Complete removal of directdraw and replaced with OpenGL. Has some bugs, movies disabled.

This commit is contained in:
Justin Marshall
2020-06-11 17:59:36 -07:00
parent a7fdd19b5a
commit ed18ca9a37
24 changed files with 58441 additions and 9754 deletions
+1 -1
View File
@@ -32,7 +32,7 @@
****************************************************************************/
#include <windows.h>
#include <ddraw.h>
//#include <ddraw.h>
#ifdef MPGEXPORT
#define DLLCALL __declspec(dllexport)
+31 -34
View File
@@ -38,10 +38,7 @@
// jmarshall - imgui
#include "imgui.h"
#include "examples/imgui_impl_sdl.h"
#include "examples/imgui_impl_dx9.h"
#include <d3d9.h>
extern LPDIRECT3DDEVICE9 globald3d9Device;
#include "examples/imgui_impl_opengl3.h"
extern SDL_Window* game_window;
// jmarshall end
@@ -577,7 +574,7 @@ int PASCAL WinMain ( HINSTANCE instance , HINSTANCE , char * command_line , int
// Setup Platform/Renderer bindings
ImGui_ImplSDL2_InitForD3D(game_window);
ImGui_ImplDX9_Init(globald3d9Device);
ImGui_ImplOpenGL3_Init();
io.Fonts->AddFontFromFileTTF("code/fonts/Roboto-Medium.ttf", 16.0f);
// jmarshall end
@@ -599,18 +596,18 @@ int PASCAL WinMain ( HINSTANCE instance , HINSTANCE , char * command_line , int
/*
** Check that we really got a video memory page. Failure is fatal.
*/
DDSCAPS surface_capabilities;
memset (&surface_capabilities, 0, sizeof(surface_capabilities));
VisiblePage.Get_DD_Surface()->GetCaps(&surface_capabilities);
if (surface_capabilities.dwCaps & DDSCAPS_SYSTEMMEMORY) {
/*
** Aaaarrgghh!
*/
WWDebugString(TEXT_DDRAW_ERROR);WWDebugString("\n");
MessageBox(MainWindow, TEXT_DDRAW_ERROR, TEXT_SHORT_TITLE, MB_ICONEXCLAMATION|MB_OK);
if (WindowsTimer) delete WindowsTimer;
return (EXIT_FAILURE);
}
//DDSCAPS surface_capabilities;
//memset (&surface_capabilities, 0, sizeof(surface_capabilities));
//VisiblePage.Get_DD_Surface()->GetCaps(&surface_capabilities);
//if (surface_capabilities.dwCaps & DDSCAPS_SYSTEMMEMORY) {
// /*
// ** Aaaarrgghh!
// */
// WWDebugString(TEXT_DDRAW_ERROR);WWDebugString("\n");
// MessageBox(MainWindow, TEXT_DDRAW_ERROR, TEXT_SHORT_TITLE, MB_ICONEXCLAMATION|MB_OK);
// if (WindowsTimer) delete WindowsTimer;
// return (EXIT_FAILURE);
//}
/*
** If we have enough left then put the hidpage in video memory unless...
@@ -628,27 +625,27 @@ int PASCAL WinMain ( HINSTANCE instance , HINSTANCE , char * command_line , int
!VideoBackBufferAllowed) {
HiddenPage.Init (ScreenWidth , ScreenHeight , NULL , 0 , (GBC_Enum)0);
} else {
//HiddenPage.Init (ScreenWidth , ScreenHeight , NULL , 0 , (GBC_Enum)0);
HiddenPage.Init (ScreenWidth , ScreenHeight , NULL , 0 , (GBC_Enum)GBC_VIDEOMEM);
HiddenPage.Init (ScreenWidth , ScreenHeight , NULL , 0 , (GBC_Enum)0);
//HiddenPage.Init (ScreenWidth , ScreenHeight , NULL , 0 , (GBC_Enum)GBC_VIDEOMEM);
/*
** Make sure we really got a video memory hid page. If we didnt then things
** will run very slowly.
*/
memset (&surface_capabilities, 0, sizeof(surface_capabilities));
HiddenPage.Get_DD_Surface()->GetCaps(&surface_capabilities);
