mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-16 00:00:35 +02:00
Complete removal of directdraw and replaced with OpenGL. Has some bugs, movies disabled.
This commit is contained in:
+62
-337
@@ -31,6 +31,7 @@
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**
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*/
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#include <stdint.h>
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#include "gbuffer.h"
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#include "MISC.H"
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#include "WSA.H"
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@@ -40,7 +41,7 @@ IconCacheClass::IconCacheClass (void)
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IsCached =FALSE;
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SurfaceLost =FALSE;
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DrawFrequency =0;
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CacheSurface =NULL;
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//CacheSurface =NULL;
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IconSource =NULL;
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}
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@@ -75,7 +76,7 @@ extern "C" int __cdecl Get_Free_Index (void) {return 0;};
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extern "C" BOOL __cdecl Cache_New_Icon (int icon_index, void *icon_ptr) {return -1;};
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extern "C" int __cdecl Get_Free_Cache_Slot(void) {return -1;}
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void IconCacheClass::Draw_It (LPDIRECTDRAWSURFACE dest_surface , int x_pixel, int y_pixel, int window_left , int window_top , int window_width , int window_height) {}
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void IconCacheClass::Draw_It (void *dest_surface , int x_pixel, int y_pixel, int window_left , int window_top , int window_width , int window_height) {}
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@@ -1302,76 +1303,11 @@ void __cdecl Buffer_Fill_Rect(void *thisptr, int sx, int sy, int dx, int dy, uns
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*/
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void __cdecl Buffer_Clear(void *this_object, unsigned char color)
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{
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unsigned int local_color = color;
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GraphicViewPortClass* cls = (GraphicViewPortClass*)this_object;
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if (cls->Get_Graphic_Buffer()->GetMemoryBuffer() == NULL)
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return;
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__asm {
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cld ; always go forward
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mov ebx,[this_object] ; get a pointer to viewport
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mov edi,[ebx]GraphicViewPortClass.Offset ; get the correct offset
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mov edx,[ebx]GraphicViewPortClass.Height ; get height from viewport
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mov esi,[ebx]GraphicViewPortClass.Width ; get width from viewport
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//push [dword (GraphicViewPort ebx).GVPPitch] ; extra pitch of direct draw surface
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push [ebx]GraphicViewPortClass.Pitch
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mov ebx,[ebx]GraphicViewPortClass.XAdd ; esi = add for each line
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add ebx,[esp] ; Yes, I know its nasty but
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add esp,4 ; it works!
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;*===================================================================
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; Convert the color byte to a DWORD for fast storing
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;*===================================================================
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mov al,[color] ; get color to clear to
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mov ah,al ; extend across WORD
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mov ecx,eax ; extend across DWORD in
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shl eax,16 ; several steps
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mov ax,cx
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;*===================================================================
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; Find out if we should bother to align the row.
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;*===================================================================
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cmp esi , OPTIMAL_BYTE_COPY ; is it worth aligning them?
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jl byte_by_byte ; if not then skip
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;*===================================================================
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; Figure out the alignment offset if there is any
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;*===================================================================
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push ebx
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dword_aligned_loop:
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mov ecx , edi
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mov ebx , esi
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neg ecx
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and ecx , 3
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sub ebx , ecx
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rep stosb
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mov ecx , ebx
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shr ecx , 2
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rep stosd
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mov ecx , ebx
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and ecx , 3
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rep stosb
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add edi , [ esp ]
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dec edx ; decrement the height
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jnz dword_aligned_loop ; if more to do than do it
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pop eax
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jmp done
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//ret
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;*===================================================================
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; If not enough bytes to bother aligning copy each line across a byte
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; at a time.
