mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
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fa19c1361b
Input fixes for ImGui in map editor
1231 lines
39 KiB
C++
1231 lines
39 KiB
C++
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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/* $Header: /CounterStrike/WINSTUB.CPP 3 3/13/97 2:06p Steve_tall $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : WINSTUB.CPP *
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* *
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* Programmer : Steve Tall *
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* *
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* Start Date : 10/04/95 *
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* *
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* Last Update : October 4th 1995 [ST] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Overview: *
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* This file contains stubs for undefined externals when linked under Watcom for Win 95 *
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* *
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*---------------------------------------------------------------------------------------------*
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* *
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* Functions: *
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* Assert_Failure -- display the line and source file where a failed assert occurred *
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* Check_For_Focus_Loss -- check for the end of the focus loss *
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* Create_Main_Window -- opens the MainWindow for C&C *
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* Focus_Loss -- this function is called when a library function detects focus loss *
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* Memory_Error_Handler -- Handle a possibly fatal failure to allocate memory *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "imgui.h"
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#include "examples/imgui_impl_sdl.h"
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#include "function.h"
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#include "il/il.h"
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#include "il/ilu.h"
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#include "image.h"
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#ifdef WINSOCK_IPX
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#include "WSProto.h"
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#else //WINSOCK_IPX
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#include "tcpip.h"
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#include "ipx95.h"
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#endif //WINSOCK_IPX
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include <gl/glew.h>
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#include <imgui.h>
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#include <examples/imgui_impl_opengl3.h>
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#include <string>
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#include <algorithm>
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#include <vector>
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#include "HOUSECOLOR.H"
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#include "IMGUTIL.H"
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GLuint backbuffer_texture = -1;
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//byte* backbuffer_data;
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unsigned char* backbuffer_data_raw;
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byte backbuffer_palette[768];
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HWND MainWindow;
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SurfaceMonitorClass AllSurfaces;
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SDL_Window* game_window;
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SDL_GLContext game_context;
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int OverlappedVideoBlits = 0;
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float animFrameNum = 0;
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extern std::vector<const ObjectClass*> renderedFrameObjects;
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bool renderConsole = false;
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void (*Misc_Focus_Loss_Function)(void) = nullptr;
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void (*Misc_Focus_Restore_Function)(void) = nullptr;
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void (*Imgui_Dialog_Function)(void) = nullptr;
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bool show_oldframebuffer = true;
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void Show_OldFrameBuffer(bool show) {
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show_oldframebuffer = show;
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memset(backbuffer_data_raw, 0, ScreenWidth * ScreenHeight * 4);
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}
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std::vector<Image_t *> loaded_images;
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unsigned char* Draw_Dropsample(const unsigned char* in, int inwidth, int inheight, int outwidth, int outheight);
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/*
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================
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return a hash value for the filename
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================
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*/
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int64_t generateHashValue(const char* fname, const int size) {
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uint32_t hash = 0x811c9dc5;
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uint32_t prime = 0x1000193;
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for (int i = 0; i < size; ++i) {
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uint8_t value = fname[i];
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hash = hash ^ value;
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hash *= prime;
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}
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return hash;
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}
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/*
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================
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Image_WriteTGA
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================
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*/
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void Image_WriteTGA(const char* filename, const byte* data, int width, int height, bool flipVertical) {
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byte* buffer;
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int i;
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int bufferSize = width * height * 4 + 18;
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int imgStart = 18;
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buffer = (byte*)malloc(bufferSize);
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memset(buffer, 0, 18);
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buffer[2] = 2; // uncompressed type
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buffer[12] = width & 255;
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buffer[13] = width >> 8;
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buffer[14] = height & 255;
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buffer[15] = height >> 8;
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buffer[16] = 32; // pixel size
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if (!flipVertical) {
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buffer[17] = (1 << 5); // flip bit, for normal top to bottom raster order
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}
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// swap rgba to bgra
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for (i = imgStart; i < bufferSize; i += 4) {
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buffer[i] = data[i - imgStart + 2]; // blue
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buffer[i + 1] = data[i - imgStart + 1]; // green
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buffer[i + 2] = data[i - imgStart + 0]; // red
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buffer[i + 3] = data[i - imgStart + 3]; // alpha
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}
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char temp[512];
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strcpy(temp, filename);
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COM_SetExtension(temp, strlen(temp), ".tga");
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FILE* f = fopen(temp, "wb");
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fwrite(buffer, 1, bufferSize, f);
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fclose(f);
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free(buffer);
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}
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static char* Image_GetGeneratedName(Image_t* image, const char* name, int houseid, int animid, int frameId, int64_t hash) {
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static char generatedFileName[1024];
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sprintf(generatedFileName, "cache/v4.%d.%d.%d.%d.tga", frameId, houseid, animid, hash);
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return &generatedFileName[0];
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}
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static bool Image_loadHDImage(Image_t *image, const char* name, int houseid, int animid, int frameId, int64_t hash, bool writeGenerated) {
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// Check to see if we can load a generated image first.
