Justin Marshall
|
50024e0125
|
Temp fix for shroud gaps, units no longer will draw in shroud neighbor tiles.
|
2020-08-04 21:26:37 -07:00 |
|
Justin Marshall
|
ebbce748ee
|
Fixed unit selection and cursor actions not being pixel accurate. Visible Cells/Visible Cell Render world positions are now cached.
|
2020-07-28 16:40:48 -07:00 |
|
Justin Marshall
|
618a31fb8c
|
BigOverlays will now affect pathfinding.
|
2020-07-24 20:25:54 -07:00 |
|
Justin Marshall
|
8e6e539bd2
|
Visible and shadowed cells are now cached at the start of the frame(cuts down processing by 30%).
|
2020-07-23 09:56:40 -07:00 |
|
Justin Marshall
|
f1e75e4a63
|
Added missing files from previous CL.
|
2020-07-05 20:26:23 -07:00 |
|
Justin Marshall
|
132071e39b
|
Placement Dialog now places objects in proper isometric space.
|
2020-06-27 14:00:13 -07:00 |
|
Justin Marshall
|
e581ffad99
|
Batch lowercase red alert source code.
|
2020-06-25 13:10:31 -07:00 |
|