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CnC_Remastered_Collection/code/redalert/bdata_af.h
T
2020-06-25 13:10:31 -07:00

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C

// BDAD_AF.H
//
// Building Data for Red Alert Allied Force.
static BuildingTypeClass const ClassAFV01(
STRUCT_AFV01,
TXT_CIV1, // NAME: Short name of the structure.
"afV01", // NAME: Short name of the structure.
FACING_S, // Foundation direction from center of building.
XYP_COORD(0, 0), // Exit point for produced units.
REMAP_ALTERNATE, // Sidebar remap logic.
0x0000, // Vertical offset.
0x0000, // Primary weapon offset along turret centerline.
0x0000, // Primary weapon lateral offset along turret centerline.
false, // Is this building a fake (decoy?)
true, // Animation rate is regulated for constant speed?
true, // Always use the given name for the building?
false, // Is this a wall type structure?
true, // Simple (one frame) damage imagery?
true, // Is it invisible to radar?
true, // Can the player select this?
true, // Is this a legal target for attack or move?
true, // Is this an insignificant building?
true, // Theater specific graphic image?
false, // Does it have a rotating turret?
false, // Can the building be color remapped to indicate owner?
RTTI_NONE, // The object type produced at this factory.
DIR_N, // Starting idle frame to match construction.
BSIZE_22, // SIZE: Building size.
NULL, // Preferred exit cell list.
(short const*)List0011, // OCCUPYLIST: List of active foundation squares.
(short const*)List1100 // OVERLAPLIST:List of overlap cell offset.
);