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CnC_Remastered_Collection/code/REDALERT/TILESETXML.CPP
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C++

// TILESETXML.CPP
//
#include "FUNCTION.H"
#include "tinyxml2.h"
#include <string>
#include <vector>
int64_t generateHashValue(const char* fname, const int size);
struct TilesetTileRule_t {
std::string name;
int64_t hash;
int shape;
std::vector<std::string> frames;
};
struct TilesetXMLInfo_t {
std::vector< TilesetTileRule_t> tiles;
};
TilesetXMLInfo_t theaterXMLRules[3];
const char* Tileset_FindHDTexture(int theaterType, const char* shapeFileName, int shapeNum, int frameNum) {
int64_t hash = generateHashValue(shapeFileName, strlen(shapeFileName));
for (int i = 0; i < theaterXMLRules[theaterType].tiles.size(); i++) {
if (theaterXMLRules[theaterType].tiles[i].hash == hash && theaterXMLRules[theaterType].tiles[i].shape == shapeNum) {
return theaterXMLRules[theaterType].tiles[i].frames[frameNum].c_str();
}
}
return NULL;
}
int Tileset_GetNumFramesForTile(int theaterType, const char* shapeFileName, int shapeNum) {
int64_t hash = generateHashValue(shapeFileName, strlen(shapeFileName));
for (int i = 0; i < theaterXMLRules[theaterType].tiles.size(); i++) {
if (theaterXMLRules[theaterType].tiles[i].hash == hash && theaterXMLRules[theaterType].tiles[i].shape == shapeNum) {
return theaterXMLRules[theaterType].tiles[i].frames.size();
}
}
return 0;
}
void Tileset_ParseTile(tinyxml2::XMLNode* tile, TilesetTileRule_t& tileRule) {
tinyxml2::XMLNode* KeyNode = tile->FirstChildElement("Key");
tinyxml2::XMLNode* NameNode = KeyNode->FirstChildElement("Name");
tinyxml2::XMLNode* ShapeNode = KeyNode->FirstChildElement("Shape");
tinyxml2::XMLNode* ValueNode = tile->FirstChildElement("Value");
tinyxml2::XMLNode* FramesNode = ValueNode->FirstChildElement("Frames");
tinyxml2::XMLNode* FrameNode = FramesNode->FirstChildElement("Frame");
tileRule.name = NameNode->FirstChild()->ToText()->Value();
tileRule.hash = generateHashValue(tileRule.name.c_str(), tileRule.name.size());
tileRule.shape = atoi(ShapeNode->FirstChild()->ToText()->Value());
while (FrameNode != NULL) {
tileRule.frames.push_back(FrameNode->FirstChild()->ToText()->Value());
FrameNode = FrameNode->NextSiblingElement("Frame");
}
}
void Tileset_LoadRuleXML(const char* path, TilesetXMLInfo_t& info) {
tinyxml2::XMLDocument doc;
doc.LoadFile(path);
tinyxml2::XMLElement* root = doc.FirstChildElement();
if (root == NULL)
return;
tinyxml2::XMLNode* tilesetTypeClassNode = root->FirstChild();
tinyxml2::XMLNode* tilesParent = tilesetTypeClassNode->FirstChildElement("Tiles");
tinyxml2::XMLNode* tile = tilesParent->FirstChildElement("Tile");
while (tile != NULL) {
TilesetTileRule_t tileRule;
Tileset_ParseTile(tile, tileRule);
info.tiles.push_back(tileRule);
tile = tile->NextSiblingElement("Tile");
}
}
void Tileset_LoadRules(void) {
for (int i = 0; i < 3; i++) {
char tmp[512];
sprintf(tmp, "data/xml/tilesets/ra_terrain_%s.xml", Theaters[i].Name);
Tileset_LoadRuleXML(tmp, theaterXMLRules[i]);
}
}