if (surface_capabilities.dwCaps & DDSCAPS_SYSTEMMEMORY) {
/*
** Oh dear, big trub. This must be an IBM Aptiva or something similarly cruddy.
** We must redo the Hidden Page as system memory.
*/
AllSurfaces.Remove_DD_Surface(HiddenPage.Get_DD_Surface()); // Remove the old surface from the AllSurfaces list
HiddenPage.Get_DD_Surface()->Release();
HiddenPage.Init (ScreenWidth , ScreenHeight , NULL , 0 , (GBC_Enum)0);
} else {
VisiblePage.Attach_DD_Surface(&HiddenPage);
}
//memset (&surface_capabilities, 0, sizeof(surface_capabilities));
//HiddenPage.Get_DD_Surface()->GetCaps(&surface_capabilities);
//if (surface_capabilities.dwCaps & DDSCAPS_SYSTEMMEMORY) {
//
// /*
// ** Oh dear, big trub. This must be an IBM Aptiva or something similarly cruddy.
// ** We must redo the Hidden Page as system memory.
// */
// AllSurfaces.Remove_DD_Surface(HiddenPage.Get_DD_Surface()); // Remove the old surface from the AllSurfaces list
// HiddenPage.Get_DD_Surface()->Release();
// HiddenPage.Init (ScreenWidth , ScreenHeight , NULL , 0 , (GBC_Enum)0);
//} else {
// VisiblePage.Attach_DD_Surface(&HiddenPage);
//}
}
}
@@ -838,7 +835,7 @@ bool InitDDraw(void)
VisiblePage.Init(ScreenWidth, ScreenHeight, NULL, 0, (GBC_Enum)(GBC_VISIBLE | GBC_VIDEOMEM));
HiddenPage.Init(ScreenWidth, ScreenHeight, NULL, 0, (GBC_Enum)GBC_VIDEOMEM);
VisiblePage.Attach_DD_Surface(&HiddenPage);
// VisiblePage.Attach_DD_Surface(&HiddenPage);
SeenBuff.Attach(&VisiblePage, 0, 0, 3072, 3072);
HidPage.Attach(&HiddenPage, 0, 0, 3072, 3072);
+2
View File
@@ -101,6 +101,8 @@ long VQA_Play(_VQAHandle* vqaHandle) {
int currentFrame = 0;
bool shouldSampleAudio = true;
return 0;
smk_first(vqaHandle->smacker_video);
while (currentFrame < vqaHandle->frame_count) {
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+62 -337
View File
@@ -31,6 +31,7 @@
**
*/
#include <stdint.h>
#include "gbuffer.h"
#include "MISC.H"
#include "WSA.H"
@@ -40,7 +41,7 @@ IconCacheClass::IconCacheClass (void)
IsCached =FALSE;
SurfaceLost =FALSE;
DrawFrequency =0;
CacheSurface =NULL;
//CacheSurface =NULL;
IconSource =NULL;
}
@@ -75,7 +76,7 @@ extern "C" int __cdecl Get_Free_Index (void) {return 0;};
extern "C" BOOL __cdecl Cache_New_Icon (int icon_index, void *icon_ptr) {return -1;};
extern "C" int __cdecl Get_Free_Cache_Slot(void) {return -1;}
void IconCacheClass::Draw_It (LPDIRECTDRAWSURFACE dest_surface , int x_pixel, int y_pixel, int window_left , int window_top , int window_width , int window_height) {}
void IconCacheClass::Draw_It (void *dest_surface , int x_pixel, int y_pixel, int window_left , int window_top , int window_width , int window_height) {}
@@ -1302,76 +1303,11 @@ void __cdecl Buffer_Fill_Rect(void *thisptr, int sx, int sy, int dx, int dy, uns
*/
void __cdecl Buffer_Clear(void *this_object, unsigned char color)
{
unsigned int local_color = color;
GraphicViewPortClass* cls = (GraphicViewPortClass*)this_object;
if (cls->Get_Graphic_Buffer()->GetMemoryBuffer() == NULL)
return;
__asm {
cld ; always go forward
mov ebx,[this_object] ; get a pointer to viewport
mov edi,[ebx]GraphicViewPortClass.Offset ; get the correct offset
mov edx,[ebx]GraphicViewPortClass.Height ; get height from viewport
mov esi,[ebx]GraphicViewPortClass.Width ; get width from viewport
//push [dword (GraphicViewPort ebx).GVPPitch] ; extra pitch of direct draw surface
push [ebx]GraphicViewPortClass.Pitch
mov ebx,[ebx]GraphicViewPortClass.XAdd ; esi = add for each line
add ebx,[esp] ; Yes, I know its nasty but
add esp,4 ; it works!
