mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
140 lines
3.3 KiB
C++
140 lines
3.3 KiB
C++
#include "../FUNCTION.H"
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#include "EventQueue.h"
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/*
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Clears the event queue
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*/
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void EventQueueClass::Clear()
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{
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while (this->eventQueue.size() > 0) this->eventQueue.pop();
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}
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/*
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Inserts a new KeyNumType event into the FIFO buffer. KeyNumType represents a key press or mouse button
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Input: KeyNumType + optional flag bits for SHIFT/CTRL/etc. cast as unsigned short
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*/
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void EventQueueClass::Put(EventMessage* input)
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{
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this->eventQueue.push(input);
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}
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/*
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Check if the buffer contains an element
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*/
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bool EventQueueClass::Check() const
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{
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return !this->Is_Buffer_Empty();
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}
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/*
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Get the first (unprocessed) element in the event queue
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*/
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EventMessage* EventQueueClass::Get()
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{
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// wait for buffer
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while( !this->Check() ) { }
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EventMessage* returnVal = this->eventQueue.front();
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this->eventQueue.pop();
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return returnVal;
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}
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/*
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Returns ASCII value of the key in the buffer
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*/
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char EventQueueClass::Get_ASCII()
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{
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// get the last key from the buffer
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KeyboardEventMessage* keyMessage = dynamic_cast<KeyboardEventMessage*>( this->Get() );
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unsigned short key = keyMessage->Key;
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// check if it is a keyboard
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if (key == KN_LMOUSE || key == KN_RMOUSE) return 0x0;
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// convert to ascii
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char ascii;
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unsigned short key_raw = (UINT)(key & 0xFF);
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// find the SDL keycode
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auto sdl_Key = sdl_keyMapping_reverse.find( (KeyNumType)key_raw );
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if (sdl_Key != sdl_keyMapping_reverse.end())
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{
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// convert to ascii
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ascii = SDL_GetKeyName( sdl_Key->first )[0];
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// convert to uppercase
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if (keyMessage->Shift || keyMessage->CapsLock) ascii = toupper(ascii);
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}
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return 0x0;
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}
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KeyboardEventMessage::KeyboardEventMessage(KeyNumType key, bool shift, bool alt, bool control, bool capsLock) {
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this->EventType = EventMessageType::EVENT_KEYBOARD;
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this->Key = key;
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this->Shift = shift;
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this->Alt = alt;
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this->Control = control;
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this->CapsLock = capsLock;
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this->Flags = 0;
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if (this->Shift) this->Flags |= KN_SHIFT_BIT;
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if (this->Alt) this->Flags |= KN_ALT_BIT;
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if (this->Control) this->Flags |= KN_CTRL_BIT;
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}
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void KeyboardEventMessage::Key_Flags(KeyNumType& key, int& flags)
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{
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flags = this->Flags;
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flags |= GadgetClass::KEYBOARD;
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key = (KeyNumType)this->Key;
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}
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MouseEventMessage::MouseEventMessage(int x, int y, unsigned short button, UserInputClass::MouseButtonState buttonState)
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{
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this->EventType = EventMessageType::EVENT_MOUSE;
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this->x = x;
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this->y = y;
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this->Button = button;
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this->ButtonState = buttonState;
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this->Flags = 0;
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}
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void MouseEventMessage::Key_Flags(KeyNumType& key, int& flags)
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{
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key = (KeyNumType)this->Button;
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if (key == KN_LMOUSE) {
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switch (this->ButtonState)
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{
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case UserInputClass::MouseButtonState::MOUSE_BUTTON_DOWN:
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flags = GadgetClass::LEFTPRESS;
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break;
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case UserInputClass::MouseButtonState::MOUSE_BUTTON_RELEASE:
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flags = GadgetClass::LEFTRELEASE;
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break;
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case UserInputClass::MouseButtonState::MOUSE_BUTTON_HOLD:
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flags = GadgetClass::LEFTHELD;
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break;
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}
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}
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if (key == KN_RMOUSE) {
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switch (this->ButtonState)
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{
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case UserInputClass::MouseButtonState::MOUSE_BUTTON_DOWN:
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flags = GadgetClass::RIGHTPRESS;
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break;
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case UserInputClass::MouseButtonState::MOUSE_BUTTON_RELEASE:
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flags = GadgetClass::RIGHTRELEASE;
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break;
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case UserInputClass::MouseButtonState::MOUSE_BUTTON_HOLD:
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flags = GadgetClass::RIGHTHELD;
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break;
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}
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}
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} |