Justin Marshall
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9fcc2d286d
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Soviets will now have paratroopers at the start of soviet mission 1, modified lua GiveSpecialWeapon and super code to allow perputual usage of script granted super weapons even if the prereq requirements aren't met.
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2020-07-20 11:27:06 -07:00 |
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Justin Marshall
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16c72a0305
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Updated briefing screen to show objectives and mission name, with a temp background.
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2020-07-16 17:14:16 -07:00 |
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Justin Marshall
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a33f7bfa25
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Added new blend types, added lighting to first soviet mission.
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2020-07-12 09:01:36 -07:00 |
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Justin Marshall
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52869ac0e9
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Initial light rendering code, doesn't render correct in all situations yet.
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2020-07-11 22:24:19 -07:00 |
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Justin Marshall
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98ff70f6ef
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Added new rendertexture class for FBO's.
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2020-07-11 19:35:18 -07:00 |
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Justin Marshall
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f1e75e4a63
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Added missing files from previous CL.
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2020-07-05 20:26:23 -07:00 |
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jmarshall23
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ac87cda55b
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Merge pull request #23 from jmarshall23/master
Switched new sidebar graphics to HD graphics pipeline.
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2020-07-04 09:49:45 -07:00 |
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Justin Marshall
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9aefac70b6
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Switched new sidebar graphics to HD graphics pipeline.
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2020-07-04 09:47:42 -07:00 |
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Justin Marshall
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8d3b994a29
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Out of bounds tiles are now darkened.
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2020-07-03 13:15:08 -07:00 |
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Justin Marshall
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e2fcb059ec
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Isometric tiles now render the entire screen. Off screen tiles will not be rendered.
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2020-07-02 21:10:52 -07:00 |
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Justin Marshall
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ede9d518bf
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Isometric tiles will no longer render on top of each other.
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2020-07-01 14:13:28 -07:00 |
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Justin Marshall
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e581ffad99
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Batch lowercase red alert source code.
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2020-06-25 13:10:31 -07:00 |
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