;*===================================================================
; Convert the color byte to a DWORD for fast storing
;*===================================================================
mov al,[color] ; get color to clear to
mov ah,al ; extend across WORD
mov ecx,eax ; extend across DWORD in
shl eax,16 ; several steps
mov ax,cx
;*===================================================================
; Find out if we should bother to align the row.
;*===================================================================
cmp esi , OPTIMAL_BYTE_COPY ; is it worth aligning them?
jl byte_by_byte ; if not then skip
;*===================================================================
; Figure out the alignment offset if there is any
;*===================================================================
push ebx
dword_aligned_loop:
mov ecx , edi
mov ebx , esi
neg ecx
and ecx , 3
sub ebx , ecx
rep stosb
mov ecx , ebx
shr ecx , 2
rep stosd
mov ecx , ebx
and ecx , 3
rep stosb
add edi , [ esp ]
dec edx ; decrement the height
jnz dword_aligned_loop ; if more to do than do it
pop eax
jmp done
//ret
;*===================================================================
; If not enough bytes to bother aligning copy each line across a byte
; at a time.
;*===================================================================
byte_by_byte:
mov ecx,esi ; get total width in bytes
rep stosb ; store the width
add edi,ebx ; handle the xadd
dec edx ; decrement the height
jnz byte_by_byte ; if any left then next line
done:
}
memset(cls->Get_Graphic_Buffer()->GetMemoryBuffer(), color, cls->Get_Width() * cls->Get_Height());
}
/*
@@ -1392,33 +1328,12 @@ void __cdecl Buffer_Clear(void *this_object, unsigned char color)
*/
// jmarshall - ported to c
void Nearest_CopyImage(byte* source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, byte* dest, int destX, int destY, int destWidth, int width, int height, bool trans)
{
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
int _x = x;
int _y = y;
int destPos = (destWidth * (_y + (destY))) + (_x + (destX));
int sourcePos = (sourceWidth * (_y + (sourceY))) + (_x + (sourceX));
if (sourcePos > sourceWidth * sourceHeight)
return;
if(source[sourcePos] != 0 || trans == false)
dest[destPos] = source[sourcePos];
}
}
}
byte* Draw_Dropsample(const byte* in, int inwidth, int inheight, int outwidth, int outheight) {
unsigned char* Draw_Dropsample(const unsigned char* in, int inwidth, int inheight, int outwidth, int outheight) {
int i, j, k;
const byte* inrow;
const byte* pix1;
byte* out, * out_p;
static byte ViewportPixelBuffer[4096 * 4096];
const unsigned char* inrow;
const unsigned char* pix1;
unsigned char* out, * out_p;
static unsigned char ViewportPixelBuffer[4096 * 4096];
out = &ViewportPixelBuffer[0];
out_p = out;
@@ -1442,13 +1357,13 @@ BOOL __cdecl Linear_Scale_To_Linear(void *this_object, void *dest, int src_x, in
GraphicViewPortClass* viewportClass = (GraphicViewPortClass*)this_object;
GraphicViewPortClass* destViewportClass = (GraphicViewPortClass*)dest;
byte* viewportBuffer = ((byte*)viewportClass->Get_Offset());
unsigned char* viewportBuffer = ((unsigned char*)viewportClass->Get_Offset());
// Scale the GraphicViewPortClass to dest_x, dest_y
byte* scaled_buffer = Draw_Dropsample((byte *)viewportBuffer, viewportClass->Get_Width(), viewportClass->Get_Height(), dst_width, dst_height);
unsigned char* scaled_buffer = Draw_Dropsample((unsigned char*)viewportBuffer, viewportClass->Get_Width(), viewportClass->Get_Height(), dst_width, dst_height);
// Blit the scaled_buffer to dest.