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;*===================================================================
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byte_by_byte:
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mov ecx,esi ; get total width in bytes
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rep stosb ; store the width
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add edi,ebx ; handle the xadd
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dec edx ; decrement the height
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jnz byte_by_byte ; if any left then next line
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done:
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}
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memset(cls->Get_Graphic_Buffer()->GetMemoryBuffer(), color, cls->Get_Width() * cls->Get_Height());
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}
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/*
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@@ -1392,33 +1328,12 @@ void __cdecl Buffer_Clear(void *this_object, unsigned char color)
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*/
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// jmarshall - ported to c
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void Nearest_CopyImage(byte* source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, byte* dest, int destX, int destY, int destWidth, int width, int height, bool trans)
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{
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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int _x = x;
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int _y = y;
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int destPos = (destWidth * (_y + (destY))) + (_x + (destX));
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int sourcePos = (sourceWidth * (_y + (sourceY))) + (_x + (sourceX));
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if (sourcePos > sourceWidth * sourceHeight)
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return;
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if(source[sourcePos] != 0 || trans == false)
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dest[destPos] = source[sourcePos];
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}
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}
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}
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byte* Draw_Dropsample(const byte* in, int inwidth, int inheight, int outwidth, int outheight) {
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unsigned char* Draw_Dropsample(const unsigned char* in, int inwidth, int inheight, int outwidth, int outheight) {
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int i, j, k;
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const byte* inrow;
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const byte* pix1;
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byte* out, * out_p;
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static byte ViewportPixelBuffer[4096 * 4096];
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const unsigned char* inrow;
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const unsigned char* pix1;
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unsigned char* out, * out_p;
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static unsigned char ViewportPixelBuffer[4096 * 4096];
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out = &ViewportPixelBuffer[0];
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out_p = out;
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@@ -1442,13 +1357,13 @@ BOOL __cdecl Linear_Scale_To_Linear(void *this_object, void *dest, int src_x, in
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GraphicViewPortClass* viewportClass = (GraphicViewPortClass*)this_object;
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GraphicViewPortClass* destViewportClass = (GraphicViewPortClass*)dest;
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byte* viewportBuffer = ((byte*)viewportClass->Get_Offset());
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unsigned char* viewportBuffer = ((unsigned char*)viewportClass->Get_Offset());
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// Scale the GraphicViewPortClass to dest_x, dest_y
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byte* scaled_buffer = Draw_Dropsample((byte *)viewportBuffer, viewportClass->Get_Width(), viewportClass->Get_Height(), dst_width, dst_height);
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unsigned char* scaled_buffer = Draw_Dropsample((unsigned char*)viewportBuffer, viewportClass->Get_Width(), viewportClass->Get_Height(), dst_width, dst_height);
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// Blit the scaled_buffer to dest.
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Nearest_CopyImage(scaled_buffer, src_x, src_y, dst_width, dst_height, (byte *)destViewportClass->Get_Offset(), dst_x, dst_y, destViewportClass->Get_Width(), dst_width, dst_height, trans);
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Nearest_CopyImage(scaled_buffer, src_x, src_y, dst_width, dst_height, (unsigned char*)destViewportClass->Get_Offset(), dst_x, dst_y, destViewportClass->Get_Width(), dst_width, dst_height, trans);
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return true;
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}
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@@ -1460,11 +1375,11 @@ BOOL __cdecl Linear_Blit_To_Linear(void* this_object, void* dest, int x_pixel, i
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bool needsUnlock = false;
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bool sourceNeedsUnlock = false;
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byte* viewportBuffer = NULL;
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viewportBuffer = ((byte*)viewportClass->Get_Offset());
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unsigned char* viewportBuffer = NULL;
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viewportBuffer = ((unsigned char*)viewportClass->Get_Offset());
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byte* destBuffer = NULL;
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destBuffer = ((byte*)destViewportClass->Get_Offset());
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unsigned char* destBuffer = NULL;
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destBuffer = ((unsigned char*)destViewportClass->Get_Offset());
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//if (destViewportClass->Get_Graphic_Buffer()->Get_Buffer() != NULL) {
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// destBuffer = (byte*)destViewportClass->Get_Graphic_Buffer()->Get_Buffer();
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@@ -1482,7 +1397,7 @@ BOOL __cdecl Linear_Blit_To_Linear(void* this_object, void* dest, int x_pixel, i
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//}
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// Blit the buffer to dest.
