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CnC_Remastered_Collection/code/REDALERT/WIN32LIB/MouseShape.cpp
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2020-06-12 08:15:26 -07:00

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C++

/**
* @file
*
* @author OmniBlade
* @author CCHyper
*
* @brief Low level sprite drawing functions for Dune2 sprite format (used for mouse in early C&C games).
*
* @copyright Chronoshift is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version
* 2 of the License, or (at your option) any later version.
* A full copy of the GNU General Public License can be found in
* LICENSE
*/
#include "../FUNCTION.H"
#include <stdint.h>
#include "mouse.h"
#include "mouseshape.h"
#include "gbuffer.h"
//#include "lcw.h"
#include <cstring>
#include <algorithm>
#define MIN(a,b) (((a)<(b))?(a):(b))
#define MAX(a,b) (((a)>(b))?(a):(b))
using std::memcpy;
uint8_t g_mouseShapeBuffer[65000]; // Original code shares the global ShapeBuffer with other sprite drawing.
int Get_Shape_Uncomp_Size(void* shape)
{
return static_cast<MouseShapeFrameHeader*>(shape)->data_length;
}
int Extract_Shape_Count(void* shape)
{
return static_cast<MouseShapeHeader*>(shape)->frame_count;
}
void* Extract_Shape(void* shape, int frame)
{
char* data = static_cast<char*>(shape);
MouseShapeHeader* header = static_cast<MouseShapeHeader*>(shape);
if (shape && frame >= 0 && header->frame_count > frame) {
return data + (&header->offset)[frame] + 2;
}
return nullptr;
}
int Get_Shape_Width(void* shape)
{
// return static_cast<ShapeHeaderStruct*>(shape)->Width;
return static_cast<MouseShapeFrameHeader*>(shape)->width;
}
int Get_Shape_Height(void* shape)
{
return static_cast<MouseShapeFrameHeader*>(shape)->height;
}
//int Restore_Shape_Height(void* shape)
//{
// int oldheight = static_cast<MouseShapeFrameHeader*>(shape)->height;
// static_cast<MouseShapeFrameHeader*>(shape)->height = static_cast<MouseShapeFrameHeader*>(shape)->original_height;
// return oldheight;
//}
int Get_Shape_Original_Height(void* shape)
{
return static_cast<MouseShapeFrameHeader*>(shape)->original_height;
}
void __cdecl Mouse_Shadow_Buffer(WWMouseClass& mouse, GraphicViewPortClass& viewport, void* buffer, int x_pos, int y_pos, int hspot_x, int hspot_y, BOOL save)
{
int xstart = x_pos - hspot_x;
int ystart = y_pos - hspot_y;
int yend = mouse.Get_Cursor_Height() + ystart - 1;
int xend = mouse.Get_Cursor_Width() + xstart - 1;
int ms_img_offset = 0;
uint8_t* mouse_img = static_cast<uint8_t*>(buffer);
//If we aren't drawing within the viewport, return
if (xstart >= viewport.Get_Width() ||
ystart >= viewport.Get_Height() ||
xend <= 0 || yend <= 0) {
return;
}
if (xstart < 0) {
ms_img_offset = -xstart;
xstart = 0;
}
if (ystart < 0) {
mouse_img += mouse.Get_Cursor_Width() * (-ystart);
ystart = 0;
}
xend = MIN(xend, viewport.Get_Width() - 1);
yend = MIN(yend, viewport.Get_Height() - 1);
int blit_height = yend - ystart + 1;
int blit_width = xend - xstart + 1;
int src_pitch;
int dst_pitch;
uint8_t* src;
uint8_t* dst;
// Bool will control if we are copying to or from shadow buffer, set vars here
if (save) {
src_pitch = (viewport.Get_Pitch() + viewport.Get_XAdd() + viewport.Get_Width());
dst_pitch = mouse.Get_Cursor_Width();
src = (uint8_t*)(viewport.Get_Offset()) + src_pitch * ystart + xstart;
dst = mouse_img + ms_img_offset;
}
else {
src_pitch = mouse.Get_Cursor_Width();
dst_pitch = (viewport.Get_Pitch() + viewport.Get_XAdd() + viewport.Get_Width());
src = mouse_img + ms_img_offset;
dst = (uint8_t*)(viewport.Get_Offset()) + dst_pitch * ystart + xstart;
}
while (blit_height--) {
memcpy(dst, src, blit_width);
src += src_pitch;
dst += dst_pitch;
}
}
void __cdecl Mouse_Draw(WWMouseClass& mouse, GraphicViewPortClass& viewport, int x_pos, int y_pos)
{