Nearest_CopyImage(scaled_buffer, src_x, src_y, dst_width, dst_height, (byte *)destViewportClass->Get_Offset(), dst_x, dst_y, destViewportClass->Get_Width(), dst_width, dst_height, trans);
Nearest_CopyImage(scaled_buffer, src_x, src_y, dst_width, dst_height, (unsigned char*)destViewportClass->Get_Offset(), dst_x, dst_y, destViewportClass->Get_Width(), dst_width, dst_height, trans);
return true;
}
@@ -1460,11 +1375,11 @@ BOOL __cdecl Linear_Blit_To_Linear(void* this_object, void* dest, int x_pixel, i
bool needsUnlock = false;
bool sourceNeedsUnlock = false;
byte* viewportBuffer = NULL;
viewportBuffer = ((byte*)viewportClass->Get_Offset());
unsigned char* viewportBuffer = NULL;
viewportBuffer = ((unsigned char*)viewportClass->Get_Offset());
byte* destBuffer = NULL;
destBuffer = ((byte*)destViewportClass->Get_Offset());
unsigned char* destBuffer = NULL;
destBuffer = ((unsigned char*)destViewportClass->Get_Offset());
//if (destViewportClass->Get_Graphic_Buffer()->Get_Buffer() != NULL) {
// destBuffer = (byte*)destViewportClass->Get_Graphic_Buffer()->Get_Buffer();
@@ -1482,7 +1397,7 @@ BOOL __cdecl Linear_Blit_To_Linear(void* this_object, void* dest, int x_pixel, i
//}
// Blit the buffer to dest.
Nearest_CopyImage(viewportBuffer, x_pixel, y_pixel, viewportClass->Get_Width(), viewportClass->Get_Height(), (byte*)destBuffer, dest_x0, dest_y0, destViewportClass->Get_Width(), pixel_width, pixel_height, trans);
Nearest_CopyImage(viewportBuffer, x_pixel, y_pixel, viewportClass->Get_Width(), viewportClass->Get_Height(), (unsigned char*)destBuffer, dest_x0, dest_y0, destViewportClass->Get_Width(), pixel_width, pixel_height, trans);
//if (needsUnlock) {
// destViewportClass->Get_Graphic_Buffer()->Unlock();
@@ -4064,242 +3979,52 @@ CODESEG
;*=========================================================================*
*/
extern "C" long __cdecl Buffer_To_Page(int x_pixel, int y_pixel, int pixel_width, int pixel_height, void *src, void *dest)
extern "C" long __cdecl Buffer_To_Page(int x, int y, int w, int h, void *buffer, void *dest)
{
GraphicViewPortClass& vp = *(GraphicViewPortClass*)dest;
// from chronoshift
int xstart = x;
int ystart = y;
int xend = x + w - 1;
int yend = y + h - 1;
/*
PROC Buffer_To_Page C near
USES eax,ebx,ecx,edx,esi,edi
int xoffset = 0;
int yoffset = 0;
;*===================================================================
;* define the arguements that our function takes.
;*===================================================================
ARG x_pixel :DWORD ; x pixel position in source
ARG y_pixel :DWORD ; y pixel position in source
ARG pixel_width :DWORD ; width of rectangle to blit
ARG pixel_height:DWORD ; height of rectangle to blit
ARG src :DWORD ; this is a member function
ARG dest :DWORD ; what are we blitting to
; ARG trans :DWORD ; do we deal with transparents?
;*===================================================================
; Define some locals so that we can handle things quickly
;*===================================================================
LOCAL x1_pixel :dword
LOCAL y1_pixel :dword
local scr_x : dword
local scr_y : dword
LOCAL dest_ajust_width:DWORD
LOCAL scr_ajust_width:DWORD
LOCAL dest_area : dword
*/
unsigned long x1_pixel;
unsigned long y1_pixel;
unsigned long scr_x;
unsigned long scr_y;
unsigned long dest_ajust_width;
unsigned long scr_ajust_width;
//unsigned long dest_area;
__asm {
cmp [ src ] , 0
jz real_out
; Clip dest Rectangle against source Window boundaries.
