// NewBlit.h // struct Image_t; void GL_RenderImage(Image_t* image, int x, int y, int width, int height, int colorRemap = 0, int shapeId = 0); void GL_DrawText(int color, int x, int y, char* text); void GL_FillRect(int color, int x, int y, int width, int height); void GL_DrawLine(int color, int x, int y, int dx, int dy); void GL_ResetClipRect(void); void GL_SetClipRect(int x, int y, int width, int height);