// AUDIOMIX.H // #pragma once void AudMix_Init(void); const char* GetEffectFileName(int index); const char* GetThemeMusicFileName(int index); void AudMix_PlayMusic(int musicId); const char* GetSpeechFileName(int index); void AudMix_QueueVideoAudio(const char* audio_buffer, int length, int rate); void AudMix_TickMovieAudio(void); void AudMix_SetMusicState(bool musicState);