Keyboard now works, exit the game doesn't crash, feedback audio no longer plays the wrong audio.

This commit is contained in:
Justin Marshall
2020-06-04 14:19:12 -07:00
parent 5f0ca2d192
commit fa3493dd30
7 changed files with 43 additions and 38 deletions
+2 -2
View File
@@ -53,7 +53,7 @@ typedef struct {
short flags;
} KeyFrameHeaderType;
#define INITIAL_BIG_SHAPE_BUFFER_SIZE 8000000
#define INITIAL_BIG_SHAPE_BUFFER_SIZE (64 * 1024 * 1024)
#define THEATER_BIG_SHAPE_BUFFER_SIZE 4000000
#define UNCOMPRESS_MAGIC_NUMBER 56789
@@ -62,7 +62,7 @@ unsigned TheaterShapeBufferLength = THEATER_BIG_SHAPE_BUFFER_SIZE;
extern "C"{
char *BigShapeBufferStart = NULL;
char *TheaterShapeBufferStart = NULL;
BOOL UseBigShapeBuffer = FALSE;
BOOL UseBigShapeBuffer = TRUE;
bool IsTheaterShape = false;
}
#ifdef FIXIT_SCORE_CRASH