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// We only generate images that need a houseid
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if (!writeGenerated && houseid >= 0) {
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char* generatedImageName = Image_GetGeneratedName(image, name, houseid, animid, frameId, hash);
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if (Image_loadHDImage(image, generatedImageName, houseid, animid, frameId, hash, true)) {
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return true;
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}
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}
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ILuint ImageName;
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ilGenImages(1, &ImageName);
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ilBindImage(ImageName);
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if (!ilLoadImage(name)) {
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ilDeleteImages(1, &ImageName);
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return false;
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}
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bool swapBGR = false;
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if (strstr(name, ".TGA") || strstr(name, ".tga")) {
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if (!writeGenerated)
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{
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iluFlipImage();
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swapBGR = true;
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}
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}
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ILuint Width, Height, Bpp;
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Width = ilGetInteger(IL_IMAGE_WIDTH);
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Height = ilGetInteger(IL_IMAGE_HEIGHT);
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Bpp = ilGetInteger(IL_IMAGE_BPP);
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ILubyte* Data = ilGetData();
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if (Bpp == 4 && houseid != -1 && !writeGenerated) {
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//Buffer_Enable_HD_Texture(true);
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//Data = Draw_Dropsample(Data, Width, Height, Width / 2, Height / 2);
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//Buffer_Enable_HD_Texture(false);
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//Width = Width / 2;
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//Height = Height / 2;
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for (int i = 0; i < Width * Height; i++) {
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RenderTeamPalette(&Data[i * 4], *houseColors[houseid]);
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}
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}
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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if (Bpp == 4) {
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if (swapBGR) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_BGRA, GL_UNSIGNED_BYTE, Data);
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}
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else {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, Data);
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}
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}
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else if (Bpp == 3) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_RGB, GL_UNSIGNED_BYTE, Data);
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}
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else if (Bpp == 1) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_R, GL_UNSIGNED_BYTE, Data);
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}
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else {
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assert(!"Unknown BPP in image!");
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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strcpy(image->name, name);
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if(houseid == -1)
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image->HouseImages[0].image[animid][frameId] = texture;
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else
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image->HouseImages[houseid].image[animid][frameId] = texture;
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image->namehash = hash;
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image->renderwidth[animid] = image->width = Width;
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image->renderheight[animid] = image->height = Height;
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//image->buffer[houseid][animid] = new unsigned char[Width * Height * Bpp];
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//memcpy(image->buffer[houseid][animid], Data, Width * Height * Bpp);
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if (!writeGenerated && Bpp == 4 && houseid >= 0) {
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char* generatedImageName = Image_GetGeneratedName(image, name, houseid, animid, frameId, hash);
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Image_WriteTGA(generatedImageName, Data, Width, Height, false);
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Console_Printf("Writing %s to cache %s\n", image->name, name);
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Sleep(0);
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}
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ilDeleteImages(1, &ImageName);
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return true;
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}
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Image_t* Image_LoadImage(const char* name, bool loadAnims, bool loadHouseColor) {
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int64_t hash = generateHashValue(name, strlen(name));
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int image_table_size = loaded_images.size();
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if (image_table_size > 0)
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{
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Image_t** image_table = &loaded_images[0];
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// Check to see if the image is already loaded.
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for (int i = 0; i < image_table_size; i++) {
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if (image_table[i]->namehash == hash) {
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return image_table[i];
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}
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}
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}
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Image_t* image = new Image_t();
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if (!loadAnims) {
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unsigned char remap[3] = { 0, 0, 0 };
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if (!Image_loadHDImage(image, name, -1, 0, 0, hash, false)) {
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delete image;
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return NULL;
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}
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}
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else {
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byte* palette = (byte *)CCPalette.Get_Data();
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for (int i = 0; i < MAX_MPLAYER_COLORS; i++) {
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if (!Image_loadHDImage(image, name, i, 0, 0, hash, false)) {
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delete image;
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return NULL;
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}
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}
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}
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loaded_images.push_back(image);
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return image;
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}
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Image_t *Find_Image(const char* name) {
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int64_t hash = generateHashValue(name, strlen(name));
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int image_table_size = loaded_images.size();
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if (image_table_size > 0)
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{
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Image_t** image_table = &loaded_images[0];
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// Check to see if the image is already loaded.
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for (int i = 0; i < image_table_size; i++) {
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if (image_table[i]->namehash == hash) {
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return image_table[i];
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}
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}
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}
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return NULL;
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}
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Image_t* Image_CreateImageFrom8Bit(const char* name, int Width, int Height, unsigned char *data, unsigned char* remap) {
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int64_t hash = generateHashValue(name, strlen(name));
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int image_table_size = loaded_images.size();
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if (image_table_size > 0)
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{
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Image_t** image_table = &loaded_images[0];
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// Check to see if the image is already loaded.
