Files
CnC_Remastered_Collection/code/redalert/tileset.cpp
T
Ben Lankamp 7a18490fa2 * All lowercase
* Fixed radar
2020-07-01 21:40:14 +02:00

437 lines
13 KiB
C++

/**
* @file
*
* @author CCHyper
* @author OmniBlade
*
* @brief Low level functions for loading and rendering C&C terrain tilesets.
*
* @copyright Chronoshift is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version
* 2 of the License, or (at your option) any later version.
* A full copy of the GNU General Public License can be found in
* LICENSE
*/
/*
============================
This file has been heavily modified by IceColdDuke(Justin Marshall) to render with OpenGL.
============================
*/
#include "FUNCTION.H"
#include "gbuffer.h"
#include "Image.h"
#include <cstring>
using std::memcpy;
class GraphicViewPortClass;
#define TD_TILESET_CHECK 0x20
/**
* @brief union is to handle the parts of the header which vary between TD and RA format tiles.
*/
struct IconControlType
{
uint8_t* Get_Icon_Data()
{
if (td.icons == TD_TILESET_CHECK) {
return reinterpret_cast<uint8_t*>(this) + td.icons;
}
else {
return reinterpret_cast<uint8_t*>(this) + ra.icons;
}
}
uint8_t* Get_Icon_Map()
{
if (td.icons == TD_TILESET_CHECK) {
return reinterpret_cast<uint8_t*>(this) + td.map;
}
else {
return reinterpret_cast<uint8_t*>(this) + ra.map;
}
}
int16_t width; // always 24 (ICON_WIDTH)
int16_t height; // always 24 (ICON_HEIGHT)
int16_t count; // count of cells in set, not same as images
int16_t allocated; // is treated like a bool, always 0 in the file?
union
{
struct
{
int32_t size; // filesize
int32_t icons; // always 0x00000020
int32_t palettes; // seems to always be 0x00000000
int32_t remaps; // unknown, bitfield?
int32_t trans_flag; // array of images length, unknown
int32_t map; // image index for each cell
} td;
struct
{
int16_t map_width; // tile width in cells
int16_t map_height; // tile height in cells
int32_t size; // filesize
int32_t icons; // always 0x00000028
int32_t palettes; // seems to always be 0x00000000
int32_t remaps; // unknown, bitfield?
int32_t trans_flag; // array of images length, unknown
int32_t color_map; // terrain type index, ra only
int32_t map; // image index for each cell
} ra;
};
};
static int IconEntry;
static void* IconData;
static IconControlType* LastIconset;
static uint8_t* StampPtr;
static uint8_t* TransFlagPtr;
static uint8_t* MapPtr;
static int IconWidth;
static int IconHeight;
static int IconSize;
static int IconCount;
void __cdecl Init_Stamps(IconControlType* iconset)
{
if (iconset && LastIconset != iconset) {
IconCount = (iconset->count);
IconWidth = (iconset->width);
IconHeight = (iconset->height);
LastIconset = iconset;
IconSize = IconWidth * IconHeight;
// TD and RA tileset headers are slightly different, so check a constant that only exists in one type.
if ((iconset->td.icons) == TD_TILESET_CHECK) {
MapPtr = reinterpret_cast<uint8_t*>(iconset) + (iconset->td.map);
StampPtr = reinterpret_cast<uint8_t*>(iconset) + (iconset->td.icons);
TransFlagPtr = reinterpret_cast<uint8_t*>(iconset) + (iconset->td.trans_flag);
}
else {
MapPtr = reinterpret_cast<uint8_t*>(iconset) + (iconset->ra.map);
StampPtr = reinterpret_cast<uint8_t*>(iconset) + (iconset->ra.icons);
TransFlagPtr = reinterpret_cast<uint8_t*>(iconset) + (iconset->ra.trans_flag);
}
}
}
void __cdecl Buffer_Draw_Stamp2(GraphicViewPortClass& viewport, IconControlType* tileset, int icon, int x, int y, const void* remapper)
{
