Justin Marshall
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e298a30992
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Shroud now renders with a circle alpha image, shrouded terrain no longer renders and is no longer simply covered with a black rectangle. Creating skirmish maps in multiplayer no longer causes a crash.
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2020-07-04 22:10:04 -07:00 |
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Justin Marshall
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df725471d5
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Moved trans hash mark icons to PNG's and now render properly.
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2020-07-04 17:29:28 -07:00 |
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Justin Marshall
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11f86ffe57
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Overlays now render correctly.
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2020-07-03 21:31:14 -07:00 |
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Justin Marshall
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8d3b994a29
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Out of bounds tiles are now darkened.
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2020-07-03 13:15:08 -07:00 |
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Justin Marshall
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1ae367ef3b
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ConvertCoordsToIsometric no longer snaps to nearest tile.
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2020-07-03 09:42:46 -07:00 |
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Justin Marshall
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e2fcb059ec
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Isometric tiles now render the entire screen. Off screen tiles will not be rendered.
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2020-07-02 21:10:52 -07:00 |
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Justin Marshall
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d141e5ee53
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Fixed the lepton size being incorrect.
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2020-07-01 19:17:09 -07:00 |
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Justin Marshall
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ede9d518bf
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Isometric tiles will no longer render on top of each other.
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2020-07-01 14:13:28 -07:00 |
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Justin Marshall
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37b4f227e6
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Units/Objects now render correctly and are selectable.
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2020-06-27 16:24:45 -07:00 |
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Justin Marshall
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2101728255
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Hash mark cursor now render correctly in isometric.
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2020-06-27 14:24:23 -07:00 |
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Justin Marshall
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132071e39b
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Placement Dialog now places objects in proper isometric space.
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2020-06-27 14:00:13 -07:00 |
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Justin Marshall
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e581ffad99
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Batch lowercase red alert source code.
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2020-06-25 13:10:31 -07:00 |
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