Complete removal of directdraw and replaced with OpenGL. Has some bugs, movies disabled.

This commit is contained in:
Justin Marshall
2020-06-11 17:59:36 -07:00
parent a7fdd19b5a
commit ed18ca9a37
24 changed files with 58441 additions and 9754 deletions
+22 -134
View File
@@ -237,39 +237,7 @@ BOOL GraphicViewPortClass::Change(int x, int y, int w, int h)
*=========================================================================*/
void GraphicBufferClass::DD_Init(GBC_Enum flags)
{
//
// Create the direct draw surface description
//
memset (&VideoSurfaceDescription , 0 , sizeof ( VideoSurfaceDescription ));
VideoSurfaceDescription.dwSize = sizeof( VideoSurfaceDescription );
VideoSurfaceDescription.dwFlags = DDSD_CAPS;
VideoSurfaceDescription.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
if (!(flags & GBC_VISIBLE)) {
VideoSurfaceDescription.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
VideoSurfaceDescription.dwFlags |= DDSD_HEIGHT | DDSD_WIDTH;
VideoSurfaceDescription.dwHeight = Height;
VideoSurfaceDescription.dwWidth = Width;
}
//
// Need to set the DDSCAPS_MODEX flag if we want a 320 wide mode
//
if ( Width == 320 ) {
VideoSurfaceDescription.ddsCaps.dwCaps |= DDSCAPS_MODEX;
}
//
// Call CreateSurface
//
DirectDrawObject->CreateSurface( &VideoSurfaceDescription , &VideoSurfacePtr , NULL);
AllSurfaces.Add_DD_Surface (VideoSurfacePtr);
if ( GBC_VISIBLE & flags ){
PaletteSurface=VideoSurfacePtr;
}
rawCpuBuffer = new unsigned char[Width * Height];
Allocated = FALSE; // even if system alloced, dont flag it cuz
// we dont want it freed.
@@ -278,13 +246,6 @@ void GraphicBufferClass::DD_Init(GBC_Enum flags)
LockCount = 0; // surface is not locked
}
void GraphicBufferClass::Attach_DD_Surface (GraphicBufferClass * attach_buffer)
{
VideoSurfacePtr->AddAttachedSurface (attach_buffer->Get_DD_Surface());
}
/***************************************************************************
* GBC::INIT -- Core function responsible for initing a GBC *
* *
@@ -306,7 +267,7 @@ void GraphicBufferClass::Init(int w, int h, void *buffer, long size, GBC_Enum fl
Size = size; // find size of physical buffer
Width = w; // Record width of Buffer
Height = h; // Record height of Buffer
rawCpuBuffer = nullptr;
//
// If the surface we are creating is a direct draw object then
// we need to do a direct draw init. Otherwise we will do
@@ -316,7 +277,7 @@ void GraphicBufferClass::Init(int w, int h, void *buffer, long size, GBC_Enum fl
DD_Init(flags);
} else {
if (buffer) { // if buffer is specified
Buffer = (BYTE *)buffer; // point to it and mark
Buffer= (BYTE *)buffer; // point to it and mark
Allocated = FALSE; // it as user allocated
} else {
if (!Size) Size = w*h;
@@ -353,23 +314,8 @@ void GraphicBufferClass::Init(int w, int h, void *buffer, long size, GBC_Enum fl
void GraphicBufferClass::Un_Init (void)
{
if ( IsDirectDraw ){
if ( VideoSurfacePtr ){
while ( LockCount ){
if (VideoSurfacePtr->Unlock ( NULL ) == DDERR_SURFACELOST){
if (Gbuffer_Focus_Loss_Function){
Gbuffer_Focus_Loss_Function();
}
AllSurfaces.Restore_Surfaces();
}
}
AllSurfaces.Remove_DD_Surface (VideoSurfacePtr);
VideoSurfacePtr->Release();
VideoSurfacePtr = NULL;
}
delete rawCpuBuffer;
rawCpuBuffer = nullptr;
}
}
@@ -387,8 +333,7 @@ void GraphicBufferClass::Un_Init (void)
GraphicBufferClass::GraphicBufferClass(void)
{
GraphicBuff = this; // Get a pointer to our self
VideoSurfacePtr = NULL;
memset(&VideoSurfaceDescription, 0, sizeof(DDSURFACEDESC));
rawCpuBuffer = NULL;
}
@@ -538,7 +483,7 @@ BOOL GraphicBufferClass::Lock(void)
/*
** If the video surface pointer is null then return
*/
if (!VideoSurfacePtr) return (FALSE);
if (!rawCpuBuffer) return (FALSE);
/*
** If we dont have focus then return failure
@@ -548,7 +493,6 @@ BOOL GraphicBufferClass::Lock(void)
Block_Mouse(this);
//
// If surface is already locked then inc the lock count and return true
//
@@ -558,46 +502,15 @@ BOOL GraphicBufferClass::Lock(void)
return(TRUE);
}
//
// If it isn't locked at all then we will have to request that Direct
// Draw actually lock the surface.
