Justin Marshall
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79b24cb81d
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Initial HD stamp loading code.
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2020-06-20 14:31:11 -07:00 |
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Justin Marshall
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2ba8a7a2dd
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Tileset stamps are now loaded before the level is rendered.
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2020-06-20 09:51:38 -07:00 |
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Justin Marshall
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647519138b
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Switched in game rendering to OpenGL.
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2020-06-18 16:45:01 -07:00 |
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Justin Marshall
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4a6f105967
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Converted the 8bit palette render functions to render into a 32bit buffer.
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2020-06-15 15:27:19 -07:00 |
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Justin Marshall
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92cc33e4aa
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Used additional Chronoshift code to remove legacy assembly for stamp/icon rendering.
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2020-06-15 11:47:17 -07:00 |
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