Rubber band selection now works.

This commit is contained in:
Justin Marshall
2020-07-19 14:07:37 -07:00
parent 24704c9ad8
commit f09caa46da
5 changed files with 33 additions and 25 deletions
+1
View File
@@ -1450,6 +1450,7 @@ void CellClass::Draw_It(int x, int y, bool objects)
if (object->IsToDisplay && (!object->Is_Techno() || ((TechnoClass *)object)->Visual_Character() == VISUAL_NORMAL) && Map.Coord_To_Pixel(object->Render_Coord(), xx, yy)) {
{
ConvertCoordsToIsometric(xx, yy);
object->SetRenderXY(xx, yy);
object->Draw_It(xx, yy, WINDOW_TACTICAL);
if (Debug_Map) {
object->IsToDisplay = true;