int xstart = x_pos - mouse.Get_Hotspot_X();
int ystart = y_pos - mouse.Get_Hotspot_Y();
int yend = mouse.Get_Cursor_Height() + ystart - 1;
int xend = mouse.Get_Cursor_Width() + xstart - 1;
int ms_img_offset = 0;
uint8_t* mouse_img = (uint8_t * )mouse.Get_Image_Buff();
//If we aren't drawing within the viewport, return
if (xstart >= viewport.Get_Width() ||
ystart >= viewport.Get_Height() ||
xend <= 0 || yend <= 0) {
return;
}
if (xstart < 0) {
ms_img_offset = -xstart;
xstart = 0;
}
if (ystart < 0) {
mouse_img += mouse.Get_Cursor_Width() * (-ystart);
ystart = 0;
}
xend = MIN(xend, viewport.Get_Width() - 1);
yend = MIN(yend, viewport.Get_Height() - 1);
int pitch = viewport.Get_Pitch() + viewport.Get_XAdd() + viewport.Get_Width();
uint8_t* dst = xstart + pitch * ystart + (uint8_t*)(viewport.Get_Offset());
uint8_t* src = ms_img_offset + mouse_img;
int blit_pitch = xend - xstart + 1;
if ((xend > xstart) && (yend > ystart)) {
int blit_height = yend - ystart + 1;
int dst_pitch = pitch - blit_pitch;
int src_pitch = mouse.Get_Cursor_Width() - blit_pitch;
while (blit_height--) {
int blit_width = blit_pitch;
while (blit_width--) {
uint8_t current = *src++;
if (current) {
*dst = current;
}
++dst;
//--blit_width;
}
src += src_pitch;
dst += dst_pitch;
//--blit_height;
}
}
}
void* __cdecl Mouse_Set_Cursor(WWMouseClass& mouse, int hspot_x, int hspot_y, void* frame)
{
uint8_t* frame_buff;
uint8_t* data_buff;
uint8_t* decmp_buff;
uint8_t* lcw_buff;
int16_t frame_flags;
int height;
int width;
int uncompsz;
MouseShapeFrameHeader* frame_header = static_cast<MouseShapeFrameHeader*>(frame);
//Get the dimensions of our frame, mouse shp format can have variable
//dimensions for each frame.
uncompsz = Get_Shape_Uncomp_Size(frame);
width = Get_Shape_Width(frame);
height = Get_Shape_Original_Height(frame);
if (width <= mouse.Get_Max_Width() && height <= mouse.Get_Max_Height()) {
frame_buff = (uint8_t * )mouse.Get_Image_Buff();
data_buff = static_cast<uint8_t*>(frame);
frame_flags = frame_header->flags;
//Flag bit 2 is flag for no compression on frame, decompress to
//intermediate buffer if flag is clear
if (!(frame_header->flags & 2)) {
decmp_buff = g_mouseShapeBuffer;
lcw_buff = reinterpret_cast<uint8_t*>(frame_header);
frame_flags = frame_header->flags | 2;
memcpy(decmp_buff, lcw_buff, sizeof(MouseShapeFrameHeader));
decmp_buff += sizeof(MouseShapeFrameHeader);
lcw_buff += sizeof(MouseShapeFrameHeader);
//Copies a small lookup table if it exists, probably not in RA.
if (frame_flags & 1) {
memcpy(decmp_buff, lcw_buff, 16);
decmp_buff += 16;
lcw_buff += 16;
}
LCW_Uncomp(lcw_buff, decmp_buff, uncompsz);
data_buff = g_mouseShapeBuffer;
}
if (frame_flags & 1) {
uint8_t* data_start = data_buff + sizeof(MouseShapeFrameHeader);
uint8_t* image_start = data_buff + sizeof(MouseShapeFrameHeader) + 16;
int image_size = height * width;
//uint8_t current_byte = 0;
int run_len = 0;
while (image_size) {
uint8_t current_byte = *image_start++;
if (current_byte) {
*frame_buff++ = data_start[current_byte];
--image_size;
continue;
}
if (!image_size) {
break;
}
run_len = *image_start;
image_size -= run_len;
++image_start;
while (run_len--) {
*frame_buff++ = 0;
}
}
}
else {
uint8_t* data_start = data_buff + sizeof(MouseShapeFrameHeader);
int image_size = height * width;
int run_len = 0;
while (image_size) {
uint8_t current_byte = *data_start++;
if (current_byte) {
*frame_buff++ = current_byte;
--image_size;
continue;
}
if (!image_size) {
break;
}
run_len = *data_start;
image_size -= run_len;
++data_start;
while (run_len--) {
*frame_buff++ = 0;
}
}
}
mouse.Set_Hotspot_X(hspot_x);
mouse.Set_Hotspot_Y(hspot_y);
mouse.Set_Cursor_Height(height);
mouse.Set_Cursor_Width(width);
}
void* result = mouse.Get_Frame_Pointer();
mouse.Set_Frame_Pointer(frame);
return result;
}