Justin Marshall
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79b24cb81d
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Initial HD stamp loading code.
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2020-06-20 14:31:11 -07:00 |
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Justin Marshall
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2ba8a7a2dd
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Tileset stamps are now loaded before the level is rendered.
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2020-06-20 09:51:38 -07:00 |
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Justin Marshall
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e3c5e96c81
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Removed CPU side memory buffer for textures
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2020-06-19 20:57:48 -07:00 |
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Justin Marshall
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681c762dce
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Added house palette to remaster textures, AO is missing.
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2020-06-19 15:26:41 -07:00 |
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Justin Marshall
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3f1e353296
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Added hash comparisons to image load code.
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2020-06-19 08:57:02 -07:00 |
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Justin Marshall
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f36a4ddf2f
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Added initial code to display buildings from the remaster.
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2020-06-18 21:31:52 -07:00 |
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Justin Marshall
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647519138b
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Switched in game rendering to OpenGL.
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2020-06-18 16:45:01 -07:00 |
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Justin Marshall
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df88871b13
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Added 8bit image upload code.
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2020-06-17 17:08:45 -07:00 |
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Justin Marshall
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19b6c46149
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Added 32bit image(single frame) overrides for buildings. Image_t now stores raw pixel data.
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2020-06-16 07:25:15 -07:00 |
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Justin Marshall
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efd9ee934c
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Switched menu render over to OGL.
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2020-06-14 14:56:34 -07:00 |
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Justin Marshall
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e7f1372fdd
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Cursor now renders in OpenGL.
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2020-06-13 18:57:47 -07:00 |
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