Commit Graph

24 Commits

Author SHA1 Message Date
Justin Marshall 21a7ea57ea Skirmish map added and works. 2020-07-25 12:06:41 -07:00
Justin Marshall ea4d95860a Fixed a bug were bigoverlay wouldn't show in editor due to fog of war. Debug bigoverlay tiles are now disabled. 2020-07-24 20:37:46 -07:00
Justin Marshall 618a31fb8c BigOverlays will now affect pathfinding. 2020-07-24 20:25:54 -07:00
Justin Marshall 908f6c9c3e Added new big overlay system. 2020-07-24 15:00:19 -07:00
Justin Marshall 2c94154079 Removed RenderedFrameObjects and replaced with lastFrameRendered. 2020-07-23 11:26:08 -07:00
Justin Marshall e721d781e5 Single selection and action should be more accurate. 2020-07-19 14:30:36 -07:00
Justin Marshall f09caa46da Rubber band selection now works. 2020-07-19 14:07:37 -07:00
Justin Marshall b5fd70a200 Added clear tile variation(this will be break some maps and may require them to be redone). 2020-07-12 17:25:50 -07:00
Justin Marshall a9028cb525 Smudges are now positioned properly. 2020-07-12 13:21:20 -07:00
Justin Marshall 8f08fd61ce Removed accidental check in of debug print. 2020-07-06 16:27:35 -07:00
Justin Marshall f4964c83e9 Ruberband selection now works better. 2020-07-06 16:20:36 -07:00
Justin Marshall f1e75e4a63 Added missing files from previous CL. 2020-07-05 20:26:23 -07:00
Justin Marshall e298a30992 Shroud now renders with a circle alpha image, shrouded terrain no longer renders and is no longer simply covered with a black rectangle. Creating skirmish maps in multiplayer no longer causes a crash. 2020-07-04 22:10:04 -07:00
Justin Marshall df725471d5 Moved trans hash mark icons to PNG's and now render properly. 2020-07-04 17:29:28 -07:00
Justin Marshall 11f86ffe57 Overlays now render correctly. 2020-07-03 21:31:14 -07:00
Justin Marshall 8d3b994a29 Out of bounds tiles are now darkened. 2020-07-03 13:15:08 -07:00
Justin Marshall 1ae367ef3b ConvertCoordsToIsometric no longer snaps to nearest tile. 2020-07-03 09:42:46 -07:00
Justin Marshall e2fcb059ec Isometric tiles now render the entire screen. Off screen tiles will not be rendered. 2020-07-02 21:10:52 -07:00
Justin Marshall d141e5ee53 Fixed the lepton size being incorrect. 2020-07-01 19:17:09 -07:00
Justin Marshall ede9d518bf Isometric tiles will no longer render on top of each other. 2020-07-01 14:13:28 -07:00
Justin Marshall 37b4f227e6 Units/Objects now render correctly and are selectable. 2020-06-27 16:24:45 -07:00
Justin Marshall 2101728255 Hash mark cursor now render correctly in isometric. 2020-06-27 14:24:23 -07:00
Justin Marshall 132071e39b Placement Dialog now places objects in proper isometric space. 2020-06-27 14:00:13 -07:00
Justin Marshall e581ffad99 Batch lowercase red alert source code. 2020-06-25 13:10:31 -07:00