// BDAD_AF.H // // Building Data for Red Alert Allied Force. static BuildingTypeClass const ClassAFV01( STRUCT_AFV01, TXT_CIV1, // NAME: Short name of the structure. "afV01", // NAME: Short name of the structure. FACING_S, // Foundation direction from center of building. XYP_COORD(0, 0), // Exit point for produced units. REMAP_ALTERNATE, // Sidebar remap logic. 0x0000, // Vertical offset. 0x0000, // Primary weapon offset along turret centerline. 0x0000, // Primary weapon lateral offset along turret centerline. false, // Is this building a fake (decoy?) true, // Animation rate is regulated for constant speed? true, // Always use the given name for the building? false, // Is this a wall type structure? true, // Simple (one frame) damage imagery? true, // Is it invisible to radar? true, // Can the player select this? true, // Is this a legal target for attack or move? true, // Is this an insignificant building? true, // Theater specific graphic image? false, // Does it have a rotating turret? false, // Can the building be color remapped to indicate owner? RTTI_NONE, // The object type produced at this factory. DIR_N, // Starting idle frame to match construction. BSIZE_22, // SIZE: Building size. NULL, // Preferred exit cell list. (short const*)List0011, // OCCUPYLIST: List of active foundation squares. (short const*)List1100 // OVERLAPLIST:List of overlap cell offset. );