Files
CnC_Remastered_Collection/code/REDALERT/MapScript.cpp
T
2020-06-14 15:03:29 +02:00

95 lines
2.2 KiB
C++

// MapScript.cpp
//
#include "FUNCTION.H"
#include "MapScript.h"
static int Script_GiveMoney(lua_State* L) {
int cashToGive = lua_tointeger(L, -1);
PlayerPtr->Refund_Money(cashToGive);
return 1;
}
static int Script_NumBuildingTypeForPlayer(lua_State* L) {
int houseType = lua_tointeger(L, 1);
int structType = lua_tointeger(L, 2);
int result = 0;
for (int b_index = 0; b_index < Buildings.Count(); b_index++) {
BuildingClass* building = Buildings.Ptr(b_index);
if (building->Owner() == houseType) {
if (building->Class->Type == structType) {
result++;
}
}
}
lua_pushnumber(L, result);
return 1;
}
static int Script_StartMissionTimer(lua_State* L) {
int ret = lua_tointeger(L, -1);
Scen.MissionTimer = Scen.MissionTimer + (ret * (TICKS_PER_MINUTE / 10));
Scen.MissionTimer.Start();
Map.Redraw_Tab();
return 1;
}
static int Script_StopMissionTimer(lua_State* L) {
Scen.MissionTimer.Start();
return 1;
}
static int Script_PlayMovie(lua_State* L) {
int ret = lua_tointeger(L, -1);
Play_Movie((VQType)ret);
return 1;
}
static int Script_Speak(lua_State* L) {
int ret = lua_tointeger(L, -1);
Speak((VoxType)ret);
return 1;
}
static int Script_SetBriefingText(lua_State* L) {
strcpy(Scen.BriefingText, lua_tostring(L, -1));
return 1;
}
/*
==================
MapScript::CallFunction
==================
*/
void MapScript::CallFunction(const char* functionName) {
lua_getglobal(L, functionName);
lua_pcall(L, 0, 0, 0);
} //BriefingText
/*
==================
MapScript::Init
==================
*/
bool MapScript::Init(const char* mapName) {
char scriptName[256];
sprintf(scriptName, "scripts/%s.script", mapName);
L = luaL_newstate();
if (luaL_loadfile(L, scriptName) || lua_pcall(L, 0, 0, 0)) {
L = NULL;
return false;
}
lua_register(L, "Play_Movie", Script_PlayMovie);
lua_register(L, "SetBriefingText", Script_SetBriefingText);
lua_register(L, "Speak", Script_Speak);
lua_register(L, "StartMissionTimer", Script_StartMissionTimer);
lua_register(L, "StopMissionTimer", Script_StopMissionTimer);
lua_register(L, "NumBuildingTypeForPlayer", Script_NumBuildingTypeForPlayer);
lua_register(L, "GiveMoney", Script_GiveMoney);
return true;
}