Commit Graph

5 Commits

Author SHA1 Message Date
Justin Marshall 79b24cb81d Initial HD stamp loading code. 2020-06-20 14:31:11 -07:00
Justin Marshall 2ba8a7a2dd Tileset stamps are now loaded before the level is rendered. 2020-06-20 09:51:38 -07:00
Justin Marshall 647519138b Switched in game rendering to OpenGL. 2020-06-18 16:45:01 -07:00
Justin Marshall 4a6f105967 Converted the 8bit palette render functions to render into a 32bit buffer. 2020-06-15 15:27:19 -07:00
Justin Marshall 92cc33e4aa Used additional Chronoshift code to remove legacy assembly for stamp/icon rendering. 2020-06-15 11:47:17 -07:00