Commit Graph

18 Commits

Author SHA1 Message Date
Justin Marshall 25eaf35842 Added isometric placement tiles from snmiglight. 2020-07-31 10:36:52 -07:00
Justin Marshall 8353b2c1dd Refactored scroll dimensions, fixed a crash were you would click on non existent tiles, editor now displays splash initially until you do new scenario or load a existing one. 2020-07-17 20:17:49 -07:00
Justin Marshall 268f6592d2 Temp new wallpapers for Allied Force. 2020-07-16 21:07:02 -07:00
Justin Marshall 16c72a0305 Updated briefing screen to show objectives and mission name, with a temp background. 2020-07-16 17:14:16 -07:00
Justin Marshall 98ff70f6ef Added new rendertexture class for FBO's. 2020-07-11 19:35:18 -07:00
Justin Marshall 3185e48ccd Added the ability to place new light objects in the world, lights don't work yet. 2020-07-11 14:19:34 -07:00
Justin Marshall e298a30992 Shroud now renders with a circle alpha image, shrouded terrain no longer renders and is no longer simply covered with a black rectangle. Creating skirmish maps in multiplayer no longer causes a crash. 2020-07-04 22:10:04 -07:00
Justin Marshall df725471d5 Moved trans hash mark icons to PNG's and now render properly. 2020-07-04 17:29:28 -07:00
Justin Marshall 9aefac70b6 Switched new sidebar graphics to HD graphics pipeline. 2020-07-04 09:47:42 -07:00
Justin Marshall 9edbf56043 64bit version now works. Temp hack in for WSA x64 crash. 2020-06-22 13:22:35 -07:00
Justin Marshall e3c998fb16 ScoreScreen works again, WSA animations are fullscreen, added loading screen. 2020-06-22 12:21:13 -07:00
nev6502 841ec98c5f Fixed faded red UI backgrounds (they now use the same colors as RA95) 2020-06-15 18:37:19 -06:00
Justin Marshall fb4d3f272c Added Allied briefing background. 2020-06-14 19:03:22 -07:00
Justin Marshall 393bc868f6 Fixed scorescreen page flip issue. 2020-06-14 18:58:32 -07:00
Justin Marshall c9e027e1a0 Scorescreen no longer crashes but page flips all over the place. Disable color clear each frame. 2020-06-14 18:28:42 -07:00
Justin Marshall b97ed837bf Added red variant of background(needs art pass), fixed bug were g_inMainMenu wasn't updated on map restart. 2020-06-14 15:24:44 -07:00
Justin Marshall efd9ee934c Switched menu render over to OGL. 2020-06-14 14:56:34 -07:00
Justin Marshall e7f1372fdd Cursor now renders in OpenGL. 2020-06-13 18:57:47 -07:00