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https://github.com/jmarshall23/Hellfire.git
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Initial commit.
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/*-----------------------------------------------------------------------**
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** Diablo
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**
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** Constants and Variables
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**
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** (C)1995 Condor, Inc. All rights reserved.
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**-----------------------------------------------------------------------**
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** $Header: /Diablo/DRLG_L2.H 1 1/22/97 2:06p Dgartner $
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**-----------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------**
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** Defines
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**-----------------------------------------------------------------------*/
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#define DIR_NONE 0
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#define DIR_NORTH 1
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#define DIR_EAST 2
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#define DIR_SOUTH 3
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#define DIR_WEST 4
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#define AREA_MIN 2
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#define MAX_DOORS 7
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#define MAX_ROOMS 80
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#define ROOM_MAX 10
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#define ROOM_MIN 6
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#define VWALL_PIECE 1
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#define HWALL_PIECE 2
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#define FLOOR_PIECE 3
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#define VDOOR_PIECE 4
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#define HDOOR_PIECE 5
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#define LRWALL_PIECE 6
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#define URWALL_PIECE 7
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#define ULWALL_PIECE 8
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#define LLWALL_PIECE 9
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#define DVWALL_PIECE 10
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#define DHWALL_PIECE 11
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#define DFLOOR_PIECE 12
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#define DULWALL_PIECE 13
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#define DURWALL_PIECE 14
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#define DLLWALL_PIECE 15
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#define DLRWALL_PIECE 16
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#define THEME_PIECE 252
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#define NO_CHAR ' '
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#define WALL_CHAR '#'
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#define FLOOR_CHAR '.'
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#define HALL_CHAR ','
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#define DOOR_CHAR 'D'
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#define LRWALL_CHAR 'A'
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#define URWALL_CHAR 'B'
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#define ULWALL_CHAR 'C'
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#define LLWALL_CHAR 'E'
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#define L2_NUMBLOCKS 161
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#define L2_NUMSPATS 2
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#define NOTOK 255
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#define OK 254
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#define CNO 0
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#define CWALL 1
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#define CFLOOR 2
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#define CDOOR 3
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#define CEMPTY 4
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#define CDoF 5
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#define CDoW 6
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#define CEoF 7
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#define CDoWoF 8
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#define SNUM1 2
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#define SNUM2 2
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#define SETP_BIT 0x80 // Non changeable set piece bit
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/*-----------------------------------------------------------------------**
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** Structures
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**-----------------------------------------------------------------------*/
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typedef struct NODE {
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int nHallx1;
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int nHally1;
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int nHallx2;
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int nHally2;
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int nHalldir;
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struct NODE * pNext;
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} HALLNODE;
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typedef struct {
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int nRoomx1;
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int nRoomy1;
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int nRoomx2;
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int nRoomy2;
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int nRoomDest;
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} ROOMNODE;
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/*-----------------------------------------------------------------------**
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** Prototypes
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**-----------------------------------------------------------------------*/
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void CreateL2Dungeon(unsigned int, int);
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void LoadL2Dungeon(char [], int, int);
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void LoadPreL2Dungeon(char [], int, int);
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