if (!tileset) {
return;
}
if (LastIconset != tileset) {
Init_Stamps(tileset);
}
int32_t icon_index = MapPtr != nullptr ? MapPtr[icon] : icon;
if (icon_index < IconCount) {
int32_t fullpitch = viewport.Get_Full_Pitch(); //(viewport.Get_Pitch() + viewport.Get_XAdd() + viewport.Get_Width());
uint8_t* dst = (x * 4) + (y * 4) * fullpitch + (uint8_t*)(viewport.Get_Offset());
int32_t blitpitch = fullpitch - IconWidth;
uint8_t* src = &StampPtr[IconSize * icon_index];
if (remapper) {
const uint8_t* remap = static_cast<const uint8_t*>(remapper);
for (int i = 0; i < IconHeight; ++i) {
for (int j = 0; j < IconWidth; ++j) {
uint8_t cur_byte = remap[*src++];
if (cur_byte) {
dst[0] = backbuffer_data_raw[(cur_byte * 3) + 0];
dst[1] = backbuffer_data_raw[(cur_byte * 3) + 1];
dst[2] = backbuffer_data_raw[(cur_byte * 3) + 2];
dst[3] = 255;
}
dst+=4;
}
dst += blitpitch;
}
}
else if (TransFlagPtr[icon_index]) {
for (int i = 0; i < IconHeight; ++i) {
for (int j = 0; j < IconWidth; ++j) {
uint8_t cur_byte = *src++;
if (cur_byte) {
dst[0] = backbuffer_data_raw[(cur_byte * 3) + 0];
dst[1] = backbuffer_data_raw[(cur_byte * 3) + 1];
dst[2] = backbuffer_data_raw[(cur_byte * 3) + 2];
dst[3] = 255;
}
dst += 4;
}
dst += blitpitch;
}
}
else {
for (int32_t i = 0; i < IconHeight; ++i) {
FastScanlinePaletteBlit(dst, src, IconWidth);
dst += fullpitch;
src += IconWidth * 4;
}
}
}
}
Image_t* Load_StampHD(int theater, const char* iconName, const void* icondata) {
char filename[2048];
Image_t* image = NULL;
IconControlType* tileset = (IconControlType*)icondata;
if (!tileset) {
return NULL;
}
if (LastIconset != tileset) {
Init_Stamps(tileset);
}
// This is because were trying to avoid parsing the XML's and the filenames aren't consistant.
const char* theaterName = Theaters[theater].Name;
for (int i = 0; i < IconCount; i++)
{
char filename[512];
char fixedIconName[512];
strcpy(fixedIconName, iconName);
COM_SetExtension(fixedIconName, strlen(fixedIconName), "");
int numFrames = Tileset_GetNumFramesForTile(theater, fixedIconName, i);
for (int d = 0; d < numFrames; d++)
{
const char* tileEntryName = Tileset_FindHDTexture(theater, fixedIconName, i, d);
sprintf(filename, "DATA/ART/TEXTURES/SRGB/RED_ALERT/TERRAIN/%s/%s", Theaters[theater].Name, tileEntryName);
COM_SetExtension(filename, sizeof(filename), ".dds");
if (image == NULL) {
image = Image_LoadImage(filename);
if (image != NULL && i != 0) {
image->HouseImages[0].image[i][d] = image->HouseImages[0].image[0][d];
image->HouseImages[0].image[0][d] = 0;
}
if (image != NULL) {
image->numFrames = numFrames;
}
}
else {
if (!Image_Add32BitImage(filename, image, -1, i, d)) {
continue;
}
}
}
}
//if (image) {
// image->IconMapPtr = MapPtr;
//}
return image;
}
void Get_Stamp_Size(const void* icondata, int* width, int* height) {
IconControlType* tileset = (IconControlType*)icondata;
if (!tileset) {
for (int i = 0; i < MAX_IMAGE_SHAPES; i++) {
*width = -1;
*height = -1;
}
return;
}
if (LastIconset != tileset) {
Init_Stamps(tileset);
}
for (int i = 0; i < MAX_IMAGE_SHAPES; i++) {
width[i] = IconWidth;
height[i] = IconHeight;
}
}
Image_t * Load_Stamp(const char *name, const void* icondata)
{
IconControlType* tileset = (IconControlType*)icondata;
if (!tileset) {
return NULL;
}
if (LastIconset != tileset) {
Init_Stamps(tileset);
}
int icon_index = 0;
if (icon_index >= IconCount) {
return NULL;
}
uint8_t* src = &StampPtr[IconSize * icon_index];
// Check to see if the image is already loaded.