mov [ scr_x ] , 0
mov [ scr_y ] , 0
mov esi , [ dest ] ; get ptr to dest
xor ecx , ecx
xor edx , edx
mov edi , [esi]GraphicViewPortClass.Width ; get width into register
mov ebx , [ x_pixel ]
mov eax , [ x_pixel ]
add ebx , [ pixel_width ]
shld ecx , eax , 1
mov [ x1_pixel ] , ebx
inc edi
shld edx , ebx , 1
sub eax , edi
sub ebx , edi
shld ecx , eax , 1
shld edx , ebx , 1
mov edi, [esi]GraphicViewPortClass.Height ; get height into register
mov ebx , [ y_pixel ]
mov eax , [ y_pixel ]
add ebx , [ pixel_height ]
shld ecx , eax , 1
mov [ y1_pixel ] , ebx
inc edi
shld edx , ebx , 1
sub eax , edi
sub ebx , edi
shld ecx , eax , 1
shld edx , ebx , 1
xor cl , 5
xor dl , 5
mov al , cl
test dl , cl
jnz real_out
or al , dl
jz do_blit
test cl , 1000b
jz dest_left_ok
mov eax , [ x_pixel ]
neg eax
mov [ x_pixel ] , 0
mov [ scr_x ] , eax
dest_left_ok:
test cl , 0010b
jz dest_bottom_ok
mov eax , [ y_pixel ]
neg eax
mov [ y_pixel ] , 0
mov [ scr_y ] , eax
dest_bottom_ok:
test dl , 0100b
jz dest_right_ok
mov eax , [esi]GraphicViewPortClass.Width ; get width into register
mov [ x1_pixel ] , eax
dest_right_ok:
test dl , 0001b
jz do_blit
mov eax , [esi]GraphicViewPortClass.Height ; get width into register
mov [ y1_pixel ] , eax
do_blit:
cld
mov eax , [esi]GraphicViewPortClass.XAdd
add eax , [esi]GraphicViewPortClass.Width
add eax , [esi]GraphicViewPortClass.Pitch
mov edi , [esi]GraphicViewPortClass.Offset
mov ecx , eax
mul [ y_pixel ]
add edi , [ x_pixel ]
add edi , eax
add ecx , [ x_pixel ]
sub ecx , [ x1_pixel ]
mov [ dest_ajust_width ] , ecx
mov esi , [ src ]
mov eax , [ pixel_width ]
sub eax , [ x1_pixel ]
add eax , [ x_pixel ]
mov [ scr_ajust_width ] , eax
mov eax , [ scr_y ]
mul [ pixel_width ]
add eax , [ scr_x ]
add esi , eax
mov edx , [ y1_pixel ]
mov eax , [ x1_pixel ]
sub edx , [ y_pixel ]
jle real_out
sub eax , [ x_pixel ]
jle real_out
; ********************************************************************
; Forward bitblit only
//IF TRANSP
// test [ trans ] , 1
// jnz forward_Blit_trans
//ENDIF
; the inner loop is so efficient that
; the optimal consept no longer apply because
; the optimal byte have to by a number greather than 9 bytes
cmp eax , 10
jl forward_loop_bytes
forward_loop_dword:
mov ecx , edi
mov ebx , eax
neg ecx
and ecx , 3
sub ebx , ecx
rep movsb
mov ecx , ebx
shr ecx , 2
rep movsd
mov ecx , ebx
and ecx , 3
rep movsb
add esi , [ scr_ajust_width ]
add edi , [ dest_ajust_width ]
dec edx
jnz forward_loop_dword
jmp real_out //ret
forward_loop_bytes:
mov ecx , eax
rep movsb
add esi , [ scr_ajust_width ]
add edi , [ dest_ajust_width ]
dec edx ; decrement the height
jnz forward_loop_bytes
// ret
//IF TRANSP
//
//
//forward_Blit_trans:
//
//
// mov ecx , eax
// and ecx , 01fh
// lea ecx , [ ecx + ecx * 4 ]
// neg ecx
// shr eax , 5
// lea ecx , [ transp_reference + ecx * 2 ]
// mov [ y1_pixel ] , ecx
//
//
//forward_loop_trans:
// mov ecx , eax
// jmp [ y1_pixel ]
//forward_trans_line:
// REPT 32
// local transp_pixel
// mov bl , [ esi ]
// inc esi
// test bl , bl
// jz transp_pixel
// mov [ edi ] , bl
// transp_pixel:
// inc edi
// ENDM
// transp_reference:
// dec ecx
// jge forward_trans_line
// add esi , [ scr_ajust_width ]
// add edi , [ dest_ajust_width ]
// dec edx
// jnz forward_loop_trans
// ret
//ENDIF
real_out:
//ret
// If we aren't drawing within the viewport, return
if (!buffer || xstart >= vp.Get_Width() || ystart >= vp.Get_Height() || xend < 0 || yend < 0) {
}
// Clipping
if (xstart < 0) {
xoffset = -xstart;
xstart = 0;
}
if (ystart < 0) {
yoffset += h * (-ystart);
ystart = 0;
}
xend = min(xend, vp.Get_Width() - 1);