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for (int i = 0; i < image_table_size; i++) {
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if (image_table[i]->namehash == hash) {
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return image_table[i];
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}
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}
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}
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unsigned char* ccpalete = (unsigned char*)CCPalette.Get_Data();
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Image_t* image = new Image_t();
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unsigned char *buffer = new unsigned char[Width * Height * 4];
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for (int i = 0; i < Width * Height; i++) {
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unsigned char c = data[i];
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if (remap) {
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c = remap[c];
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}
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unsigned char r = ccpalete[(c * 3) + 0] << 2;
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unsigned char g = ccpalete[(c * 3) + 1] << 2;
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unsigned char b = ccpalete[(c * 3) + 2] << 2;
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unsigned char a = 0;
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if ((r == 84 && g == 252 && b == 84) || (r == 0 && g == 168 && b == 0)) {
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r = 0;
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g = 0;
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b = 0;
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a = 128;
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}
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else if (c != 0) {
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a = 255;
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}
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buffer[(i * 4) + 0] = r;
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buffer[(i * 4) + 1] = g;
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buffer[(i * 4) + 2] = b;
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buffer[(i * 4) + 3] = a;
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}
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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strcpy(image->name, name);
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image->HouseImages[0].image[0][0] = texture;
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image->numAnimFrames = -1;
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image->namehash = hash;
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image->renderwidth[0] = image->width = Width;
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image->renderheight[0] = image->height = Height;
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loaded_images.push_back(image);
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delete buffer;
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return image;
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}
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void Image_Add8BitImage(Image_t *image, int HouseId, int ShapeID, int Width, int Height, unsigned char* data, unsigned char* remap) {
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unsigned char* buffer = new unsigned char[Width * Height * 4];
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unsigned char* ccpalete = (unsigned char*)CCPalette.Get_Data();
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if (image->width != Width || image->height != Height) {
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assert(!"Image_Add8BitImage: Invalid new dimensions!");
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}
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for (int i = 0; i < Width * Height; i++) {
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unsigned char c = data[i];
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if (remap) {
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c = remap[c];
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}
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unsigned char r = ccpalete[(c * 3) + 0] << 2;
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unsigned char g = ccpalete[(c * 3) + 1] << 2;
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unsigned char b = ccpalete[(c * 3) + 2] << 2;
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unsigned char a = 0;
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if ((r == 84 && g == 252 && b == 84) || (r == 0 && g == 168 && b == 0)) {
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r = 0;
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g = 0;
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b = 0;
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a = 128;
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}
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else if (c != 0) {
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a = 255;
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}
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buffer[(i * 4) + 0] = r;
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buffer[(i * 4) + 1] = g;
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buffer[(i * 4) + 2] = b;
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buffer[(i * 4) + 3] = a;
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}
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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image->HouseImages[HouseId].image[ShapeID][0] = texture;
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image->numAnimFrames = -1;
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image->renderwidth[ShapeID] = image->width = Width;
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image->renderheight[ShapeID] = image->height = Height;
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delete buffer;
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}
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bool Image_Add32BitImage(const char *name, Image_t* image, int HouseId, int ShapeID, int frameId) {
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return Image_loadHDImage(image, name, HouseId, ShapeID, frameId, image->namehash, false);
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}
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BOOL Set_Video_Mode(HWND hwnd, int w, int h, int bits_per_pixel) {
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// Todo implement resoluton scaling.
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return true; // Always return true;
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}
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unsigned int Get_Free_Video_Memory(void) {
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return 64 * 1024 * 1024;
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}
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unsigned int Get_Video_Hardware_Capabilities() {
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return 0;
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}
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void Reset_Video_Mode(void) {
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}
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void Set_DD_Palette(void* palette, bool raShift)
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{
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char* palette_get = (char*)palette; //CCPalette.Get_Data();
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for (int j = 0; j < 768; j++) {
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if (raShift) {
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backbuffer_palette[j] = palette_get[j] << 2;
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}
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else {
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backbuffer_palette[j] = palette_get[j];
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}
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}
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}
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void ImGui_NewFrame(void) {
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ImGuiIO& io = ImGui::GetIO();
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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io.DisplaySize = ImVec2(ScreenWidth, ScreenHeight);
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ImGui_ImplOpenGL3_NewFrame();
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ImGui::NewFrame(show_oldframebuffer);
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ImGui_ImplSDL2_NewFrame(game_window);
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renderedFrameObjects.clear();
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}
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void Device_Present(void) {
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// Rasterize the palette.