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Nearest_CopyImage(viewportBuffer, x_pixel, y_pixel, viewportClass->Get_Width(), viewportClass->Get_Height(), (byte*)destBuffer, dest_x0, dest_y0, destViewportClass->Get_Width(), pixel_width, pixel_height, trans);
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Nearest_CopyImage(viewportBuffer, x_pixel, y_pixel, viewportClass->Get_Width(), viewportClass->Get_Height(), (unsigned char*)destBuffer, dest_x0, dest_y0, destViewportClass->Get_Width(), pixel_width, pixel_height, trans);
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//if (needsUnlock) {
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// destViewportClass->Get_Graphic_Buffer()->Unlock();
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@@ -4064,242 +3979,52 @@ CODESEG
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;*=========================================================================*
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*/
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extern "C" long __cdecl Buffer_To_Page(int x_pixel, int y_pixel, int pixel_width, int pixel_height, void *src, void *dest)
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extern "C" long __cdecl Buffer_To_Page(int x, int y, int w, int h, void *buffer, void *dest)
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{
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GraphicViewPortClass& vp = *(GraphicViewPortClass*)dest;
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// from chronoshift
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int xstart = x;
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int ystart = y;
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int xend = x + w - 1;
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int yend = y + h - 1;
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/*
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PROC Buffer_To_Page C near
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USES eax,ebx,ecx,edx,esi,edi
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int xoffset = 0;
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int yoffset = 0;
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;*===================================================================
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;* define the arguements that our function takes.
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;*===================================================================
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ARG x_pixel :DWORD ; x pixel position in source
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ARG y_pixel :DWORD ; y pixel position in source
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ARG pixel_width :DWORD ; width of rectangle to blit
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ARG pixel_height:DWORD ; height of rectangle to blit
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ARG src :DWORD ; this is a member function
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ARG dest :DWORD ; what are we blitting to
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; ARG trans :DWORD ; do we deal with transparents?
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;*===================================================================
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; Define some locals so that we can handle things quickly
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;*===================================================================
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LOCAL x1_pixel :dword
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LOCAL y1_pixel :dword
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local scr_x : dword
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local scr_y : dword
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LOCAL dest_ajust_width:DWORD
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LOCAL scr_ajust_width:DWORD
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LOCAL dest_area : dword
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*/
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unsigned long x1_pixel;
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unsigned long y1_pixel;
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unsigned long scr_x;
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unsigned long scr_y;
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unsigned long dest_ajust_width;
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unsigned long scr_ajust_width;
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//unsigned long dest_area;
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__asm {
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cmp [ src ] , 0
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jz real_out
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; Clip dest Rectangle against source Window boundaries.
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mov [ scr_x ] , 0
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mov [ scr_y ] , 0
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mov esi , [ dest ] ; get ptr to dest
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xor ecx , ecx
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xor edx , edx
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mov edi , [esi]GraphicViewPortClass.Width ; get width into register
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mov ebx , [ x_pixel ]
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mov eax , [ x_pixel ]
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add ebx , [ pixel_width ]
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shld ecx , eax , 1
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mov [ x1_pixel ] , ebx
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inc edi
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shld edx , ebx , 1
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sub eax , edi
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sub ebx , edi
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shld ecx , eax , 1
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shld edx , ebx , 1
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mov edi, [esi]GraphicViewPortClass.Height ; get height into register
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mov ebx , [ y_pixel ]
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mov eax , [ y_pixel ]
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add ebx , [ pixel_height ]
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shld ecx , eax , 1
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mov [ y1_pixel ] , ebx
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inc edi
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shld edx , ebx , 1
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sub eax , edi
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sub ebx , edi
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shld ecx , eax , 1
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shld edx , ebx , 1
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xor cl , 5
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xor dl , 5
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mov al , cl
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test dl , cl
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jnz real_out
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or al , dl
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jz do_blit
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test cl , 1000b
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jz dest_left_ok
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mov eax , [ x_pixel ]
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neg eax
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mov [ x_pixel ] , 0
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mov [ scr_x ] , eax
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dest_left_ok:
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test cl , 0010b
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jz dest_bottom_ok
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mov eax , [ y_pixel ]
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neg eax
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mov [ y_pixel ] , 0
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mov [ scr_y ] , eax
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dest_bottom_ok:
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test dl , 0100b
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jz dest_right_ok
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mov eax , [esi]GraphicViewPortClass.Width ; get width into register
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mov [ x1_pixel ] , eax
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dest_right_ok:
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test dl , 0001b
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jz do_blit
