Commit Graph

11 Commits

Author SHA1 Message Date
Justin Marshall 79b24cb81d Initial HD stamp loading code. 2020-06-20 14:31:11 -07:00
Justin Marshall 2ba8a7a2dd Tileset stamps are now loaded before the level is rendered. 2020-06-20 09:51:38 -07:00
Justin Marshall e3c5e96c81 Removed CPU side memory buffer for textures 2020-06-19 20:57:48 -07:00
Justin Marshall 681c762dce Added house palette to remaster textures, AO is missing. 2020-06-19 15:26:41 -07:00
Justin Marshall 3f1e353296 Added hash comparisons to image load code. 2020-06-19 08:57:02 -07:00
Justin Marshall f36a4ddf2f Added initial code to display buildings from the remaster. 2020-06-18 21:31:52 -07:00
Justin Marshall 647519138b Switched in game rendering to OpenGL. 2020-06-18 16:45:01 -07:00
Justin Marshall df88871b13 Added 8bit image upload code. 2020-06-17 17:08:45 -07:00
Justin Marshall 19b6c46149 Added 32bit image(single frame) overrides for buildings. Image_t now stores raw pixel data. 2020-06-16 07:25:15 -07:00
Justin Marshall efd9ee934c Switched menu render over to OGL. 2020-06-14 14:56:34 -07:00
Justin Marshall e7f1372fdd Cursor now renders in OpenGL. 2020-06-13 18:57:47 -07:00