Files
CnC_Remastered_Collection/code/REDALERT/HOUSECOLOR.H
T
2020-06-19 22:45:03 -07:00

58 lines
2.9 KiB
C++

// HOUSECOLOR.H
//
#include "vectormath.h"
struct HouseColorHD {
HouseColorHD(float3 lowerbounds,
float3 upperbounds,
float fudge,
float3 hsvshift,
float3 inputlevels,
float2 outputlevels,
float3 overallinputlevels,
float2 overalloutputlevels,
float3 radarmapcolor)
{
this->LowerBounds = lowerbounds;
this->UpperBounds = upperbounds;
this->Fudge = fudge;
this->HSVShift = hsvshift;
this->InputLevels = inputlevels;
this->OutputLevels = outputlevels;
this->OverallInputLevels = overallinputlevels;
this->OverallOutputLevels = overalloutputlevels;
this->RadarMapColor = radarmapcolor;
}
float3 LowerBounds;
float3 UpperBounds;
float Fudge;
float3 HSVShift;
float3 InputLevels;
float2 OutputLevels;
float3 OverallInputLevels;
float2 OverallOutputLevels;
float3 RadarMapColor;
};
// This data has been sourced from the TD Original Skirmish Color mod by Pokey
//
static HouseColorHD *houseColors[8] = {
// Spain
new HouseColorHD(float3(0.26, 1.0f, 0.0f), float3(0.0f, 1.0f, 0.22f), 0, float3(0.713,-0.621, 0.000000), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.6421568, 0.4784698, 0.4784698)),
// Greece
new HouseColorHD(float3(0.264706f, 1.0f, 0.0f), float3(0.0f, 1.0f, 0.22f), 0, float3(0.310000f,-0.211000, 0.005000), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.0980f, 0.3922, 0.9216)),
// USSR
new HouseColorHD(float3(0.264706f, 1.0f, 0.0f), float3(0.0f, 1.0f, 0.22f), 0, float3(0.689000f,0.382000, 0.000000), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.756863f, 0.0, 0.015686)),
// England
new HouseColorHD(float3(0.26f, 1.0f, 1.0f), float3(0.0f, 1.0f, 0.22f), 0, float3(0.777f,-0.196, -0.0f), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.737255, 0.627451, 0.239216)),
// Ukraine
new HouseColorHD(float3(0.26, 1.0f, 0.0f), float3(0.0f, 1.0f, 0.22f), 0, float3(0.726,0.119, 0.000000), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.772549, 0.380392, 0.07451)),
// Germany
new HouseColorHD(float3(0.26, 1.0f, 0.0f), float3(0.0f, 1.0f, 0.22f), 0, float3(0.911f,-0.381, 0.000000), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.184314, 0.67451, 0.141176)),
// France
new HouseColorHD(float3(0.26, 1.0f, 0.0f), float3(0.0f, 1.0f, 0.22f), 0, float3(0.119,-0.233, 0.000000), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.1151961, 0.6911765, 0.4031861)),
// Turkey
new HouseColorHD(float3(0.26, 1.0f, 0.0f), float3(0.0f, 1.0f, 0.22f), 0, float3(0.685,-0.151, 0.000000), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.0f, 1.0f, 1.0f), float2(0.0f, 1.0f), float3(0.5784314, 0.1155861, 0.05387352)),
};