmorin $
**-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------**
** Packed structures
**-----------------------------------------------------------------------*/
#pragma pack(push,1)
typedef struct {
int iSeed;
WORD iCreateInfo;
WORD idx;
BYTE bId;
BYTE bDur;
BYTE bMDur;
BYTE bCh;
BYTE bMCh;
WORD wValue;
DWORD dwBuff;
} PkItemStruct;
typedef struct {
FILETIME archiveTime;
BYTE destAction;
BYTE destParam1;
BYTE destParam2;
BYTE plrlevel;
BYTE px;
BYTE py;
BYTE targx;
BYTE targy;
// Player attributes
char pName[PLR_NAME_LEN];
BYTE pClass;
BYTE pBaseStr;
BYTE pBaseMag;
BYTE pBaseDex;
BYTE pBaseVit;
BYTE pLevel;
BYTE pStatPts;
long pExperience;
long pGold;
long pHPBase;
long pMaxHPBase;
long pManaBase;
long pMaxManaBase;
// hack hack hack --donald
BYTE pSplLvl[SPL_BONESPIRIT+1];
__int64 pMemSpells;
PkItemStruct InvBody[NUM_INVLOC];
PkItemStruct InvList[MAXINV];
char InvGrid[MAXINV];
BYTE _pNumInv;
PkItemStruct SpdList[MAXSPD];
// these fields are to be used if more variables need to be added
// to the player structure so that the size won't change...
BYTE bReserved1;
BYTE bReserved2;
BYTE bReserved3;
BYTE bReserved4;
BYTE bReserved5;
BYTE bReserved6;
BYTE bReserved7;
BYTE bReserved8;
WORD _pReflectCount;
WORD wReserved2;
WORD wReserved3; //
WORD wReserved4; //
WORD wReserved5; // wReserved3-8 are used for spell slots...
WORD wReserved6; //
WORD wReserved7; //
WORD wReserved8; //
DWORD pDiabloKillLevel; // player killed Diablo at what level
DWORD _gnDifficulty;
DWORD _pIFlags2;
DWORD dwReserved4;
DWORD dwReserved5;
DWORD dwReserved6;
DWORD dwReserved7;
DWORD dwReserved8;
} PkPlayerStruct;
#pragma pack(pop)
/*-----------------------------------------------------------------------**
** Prototypes
**-----------------------------------------------------------------------*/
void PackPlayer(PkPlayerStruct *p, int pnum);
void UnPackPlayer(const PkPlayerStruct *p, int pnum, BOOL killok);
void PackItem(PkItemStruct *id, const ItemStruct *is);
void UnPackItem(const PkItemStruct *is, ItemStruct *id);