Commit Graph

12 Commits

Author SHA1 Message Date
Justin Marshall 647519138b Switched in game rendering to OpenGL. 2020-06-18 16:45:01 -07:00
Justin Marshall 3cbdd10813 SDL event processing is now done in Call_back. Fixed garbage pixels when opening in game menu dialog. Surrender dialog will now always render. Moved WWKeyboardClass::Head/WWKeyboardClass::Tail to static vars in prep for re-write. 2020-06-16 11:54:13 -07:00
Justin Marshall 19b6c46149 Added 32bit image(single frame) overrides for buildings. Image_t now stores raw pixel data. 2020-06-16 07:25:15 -07:00
jmarshall23 c8c5ef4e34 Merge branch 'master' into master 2020-06-15 11:07:10 -07:00
Justin Marshall efd9ee934c Switched menu render over to OGL. 2020-06-14 14:56:34 -07:00
Justin Marshall 0a1ef9aa84 Initial checkin of the new UI blit code(there are issues and will be fixed one by one). 2020-06-14 09:20:39 -07:00
Ben Lankamp ef38daafef * Cleanup of COORD.cpp
* Show Credits and move tab in the right place
2020-06-14 16:11:07 +02:00
Ben Lankamp 52f249f2c0 Merge from Marshall 2020-06-14 15:06:07 +02:00
Ben Lankamp 7fb577abf7 Restructuring of code 2020-06-14 15:03:29 +02:00
Justin Marshall 712a5e519d Map command can now be called from anywhere in the main menu UI 2020-06-12 14:03:10 -07:00
Justin Marshall f261a00a0a Initial Developer Console code. 2020-06-12 13:16:21 -07:00
Justin Marshall ba0c51a7f2 Moved code into the code folder. 2020-06-12 08:15:26 -07:00