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//for (int i = 0; i < ScreenWidth * ScreenHeight; i++) {
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// backbuffer_data[(i * 4) + 0] = backbuffer_palette[(backbuffer_data_raw[i] * 3) + 0];
|
|
// backbuffer_data[(i * 4) + 1] = backbuffer_palette[(backbuffer_data_raw[i] * 3) + 1];
|
|
// backbuffer_data[(i * 4) + 2] = backbuffer_palette[(backbuffer_data_raw[i] * 3) + 2];
|
|
// backbuffer_data[(i * 4) + 3] = 255;
|
|
//}
|
|
glBindTexture(GL_TEXTURE_2D, backbuffer_texture);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ScreenWidth, ScreenHeight, GL_RGBA, GL_UNSIGNED_BYTE, backbuffer_data_raw);
|
|
|
|
bool ScreenActive;
|
|
ImGuiStyle& style = ImGui::GetStyle();
|
|
style.FramePadding = ImVec2(0, 0);
|
|
ImGui::SetNextWindowSize(ImVec2(ScreenWidth, ScreenHeight));
|
|
ImGui::SetNextWindowPos(ImVec2(0, 0));
|
|
ImGui::Begin("RenderWindow", &ScreenActive, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMouseInputs);
|
|
if (show_oldframebuffer)
|
|
{
|
|
ImVec2 desktopSize(ScreenWidth, ScreenHeight);
|
|
ImGui::Image((ImTextureID)backbuffer_texture, desktopSize);
|
|
}
|
|
|
|
ImGui::End();
|
|
|
|
|
|
if (Imgui_Dialog_Function) {
|
|
Imgui_Dialog_Function();
|
|
}
|
|
|
|
if (renderConsole) {
|
|
Console_Render();
|
|
}
|
|
|
|
WWMouse->RenderMouse();
|
|
|
|
ImGui::Render();
|
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
|
|
SDL_GL_SwapWindow(game_window);
|
|
|
|
// Last thing we do is execute any console commands
|
|
Console_Tick();
|
|
|
|
ImGui_NewFrame();
|
|
}
|
|
|
|
|
|
void output(short,short)
|
|
{}
|
|
|
|
unsigned long CCFocusMessage = WM_USER+50; //Private message for receiving application focus
|
|
extern void VQA_PauseAudio(void);
|
|
extern void VQA_ResumeAudio(void);
|
|
|
|
//#include "WolDebug.h"
|
|
|
|
|
|
/***********************************************************************************************
|
|
* Focus_Loss -- this function is called when a library function detects focus loss *
|
|
* *
|
|
* *
|
|
* *
|
|
* INPUT: Nothing *
|
|
* *
|
|
* OUTPUT: Nothing *
|
|
* *
|
|
* WARNINGS: None *
|
|
* *
|
|
* HISTORY: *
|
|
* 2/1/96 2:10PM ST : Created *
|
|
*=============================================================================================*/
|
|
|
|
void Focus_Loss(void)
|
|
{
|
|
Theme.Suspend();
|
|
Stop_Primary_Sound_Buffer();
|
|
if (WWMouse) WWMouse->Clear_Cursor_Clip();
|
|
}
|
|
|
|
void Focus_Restore(void)
|
|
{
|
|
Restore_Cached_Icons();
|
|
Map.Flag_To_Redraw(true);
|
|
Start_Primary_Sound_Buffer(TRUE);
|
|
if (WWMouse) WWMouse->Set_Cursor_Clip();
|
|
VisiblePage.Clear();
|
|
HiddenPage.Clear();
|
|
}
|
|
|
|
|
|
|
|
/***********************************************************************************************
|
|
* Check_For_Focus_Loss -- check for the end of the focus loss *
|
|
* *
|
|
* *
|
|
* *
|
|
* INPUT: Nothing *
|
|
* *
|
|
* OUTPUT: Nothing *
|
|
* *
|
|
* WARNINGS: None *
|
|
* *
|
|
* HISTORY: *
|
|
* 2/2/96 10:49AM ST : Created *
|
|
*=============================================================================================*/
|
|
|
|
void Check_For_Focus_Loss(void)
|
|
{
|
|
#if (0)//PG
|
|
static BOOL focus_last_time = 1;
|
|
MSG msg;
|
|
|
|
|
|
if ( !GameInFocus ) {
|
|
Focus_Loss();
|
|
while ( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE | PM_NOYIELD ) ) {
|
|
if (!GetMessage( &msg, NULL, 0, 0 ) ) {
|
|
return;
|
|
}
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
}
|
|
|
|
if (!focus_last_time && GameInFocus) {
|
|
|
|
VQA_PauseAudio();
|
|
CountDownTimerClass cd;
|
|
cd.Set(60*1);
|
|
|
|
do {
|
|
while (PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE )) {
|
|
if (!GetMessage( &msg, NULL, 0, 0 ) ) {
|
|
return;
|
|
}
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
