// TILESETXML.CPP // #include "FUNCTION.H" #include "tinyxml2.h" #include #include int64_t generateHashValue(const char* fname, const int size); struct TilesetTileRule_t { std::string name; int64_t hash; int shape; std::vector frames; }; struct TilesetXMLInfo_t { std::vector< TilesetTileRule_t> tiles; }; TilesetXMLInfo_t theaterXMLRules[3]; const char* Tileset_FindHDTexture(int theaterType, const char* shapeFileName, int shapeNum, int frameNum) { int64_t hash = generateHashValue(shapeFileName, strlen(shapeFileName)); for (int i = 0; i < theaterXMLRules[theaterType].tiles.size(); i++) { if (theaterXMLRules[theaterType].tiles[i].hash == hash && theaterXMLRules[theaterType].tiles[i].shape == shapeNum) { return theaterXMLRules[theaterType].tiles[i].frames[frameNum].c_str(); } } return NULL; } int Tileset_GetNumFramesForTile(int theaterType, const char* shapeFileName, int shapeNum) { int64_t hash = generateHashValue(shapeFileName, strlen(shapeFileName)); for (int i = 0; i < theaterXMLRules[theaterType].tiles.size(); i++) { if (theaterXMLRules[theaterType].tiles[i].hash == hash && theaterXMLRules[theaterType].tiles[i].shape == shapeNum) { return theaterXMLRules[theaterType].tiles[i].frames.size(); } } return 0; } void Tileset_ParseTile(tinyxml2::XMLNode* tile, TilesetTileRule_t& tileRule) { tinyxml2::XMLNode* KeyNode = tile->FirstChildElement("Key"); tinyxml2::XMLNode* NameNode = KeyNode->FirstChildElement("Name"); tinyxml2::XMLNode* ShapeNode = KeyNode->FirstChildElement("Shape"); tinyxml2::XMLNode* ValueNode = tile->FirstChildElement("Value"); tinyxml2::XMLNode* FramesNode = ValueNode->FirstChildElement("Frames"); tinyxml2::XMLNode* FrameNode = FramesNode->FirstChildElement("Frame"); tileRule.name = NameNode->FirstChild()->ToText()->Value(); tileRule.hash = generateHashValue(tileRule.name.c_str(), tileRule.name.size()); tileRule.shape = atoi(ShapeNode->FirstChild()->ToText()->Value()); while (FrameNode != NULL) { tileRule.frames.push_back(FrameNode->FirstChild()->ToText()->Value()); FrameNode = FrameNode->NextSiblingElement("Frame"); } } void Tileset_LoadRuleXML(const char* path, TilesetXMLInfo_t& info) { tinyxml2::XMLDocument doc; doc.LoadFile(path); tinyxml2::XMLElement* root = doc.FirstChildElement(); if (root == NULL) return; tinyxml2::XMLNode* tilesetTypeClassNode = root->FirstChild(); tinyxml2::XMLNode* tilesParent = tilesetTypeClassNode->FirstChildElement("Tiles"); tinyxml2::XMLNode* tile = tilesParent->FirstChildElement("Tile"); while (tile != NULL) { TilesetTileRule_t tileRule; Tileset_ParseTile(tile, tileRule); info.tiles.push_back(tileRule); tile = tile->NextSiblingElement("Tile"); } } void Tileset_LoadRules(void) { for (int i = 0; i < 3; i++) { char tmp[512]; sprintf(tmp, "data/xml/tilesets/ra_terrain_%s.xml", Theaters[i].Name); Tileset_LoadRuleXML(tmp, theaterXMLRules[i]); } }