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Rubber band selection now works.
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@@ -1450,6 +1450,7 @@ void CellClass::Draw_It(int x, int y, bool objects)
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if (object->IsToDisplay && (!object->Is_Techno() || ((TechnoClass *)object)->Visual_Character() == VISUAL_NORMAL) && Map.Coord_To_Pixel(object->Render_Coord(), xx, yy)) {
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{
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ConvertCoordsToIsometric(xx, yy);
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object->SetRenderXY(xx, yy);
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object->Draw_It(xx, yy, WINDOW_TACTICAL);
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if (Debug_Map) {
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object->IsToDisplay = true;
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