//
Offset = (unsigned long)rawCpuBuffer; // 32bit to 64bit issue here.
//Pitch = Width;
if (VideoSurfacePtr){
while (!LockCount && restore_attempts<2) {
result = VideoSurfacePtr->Lock ( NULL
, &(VideoSurfaceDescription)
, DDLOCK_WAIT
, NULL);
switch (result){
case DD_OK :
Offset = (unsigned long)VideoSurfaceDescription.lpSurface;
Pitch = VideoSurfaceDescription.lPitch;
Pitch -= Width;
LockCount++; // increment count so we can track if
TotalLocks++; // Total number of times we have locked (for debugging)
//Colour_Debug (1);
Unblock_Mouse(this);
return (TRUE); // we locked it multiple times.
case DDERR_SURFACELOST :
if (Gbuffer_Focus_Loss_Function){
Gbuffer_Focus_Loss_Function();
}
AllSurfaces.Restore_Surfaces();
restore_attempts++;
break;
default :
Unblock_Mouse(this);
return (FALSE);
}
}
}
LockCount++; // increment count so we can track if
TotalLocks++; // Total number of times we have locked (for debugging)
//Colour_Debug(1);
Unblock_Mouse(this);
return (FALSE); //Return false because we couldnt lock or restore the surface
return (TRUE); //Return false because we couldnt lock or restore the surface
}
/***************************************************************************
@@ -615,6 +528,8 @@ BOOL GraphicBufferClass::Lock(void)
BOOL GraphicBufferClass::Unlock(void)
{
Video_Set_Data((unsigned char *)Get_Graphic_Buffer()->GetMemoryBuffer(), Width, Height);
//
// If there is no lock count or this is not a direct draw surface
// then just return true as there is no harm done.
@@ -627,17 +542,12 @@ BOOL GraphicBufferClass::Unlock(void)
// If lock count is directly equal to one then we actually need to
// unlock so just give it a shot.
//
if (LockCount == 1 && VideoSurfacePtr) {
if (LockCount == 1) {
Block_Mouse(this);
if ( VideoSurfacePtr->Unlock ( NULL ) != DD_OK ){
Unblock_Mouse(this);
return(FALSE);
} else {
Offset=NOT_LOCKED;
LockCount--;
Unblock_Mouse(this);
return(TRUE);
}
Offset = NOT_LOCKED;
LockCount--;
Unblock_Mouse(this);
return(TRUE);
}
//Colour_Debug (0);
LockCount--;
@@ -677,30 +587,8 @@ HRESULT GraphicViewPortClass::DD_Linear_Blit_To_Linear (
, BOOL mask )
{
RECT source_rectangle;
RECT dest_rectangle;
int key_source=0;
if ( mask ){
key_source=DDBLT_KEYSRC;
}
source_rectangle.left = source_x;
source_rectangle.top = source_y;
source_rectangle.right = source_x+width;
source_rectangle.bottom = source_y+height;
dest_rectangle.left = dest_x;
dest_rectangle.top = dest_y;
dest_rectangle.right = dest_x+width;
dest_rectangle.bottom = dest_y+height;
return ( dest.GraphicBuff->Get_DD_Surface()->Blt ( &dest_rectangle,
GraphicBuff->Get_DD_Surface(),
&source_rectangle,
key_source | DDBLT_WAIT | DDBLT_ASYNC,
NULL ) );
Nearest_CopyImage((unsigned char*)GraphicBuff->GetMemoryBuffer(), source_x, source_y, GraphicBuff->Get_Width(), GraphicBuff->Get_Height(), (unsigned char *)dest.Get_Graphic_Buffer()->GetMemoryBuffer(), dest_x, dest_y, dest.Get_Graphic_Buffer()->Get_Width(), GraphicBuff->Get_Width(), GraphicBuff->Get_Height(), true);
return S_OK;
}