mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-16 08:11:00 +02:00
Added initial code to display buildings from the remaster.
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+31
-3
@@ -3140,6 +3140,19 @@ void BuildingTypeClass::One_Time(void)
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*/
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_makepath(fullname, NULL, NULL, building.Graphic_Name(), ".SHP");
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((void const *&)building.ImageData) = MFCD::Retrieve(fullname);
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{
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char imageFileName[512];
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sprintf(imageFileName, "DATA/ART/TEXTURES/SRGB/RED_ALERT/STRUCTURES/%s/%s-0000.TGA", building.Graphic_Name(), building.Graphic_Name());
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((void const*&)building.HDImageData) = Image_LoadImage(imageFileName);
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if (building.ImageData != NULL && building.HDImageData != NULL) {
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int width = Get_Build_Frame_Width(building.ImageData);
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int height = Get_Build_Frame_Height(building.ImageData);
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building.HDImageData->renderwidth = width;
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building.HDImageData->renderheight = height;
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}
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}
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}
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// Try to load weap2.shp and tesla coil's lightning shapes
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@@ -3218,7 +3231,7 @@ void BuildingTypeClass::Display(int x, int y, WindowNumberType window, HousesTyp
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//CC_Draw_Shape((Image_t *)Get_HDImage_Data(), 0, x, y, window, SHAPE_CENTER | SHAPE_WIN_REL, NULL, NULL, DIR_N);
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x += WindowList[window][WINDOWX];
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y += WindowList[window][WINDOWY];
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GL_RenderImage(hdimage, x, y, hdimage->width, hdimage->height);
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GL_RenderImage(hdimage, x, y, hdimage->renderwidth, hdimage->renderheight);
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}
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else {
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void const* ptr = Get_Cameo_Data();
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@@ -3376,8 +3389,23 @@ void BuildingTypeClass::Init(TheaterType theater)
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// jmarshall
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{
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char imageFileName[512];
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sprintf(imageFileName, "textures/%s.png", fullname);
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((BuildingTypeClass *)classptr)->HDImageData = Image_LoadImage(imageFileName);
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// Try load the theatre specific asset first
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sprintf(imageFileName, "DATA/ART/TEXTURES/SRGB/RED_ALERT/TERRAIN/%s/%s.%s/%s.%s-0000.DDS", Theaters[theater].Name, classptr->Graphic_Name(), Theaters[theater].Suffix, classptr->Graphic_Name(), Theaters[theater].Suffix);
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((BuildingTypeClass*)classptr)->HDImageData = Image_LoadImage(imageFileName);
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if (!((BuildingTypeClass*)classptr)->HDImageData) {
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sprintf(imageFileName, "DATA/ART/TEXTURES/SRGB/RED_ALERT/STRUCTURES/%s/%s-0000.TGA", classptr->Graphic_Name(), classptr->Graphic_Name());
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((BuildingTypeClass*)classptr)->HDImageData = Image_LoadImage(imageFileName);
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}
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if (classptr->ImageData != NULL && classptr->HDImageData != NULL) {
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int width = Get_Build_Frame_Width(classptr->ImageData);
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int height = Get_Build_Frame_Height(classptr->ImageData);
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classptr->HDImageData->renderwidth = width;
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classptr->HDImageData->renderheight = height;
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}
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}
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// jmarshall end
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/*
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