|
|
} while (cd.Time());
|
|
VQA_ResumeAudio();
|
|
PostMessage (MainWindow, CCFocusMessage, 0, 0);
|
|
// AllSurfaces.Restore_Surfaces();
|
|
// VisiblePage.Clear();
|
|
// HiddenPage.Clear();
|
|
// Map.Flag_To_Redraw(true);
|
|
}
|
|
|
|
focus_last_time = GameInFocus;
|
|
#endif
|
|
}
|
|
|
|
extern bool InMovie;
|
|
|
|
HANDLE DebugFile = INVALID_HANDLE_VALUE;
|
|
|
|
/***********************************************************************************************
|
|
* WWDebugString -- sends a string to the debugger and echos it to disk *
|
|
* *
|
|
* *
|
|
* *
|
|
* INPUT: string *
|
|
* *
|
|
* OUTPUT: Nothing *
|
|
* *
|
|
* WARNINGS: None *
|
|
* *
|
|
* HISTORY: *
|
|
* 10/28/96 12:48PM ST : Created *
|
|
*=============================================================================================*/
|
|
void WWDebugString (char *string)
|
|
{
|
|
Console_Printf(string);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/***********************************************************************************************
|
|
* Create_Main_Window -- opens the MainWindow for C&C *
|
|
* *
|
|
* *
|
|
* *
|
|
* INPUT: instance -- handle to program instance *
|
|
* *
|
|
* OUTPUT: Nothing *
|
|
* *
|
|
* WARNINGS: None *
|
|
* *
|
|
* HISTORY: *
|
|
* 10/10/95 4:08PM ST : Created *
|
|
*=============================================================================================*/
|
|
|
|
#define CC_ICON 1
|
|
|
|
#define WINDOW_NAME "Red Alert"
|
|
|
|
void Create_Main_Window ( HANDLE instance , int command_show , int width , int height )
|
|
|
|
{
|
|
HWND hwnd ;
|
|
|
|
ilInit();
|
|
|
|
SDL_Init(SDL_INIT_VIDEO);
|
|
game_window = SDL_CreateWindow(WINDOW_NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
|
|
game_context = SDL_GL_CreateContext(game_window);
|
|
SDL_GL_SetSwapInterval(0);
|
|
|
|
SDL_SysWMinfo wmInfo;
|
|
SDL_VERSION(&wmInfo.version);
|
|
SDL_GetWindowWMInfo(game_window, &wmInfo);
|
|
|
|
SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
|
|
|
|
hwnd = wmInfo.info.win.window;
|
|
GameInFocus = TRUE;
|
|
|
|
ShowWindow(hwnd, command_show );
|
|
ShowCommand = command_show;
|
|
UpdateWindow(hwnd);
|
|
SetFocus(hwnd);
|
|
MainWindow = hwnd;
|
|
hInstance = instance;
|
|
|
|
CCFocusMessage = RegisterWindowMessage("CC_GOT_FOCUS");
|
|
|
|
//Audio_Focus_Loss_Function = &Focus_Loss;
|
|
Misc_Focus_Loss_Function = &Focus_Loss;
|
|
Misc_Focus_Restore_Function = &Focus_Restore;
|
|
Gbuffer_Focus_Loss_Function = &Focus_Loss;
|
|
|
|
glGenTextures(1, &backbuffer_texture);
|
|
glBindTexture(GL_TEXTURE_2D, backbuffer_texture);
|
|
// Give the image to OpenGL
|
|
backbuffer_data_raw = new byte[width * height * 4];
|
|
memset(backbuffer_data_raw, 0, width * height * 4);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, backbuffer_data_raw);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glewInit();
|
|
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
|
|
|
// Setup Dear ImGui style
|
|
ImGui::StyleColorsDark();
|
|
//ImGui::StyleColorsClassic();
|
|
|
|
// Setup Platform/Renderer bindings
|
|
ImGui_ImplSDL2_InitForD3D(game_window);
|
|
ImGui_ImplOpenGL3_Init();
|
|
|
|
io.Fonts->AddFontFromFileTTF("fonts/Arial.ttf", 16.0f);
|
|
|
|
ImGui_NewFrame();
|
|
}
|
|
|
|
|
|
void Window_Dialog_Box(HANDLE hinst, LPCTSTR lpszTemplate, HWND hwndOwner, DLGPROC dlgprc)
|
|
{
|
|
#if (0)//PG
|
|
MSG msg;
|
|
/*
|
|
** Get rid of the Westwood mouse cursor because we are showing a
|
|
** dialog box and we want to have the right windows cursor showing
|
|
** for it.
|
|
*/
|
|
Hide_Mouse();
|
|
ShowCursor(TRUE);
|
|
|
|
/*
|
|
** Pop up the dialog box and then run a standard message handler
|
|
** until the dialog box is closed.
|
|
*/
|
|
|
|
DialogBox(hinst, lpszTemplate, hwndOwner, dlgprc);