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mov eax , [esi]GraphicViewPortClass.Height ; get width into register
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mov [ y1_pixel ] , eax
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do_blit:
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cld
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mov eax , [esi]GraphicViewPortClass.XAdd
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add eax , [esi]GraphicViewPortClass.Width
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add eax , [esi]GraphicViewPortClass.Pitch
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mov edi , [esi]GraphicViewPortClass.Offset
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mov ecx , eax
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mul [ y_pixel ]
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add edi , [ x_pixel ]
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add edi , eax
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add ecx , [ x_pixel ]
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sub ecx , [ x1_pixel ]
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mov [ dest_ajust_width ] , ecx
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mov esi , [ src ]
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mov eax , [ pixel_width ]
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sub eax , [ x1_pixel ]
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add eax , [ x_pixel ]
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mov [ scr_ajust_width ] , eax
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mov eax , [ scr_y ]
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mul [ pixel_width ]
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add eax , [ scr_x ]
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add esi , eax
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mov edx , [ y1_pixel ]
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mov eax , [ x1_pixel ]
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sub edx , [ y_pixel ]
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jle real_out
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sub eax , [ x_pixel ]
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jle real_out
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; ********************************************************************
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; Forward bitblit only
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//IF TRANSP
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// test [ trans ] , 1
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// jnz forward_Blit_trans
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//ENDIF
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; the inner loop is so efficient that
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; the optimal consept no longer apply because
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; the optimal byte have to by a number greather than 9 bytes
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cmp eax , 10
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jl forward_loop_bytes
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forward_loop_dword:
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mov ecx , edi
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mov ebx , eax
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neg ecx
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and ecx , 3
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sub ebx , ecx
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rep movsb
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mov ecx , ebx
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shr ecx , 2
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rep movsd
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mov ecx , ebx
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and ecx , 3
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rep movsb
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add esi , [ scr_ajust_width ]
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add edi , [ dest_ajust_width ]
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dec edx
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jnz forward_loop_dword
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jmp real_out //ret
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forward_loop_bytes:
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mov ecx , eax
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rep movsb
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add esi , [ scr_ajust_width ]
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add edi , [ dest_ajust_width ]
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dec edx ; decrement the height
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jnz forward_loop_bytes
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// ret
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//IF TRANSP
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//
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//
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//forward_Blit_trans:
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//
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||||
//
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// mov ecx , eax
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// and ecx , 01fh
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// lea ecx , [ ecx + ecx * 4 ]
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// neg ecx
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// shr eax , 5
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// lea ecx , [ transp_reference + ecx * 2 ]
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// mov [ y1_pixel ] , ecx
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//
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//
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//forward_loop_trans:
|
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// mov ecx , eax
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// jmp [ y1_pixel ]
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//forward_trans_line:
|
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// REPT 32
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||||
// local transp_pixel
|
||||
// mov bl , [ esi ]
|
||||
// inc esi
|
||||
// test bl , bl
|
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// jz transp_pixel
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// mov [ edi ] , bl
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||||
// transp_pixel:
|
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// inc edi
|
||||
// ENDM
|
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// transp_reference:
|
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// dec ecx
|
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// jge forward_trans_line
|
||||
// add esi , [ scr_ajust_width ]
|
||||
// add edi , [ dest_ajust_width ]
|
||||
// dec edx
|
||||
// jnz forward_loop_trans
|
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// ret
|
||||
//ENDIF
|
||||
|
||||
real_out:
|
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//ret
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||||
// If we aren't drawing within the viewport, return
|
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if (!buffer || xstart >= vp.Get_Width() || ystart >= vp.Get_Height() || xend < 0 || yend < 0) {
|
||||
}
|
||||
|
||||
// Clipping
|
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if (xstart < 0) {
|
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xoffset = -xstart;
|
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xstart = 0;
|
||||
}
|
||||
|
||||
if (ystart < 0) {
|
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yoffset += h * (-ystart);
|
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ystart = 0;
|
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}
|
||||
|
||||
xend = min(xend, vp.Get_Width() - 1);
|
||||
yend = min(yend, vp.Get_Height() - 1);
|
||||
|
||||
int pitch = vp.Get_Pitch() + vp.Get_Width() + vp.Get_XAdd();
|
||||
uint8_t* dst = y * pitch + x + (uint8_t*)(vp.Get_Offset());
|
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uint8_t* src = xoffset + w * yoffset + static_cast<uint8_t*>(buffer);
|
||||
// int dst_pitch = x_pos + pitch - xend;
|
||||
// int src_pitch = x_pos + width - xend;
|
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int lines = yend - ystart + 1;
|
||||
int blit_width = xend - xstart + 1;
|
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|
||||
// blit
|
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while (lines--) {
|
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memcpy(dst, src, blit_width);
|
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src += w;
|
||||
dst += pitch;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//ENDP Buffer_To_Page
|
||||
|
||||
Reference in New Issue
Block a user