{
Image_t* image = Find_Image(name);
if (image) {
return image;
}
}
Image_t *image = Image_CreateImageFrom8Bit(name, IconWidth, IconHeight, (unsigned char*)src);
image->IconMapPtr = MapPtr;
if (IconCount == 1)
return image;
for (int i = 1; i < IconCount; i++) {
icon_index = i;
src = &StampPtr[IconSize * icon_index];
Image_Add8BitImage(image, 0, i, IconWidth, IconHeight, src, NULL);
}
return image;
}
void __cdecl Buffer_Draw_Stamp_Clip2(GraphicViewPortClass& viewport, const void *icondata, int icon, int x, int y, const void* remapper, int left, int top, int right, int bottom)
{
Image_t* iconImage = (Image_t*)icondata;
uint8_t* MapPtr = (uint8_t * )iconImage->IconMapPtr;
int icon_index = MapPtr != nullptr ? MapPtr[icon] : icon;
{
int blit_height = iconImage->renderheight[0];
int blit_width = iconImage->renderwidth[0];
int width = left + right;
int xstart = left + x;
int height = top + bottom;
int ystart = top + y;
if (xstart < width && ystart < height && IconHeight + ystart > top && IconWidth + xstart > left) {
if (xstart < left) {
// src += left - xstart;
blit_width -= left - xstart;
xstart = left;
}
int src_pitch = IconWidth - blit_width;
if (blit_width + xstart > width) {
src_pitch += blit_width - (width - xstart);
blit_width = width - xstart;
}
if (top > ystart) {
blit_height = IconHeight - (top - ystart);
// src += IconWidth * (top - ystart);
ystart = top;
}
if (blit_height + ystart > height) {
blit_height = height - ystart;
}
int full_pitch = viewport.Get_Full_Pitch(); //(viewport.Get_Pitch() + viewport.Get_XAdd() + viewport.Get_Width());
uint8_t* dst = (xstart * 4) + (ystart * 4) * full_pitch + (uint8_t*)(viewport.Get_Offset());
int dst_pitch = full_pitch - blit_width;
//if (remapper) {
// const uint8_t* remap = static_cast<const uint8_t*>(remapper);
// for (int i = 0; i < blit_height; ++i) {
// for (int j = 0; j < blit_width; ++j) {
// uint8_t cur_byte = remap[*src++];
// if (cur_byte) {
// dst[0] = backbuffer_data_raw[(cur_byte * 3) + 0];
// dst[1] = backbuffer_data_raw[(cur_byte * 3) + 1];
// dst[2] = backbuffer_data_raw[(cur_byte * 3) + 2];
// dst[3] = 255;
// }
//
// dst += 4;
// }
// dst += dst_pitch * 4;
// }
//
//}
//else if (TransFlagPtr[icon_index]) {
// for (int i = 0; i < blit_height; ++i) {
// for (int j = 0; j < blit_width; ++j) {
// uint8_t cur_byte = *src++;
// if (cur_byte) {
// dst[0] = backbuffer_data_raw[(cur_byte * 3) + 0];
// dst[1] = backbuffer_data_raw[(cur_byte * 3) + 1];
// dst[2] = backbuffer_data_raw[(cur_byte * 3) + 2];
// dst[3] = 255;
// }
//
// dst += 4;
// }
// src += src_pitch;
// dst += dst_pitch * 4;
// }
//
//}
//else {
{
//for (int i = 0; i < blit_height; ++i) {
// FastScanlinePaletteBlit(dst, src, blit_width);
// dst += full_pitch * 4;
// src += IconWidth;
//}
if (iconImage->HouseImages[0].image[icon_index] == 0)
return;
GL_SetClipRect(xstart, ystart, blit_width, blit_height);
GL_RenderImage(iconImage, xstart, ystart, blit_width, blit_height, 0, icon_index);
GL_ResetClipRect();
}
}
}
}
extern "C" void __cdecl Buffer_Draw_Stamp_Clip(void const* this_object, void const* icondata, int icon, int x_pixel, int y_pixel, void const* remap, int min_x, int min_y, int max_x, int max_y) {
if (icondata == NULL)
return;
Buffer_Draw_Stamp_Clip2(*((GraphicViewPortClass*)this_object), icondata, icon, x_pixel, y_pixel, remap, min_x, min_y, max_x, max_y);
}
extern "C" void __cdecl Buffer_Draw_Stamp(void const* thisptr, void const* icondata, int icon, int x_pixel, int y_pixel, void const* remap) {
Buffer_Draw_Stamp2(*((GraphicViewPortClass*)thisptr), (IconControlType*)icondata, icon, x_pixel, y_pixel, remap);
}
uint8_t* Get_Icon_Set_Map(void* temp)
{
if (temp != nullptr) {
if ((static_cast<IconControlType*>(temp)->td.icons) == TD_TILESET_CHECK) {
return static_cast<uint8_t*>(temp) + (static_cast<IconControlType*>(temp)->td.icons);
}
else {
return static_cast<uint8_t*>(temp) + (static_cast<IconControlType*>(temp)->ra.icons);
}
}
return nullptr;
}