|
|
while (GetMessage(&msg, NULL, 0, 0) && !AllDone) {
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
|
|
/*
|
|
** Restore the westwood mouse cursor and get rid of the windows one
|
|
** because it is now time to restore back to the westwood way of
|
|
** doing things.
|
|
*/
|
|
ShowCursor(FALSE);
|
|
Show_Mouse();
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
typedef struct tColourList {
|
|
|
|
char Red;
|
|
char Green;
|
|
char Blue;
|
|
} ColourList;
|
|
|
|
ColourList ColourLookup[9]={
|
|
0,0,0,
|
|
63,0,0,
|
|
0,63,0,
|
|
0,0,63,
|
|
63,0,63,
|
|
63,63,0,
|
|
0,63,63,
|
|
32,32,32,
|
|
63,63,63
|
|
};
|
|
|
|
|
|
|
|
|
|
int DebugColour=1;
|
|
|
|
|
|
extern "C" void Set_Palette_Register(int number, int red, int green, int blue);
|
|
//#pragma off (unreferenced)
|
|
void Colour_Debug (int call_number)
|
|
{
|
|
#if (0)//PG
|
|
//#if 0
|
|
//if (DebugColour==call_number || !call_number) {
|
|
|
|
//if (call_number) {
|
|
// Wait_Vert_Blank();
|
|
//}
|
|
|
|
Set_Palette_Register (0,ColourLookup[call_number].Red ,
|
|
ColourLookup[call_number].Green,
|
|
ColourLookup[call_number].Blue);
|
|
//}
|
|
//#endif
|
|
#endif
|
|
}
|
|
|
|
//#pragma on (unreferenced)
|
|
|
|
|
|
|
|
|
|
|
|
BOOL Any_Locked (void)
|
|
{
|
|
if (SeenBuff.Get_LockCount() ||
|
|
HidPage.Get_LockCount()) {
|
|
return (TRUE);
|
|
} else {
|
|
return(FALSE);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
// Miscellaneous stubs. Mainly for multi player stuff
|
|
//
|
|
//
|
|
//
|
|
|
|
//IPXAddressClass::IPXAddressClass(void) {
|
|
// int i;
|
|
// i++;
|
|
//}
|
|
//int IPXManagerClass::Num_Connections(void) { return (0); }
|
|
//int IPXManagerClass::Connection_ID( int ) { return (0); }
|
|
//IPXAddressClass * IPXManagerClass::Connection_Address( int ) { return ((IPXAddressClass*)0); }
|
|
//char * IPXManagerClass::Connection_Name( int ) { return ((char*)0); }
|
|
//int IPXAddressClass::Is_Broadcast() { return (0); }
|
|
//int IPXManagerClass::Send_Global_Message( void *, int, int, IPXAddressClass * ) { return (0); }
|
|
//int IPXManagerClass::Service() { return (0); }
|
|
//int IPXManagerClass::Get_Global_Message( void *, int *, IPXAddressClass *, short unsigned * ) { return (0); }
|
|
//int IPXAddressClass::operator ==( IPXAddressClass & ) { return (0); }
|
|
//IPXManagerClass::IPXManagerClass( int, int, int, int, short unsigned, short unsigned ) {}
|
|
//IPXManagerClass::~IPXManagerClass() {
|
|
// int i;
|
|
// i++;
|
|
// }
|
|
//int IPXManagerClass::Delete_Connection( int ) { return (0); }
|
|
//IPXAddressClass::IPXAddressClass( char unsigned *, char unsigned * ) {}
|
|
//void IPXManagerClass::Set_Socket( short unsigned ) {}
|
|
//int IPXManagerClass::Is_IPX() { return (0); }
|
|
//int IPXManagerClass::Init() { return (0); }
|
|
//void IPXAddressClass::Get_Address( char unsigned *, char unsigned * ) {}
|
|
//void IPXManagerClass::Set_Bridge( char unsigned * ) {}
|
|
//int IPXManagerClass::Global_Num_Send() { return (0); }
|
|
//void IPXManagerClass::Set_Timing( long unsigned, long unsigned, long unsigned ) {}
|
|
//unsigned long IPXManagerClass::Global_Response_Time() { return (0); }
|
|
//int IPXManagerClass::Create_Connection( int, char *, IPXAddressClass * ) { return (0); }
|
|
//int IPXAddressClass::operator !=( IPXAddressClass & ) { return (0); }
|
|
//int IPXManagerClass::Send_Private_Message( void *, int, int, int ) { return (0); }
|
|
//int IPXManagerClass::Get_Private_Message( void *, int *, int * ) { return (0); }
|
|
//int IPXManagerClass::Connection_Index( int ) { return (0); }
|
|
//void IPXManagerClass::Reset_Response_Time() {}
|
|
//long unsigned IPXManagerClass::Response_Time() { return (0); }
|
|
//int IPXManagerClass::Private_Num_Send( int ) { return (0); }
|
|
|
|
//void VQA_Init(VQAHandle *, long(*)(VQAHandle *vqa, long action, void *buffer, long nbytes)) {}
|
|
|
|
//long VQA_Open(VQAHandle *, char const *, VQAConfig *)
|
|
//{
|
|
// return (0);
|
|
//}
|
|
|
|
//void VQA_Close(VQAHandle *) {}
|
|
|
|
//long VQA_Play(VQAHandle *, long)
|
|
//{
|
|
// return (0);
|
|
//}
|
|
|
|
|
|
unsigned char *VQPalette;
|
|
long VQNumBytes;
|
|
unsigned long VQSlowpal;
|
|
bool VQPaletteChange = false;
|
|
|
|
|
|
extern "C"{
|
|
void __cdecl SetPalette(unsigned char *palette, long numbytes, unsigned long slowpal);
|
|
}
|
|
|
|
|
|
|
|
void Flag_To_Set_Palette(unsigned char *palette, long numbytes, unsigned long slowpal)
|
|
{
|
|
VQPalette = palette;
|
|
VQNumBytes = numbytes;
|
|
VQSlowpal = slowpal;
|
|
VQPaletteChange = true;
|
|
}
|
|
|
|
|
|
|
|
void Check_VQ_Palette_Set(void)
|
|
{
|
|
if (VQPaletteChange) {
|
|
SetPalette(VQPalette, VQNumBytes, VQSlowpal);
|
|
VQPaletteChange = false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void __cdecl SetPalette(unsigned char *palette, long, unsigned long)
|
|
{
|
|
for (int i=0 ; i<256*3 ; i++) {
|
|
*(palette+i)&=63;
|
|
}
|
|
Increase_Palette_Luminance(palette , 15 , 15 , 15 ,63);
|
|
|
|
if (PalettesRead) {
|
|
memcpy (&PaletteInterpolationTable[0][0] , InterpolatedPalettes[PaletteCounter++] , 65536);
|
|
}
|
|
Set_Palette(palette);
|
|
}
|
|
|
|
|
|
void WWSDL_ProcessEvents(KeyNumType& key, int& flags, bool presentBuffer) {
|
|
//UserInput.Process_Input(key, flags);
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
/***********************************************************************************************
|
|
* Assert_Failure -- display the line and source file where a failed assert occurred *
|
|
* *
|
|
* *
|
|
* INPUT: line number in source file *
|
|
* name of source file *
|
|
* *
|
|
* OUTPUT: Nothing *
|
|
* *
|
|
* WARNINGS: None *
|
|
* *
|
|
* HISTORY: *
|
|
* 4/17/96 9:58AM ST : Created *
|
|
*=============================================================================================*/
|
|
|
|
void Assert_Failure (char *expression, int line, char *file)
|
|
{
|
|
char assertbuf[256];
|
|
char timebuff[512];
|
|
SYSTEMTIME time;
|
|
|
|
sprintf (assertbuf, "assert '%s' failed at line %d in module %s.\n", expression, line, file);
|
|
|
|
if (!MonoClass::Is_Enabled()) MonoClass::Enable();
|
|
|
|
Mono_Clear_Screen();
|
|
Mono_Printf("%s", assertbuf);
|
|
|
|
WWDebugString(assertbuf);
|
|
|
|
GetLocalTime(&time);
|
|
|
|
sprintf (timebuff, "%02d/%02d/%04d %02d:%02d:%02d - %s", time.wMonth, time.wDay, time.wYear,
|
|
time.wHour, time.wMinute, time.wSecond,
|
|
assertbuf);
|
|
|
|
|
|
HMMIO handle = mmioOpen("ASSERT.TXT", NULL, MMIO_WRITE);
|
|
if (!handle) {
|
|
handle = mmioOpen("ASSERT.TXT", NULL, MMIO_CREATE | MMIO_WRITE);
|
|
//mmioClose(handle, 0);
|
|
//handle = mmioOpen("ASSERT.TXT", NULL, MMIO_WRITE);
|
|
}
|
|
|
|
if (handle) {
|
|
|
|
mmioWrite(handle, timebuff, strlen(timebuff));
|
|
mmioClose(handle, 0);
|
|
}
|
|
|
|
WWMessageBox().Process(assertbuf);
|
|
|
|
Prog_End(assertbuf, false);
|
|
Invalidate_Cached_Icons();
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/***********************************************************************************************
|
|
* Memory_Error_Handler -- Handle a possibly fatal failure to allocate memory *
|
|
* *
|
|
* *
|
|
* *
|
|
* INPUT: Nothing *
|
|
* *
|
|
* OUTPUT: Nothing *
|
|
* *
|
|
* WARNINGS: None *
|
|
* *
|
|
* HISTORY: *
|
|
* 5/22/96 3:57PM ST : Created *
|
|
*=============================================================================================*/
|
|
void Memory_Error_Handler(void)
|
|
{
|
|
VisiblePage.Clear();
|
|
CCPalette.Set();
|
|
while (Get_Mouse_State()) {Show_Mouse();};
|
|
WWMessageBox().Process(TEXT_MEMORY_ERROR, TEXT_ABORT, false);
|
|
|
|
ReadyToQuit = 1;
|
|
|
|
PostMessage(MainWindow, WM_DESTROY, 0, 0);
|
|
do
|
|
{
|
|
Keyboard->Check();
|
|
}while (ReadyToQuit == 1);
|
|
|
|
ExitProcess(0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GraphicBufferClass* Read_PCX_File(char* name, char* Palette, void *Buff, long Size);
|
|
void Load_Title_Screen(char *name, GraphicViewPortClass *video_page, unsigned char *palette) {
|
|
char filename[512];
|
|
sprintf(filename, "ui/%s", name);
|
|
COM_SetExtension(filename, sizeof(filename), ".png");
|
|
Image_t* image = Image_LoadImage(filename);
|
|
|
|
GL_RenderImage(image, 0, 0, ScreenWidth, ScreenHeight);
|
|
|
|
// We still have to do this for palette reasons.
|
|
{
|
|
GraphicBufferClass* load_buffer;
|
|
load_buffer = Read_PCX_File(name, (char*)palette, NULL, 0);
|
|
delete load_buffer;
|
|
//if (load_buffer) {
|
|
// load_buffer->Scale(*video_page, 0, 0, 0, 0, load_buffer->Get_Width(), load_buffer->Get_Height(), ScreenWidth, ScreenHeight, NULL);
|
|
// delete load_buffer;
|
|
//}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#include "filepcx.h"
|
|
|
|
/***************************************************************************
|
|
* READ_PCX_FILE -- read a pcx file into a Graphic Buffer *
|
|
* *
|
|
* GraphicBufferClass* Read_PCX_File (char* name, char* palette ,void *Buff, long size ); *
|
|
* *
|
|
* *
|
|
* INPUT: name is a NULL terminated string of the format [xxxx.pcx] *
|
|
* palette is optional, if palette != NULL the the color palette of *
|
|
* the pcx file will be place in the memory block pointed *
|
|
* by palette. *
|
|
* Buff is optional, if Buff == NULL a new memory Buffer *
|
|
* will be allocated, otherwise the file will be placed *
|
|
* at location pointed by Buffer; *
|
|
* Size is the size in bytes of the memory block pointed by Buff *
|
|
* is also optional; * *
|
|
* OUTPUT: on success a pointer to a GraphicBufferClass containing the *
|
|
* pcx file, NULL otherwise. *
|
|
* *
|
|
* WARNINGS: *
|
|
* Appears to be a comment-free zone *
|
|
* *
|
|
* HISTORY: *
|
|
* 05/03/1995 JRJ : Created. *
|
|
* 04/30/1996 ST : Tidied up and modified to use CCFileClass *
|
|
*=========================================================================*/
|
|
|
|
#define POOL_SIZE 2048
|
|
#define READ_CHAR() *file_ptr++ ; \
|
|
if ( file_ptr >= & pool [ POOL_SIZE ] ) { \
|
|
file_handle.Read (pool , POOL_SIZE ); \
|
|
file_ptr = pool ; \
|
|
}
|
|
|
|
|
|
GraphicBufferClass* Read_PCX_File(char* name, char* palette, void *Buff, long Size)
|
|
{
|
|
unsigned i, j;
|
|
unsigned rle;
|
|
unsigned color;
|
|
unsigned scan_pos;
|
|
char *file_ptr;
|
|
int width;
|
|
int height;
|
|
char *buffer;
|
|
PCX_HEADER header;
|
|
RGB *pal;
|
|
char pool [POOL_SIZE];
|
|
GraphicBufferClass *pic;
|
|
|
|
CCFileClass file_handle(name);
|
|
|
|
if (!file_handle.Is_Available()) return (NULL);
|
|
|
|
file_handle.Open(READ);
|
|
|
|
file_handle.Read (&header, sizeof (PCX_HEADER));
|
|
|
|
if (header.id != 10 && header.version != 5 && header.pixelsize != 8 ) return NULL ;
|
|
|
|
width = header.width - header.x + 1;
|
|
height = header.height - header.y + 1;
|
|
|
|
if (Buff) {
|
|
buffer = (char *)Buff;
|
|
i = Size / width;
|
|
height = MIN ((int)i - 1, height);
|
|
pic = new GraphicBufferClass(width, height, buffer, Size);
|
|
if ( !(pic && pic->Get_Buffer()) ) return NULL ;
|
|
} else {
|
|
pic = new GraphicBufferClass(width, height, NULL, width*(height+4));
|
|
if ( !(pic && pic->Get_Buffer()) ) return NULL ;
|
|
}
|
|
|
|
buffer = (char *) pic->Get_Buffer();
|
|
file_ptr = pool ;
|
|
file_handle.Read (pool , POOL_SIZE);
|
|
|
|
if ( header.byte_per_line != width ) {
|
|
|
|
for ( scan_pos = j = 0 ; j < (unsigned) height ; j ++, scan_pos += width ) {
|
|
for ( i = 0 ; i < (unsigned)width ; ) {
|
|
rle = READ_CHAR ();
|
|
if ( rle > 192 ) {
|
|
rle -= 192 ;
|
|
color = READ_CHAR (); ;
|
|
memset ( buffer + scan_pos + i , color , rle );
|
|
i += rle;
|
|
} else {
|
|
*(buffer+scan_pos + i++ ) = (char)rle;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( i == width ) rle = READ_CHAR ();
|
|
if ( rle > 192 ) rle = READ_CHAR ();
|
|
|
|
} else {
|
|
|
|
for ( i = 0 ; i < (unsigned)width * height ; ) {
|
|
rle = READ_CHAR ();
|
|
rle &= 0xff;
|
|
if ( rle > 192 ) {
|
|
rle -= 192 ;
|
|
color = READ_CHAR ();
|
|
memset ( buffer + i , color , rle );
|
|
i += rle ;
|
|
} else {
|
|
*(buffer + i++) = (char)rle;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( palette ) {
|
|
file_handle.Seek (- (256 * (int)sizeof ( RGB )) , SEEK_END );
|
|
file_handle.Read (palette , 256L * sizeof ( RGB ));
|
|
|
|
pal = ( RGB * ) palette;
|
|
for (i = 0 ; i < 256 ; i ++) {
|
|
pal ->red >>= 2;
|
|
pal ->green >>= 2;
|
|
pal ->blue >>= 2;
|
|
pal ++ ;
|
|
}
|
|
}
|
|
|
|
file_handle.Close();
|
|
return pic;
|
|
} |