yend = min(yend, vp.Get_Height() - 1);
int pitch = vp.Get_Pitch() + vp.Get_Width() + vp.Get_XAdd();
uint8_t* dst = y * pitch + x + (uint8_t*)(vp.Get_Offset());
uint8_t* src = xoffset + w * yoffset + static_cast<uint8_t*>(buffer);
// int dst_pitch = x_pos + pitch - xend;
// int src_pitch = x_pos + width - xend;
int lines = yend - ystart + 1;
int blit_width = xend - xstart + 1;
// blit
while (lines--) {
memcpy(dst, src, blit_width);
src += w;
dst += pitch;
}
return 0;
}
//ENDP Buffer_To_Page
+22 -134
View File
@@ -237,39 +237,7 @@ BOOL GraphicViewPortClass::Change(int x, int y, int w, int h)
*=========================================================================*/
void GraphicBufferClass::DD_Init(GBC_Enum flags)
{
//
// Create the direct draw surface description
//
memset (&VideoSurfaceDescription , 0 , sizeof ( VideoSurfaceDescription ));
VideoSurfaceDescription.dwSize = sizeof( VideoSurfaceDescription );
VideoSurfaceDescription.dwFlags = DDSD_CAPS;
VideoSurfaceDescription.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
if (!(flags & GBC_VISIBLE)) {
VideoSurfaceDescription.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
VideoSurfaceDescription.dwFlags |= DDSD_HEIGHT | DDSD_WIDTH;
VideoSurfaceDescription.dwHeight = Height;
VideoSurfaceDescription.dwWidth = Width;
}
//
// Need to set the DDSCAPS_MODEX flag if we want a 320 wide mode
//
if ( Width == 320 ) {
VideoSurfaceDescription.ddsCaps.dwCaps |= DDSCAPS_MODEX;
}
//
// Call CreateSurface
//
DirectDrawObject->CreateSurface( &VideoSurfaceDescription , &VideoSurfacePtr , NULL);
AllSurfaces.Add_DD_Surface (VideoSurfacePtr);
if ( GBC_VISIBLE & flags ){
PaletteSurface=VideoSurfacePtr;
}
rawCpuBuffer = new unsigned char[Width * Height];
Allocated = FALSE; // even if system alloced, dont flag it cuz
// we dont want it freed.
@@ -278,13 +246,6 @@ void GraphicBufferClass::DD_Init(GBC_Enum flags)
LockCount = 0; // surface is not locked
}
void GraphicBufferClass::Attach_DD_Surface (GraphicBufferClass * attach_buffer)
{
VideoSurfacePtr->AddAttachedSurface (attach_buffer->Get_DD_Surface());
}
/***************************************************************************
* GBC::INIT -- Core function responsible for initing a GBC *
* *
@@ -306,7 +267,7 @@ void GraphicBufferClass::Init(int w, int h, void *buffer, long size, GBC_Enum fl
Size = size; // find size of physical buffer
Width = w; // Record width of Buffer
Height = h; // Record height of Buffer
rawCpuBuffer = nullptr;
//
// If the surface we are creating is a direct draw object then
// we need to do a direct draw init. Otherwise we will do
@@ -316,7 +277,7 @@ void GraphicBufferClass::Init(int w, int h, void *buffer, long size, GBC_Enum fl
DD_Init(flags);
} else {
if (buffer) { // if buffer is specified
Buffer = (BYTE *)buffer; // point to it and mark
Buffer= (BYTE *)buffer; // point to it and mark
Allocated = FALSE; // it as user allocated
} else {
if (!Size) Size = w*h;
@@ -353,23 +314,8 @@ void GraphicBufferClass::Init(int w, int h, void *buffer, long size, GBC_Enum fl
void GraphicBufferClass::Un_Init (void)
{
if ( IsDirectDraw ){
if ( VideoSurfacePtr ){
while ( LockCount ){
if (VideoSurfacePtr->Unlock ( NULL ) == DDERR_SURFACELOST){
if (Gbuffer_Focus_Loss_Function){
Gbuffer_Focus_Loss_Function();
}
AllSurfaces.Restore_Surfaces();
}
}
AllSurfaces.Remove_DD_Surface (VideoSurfacePtr);
VideoSurfacePtr->Release();
VideoSurfacePtr = NULL;
}
delete rawCpuBuffer;
rawCpuBuffer = nullptr;
}
}
@@ -387,8 +333,7 @@ void GraphicBufferClass::Un_Init (void)
GraphicBufferClass::GraphicBufferClass(void)
{
GraphicBuff = this; // Get a pointer to our self
VideoSurfacePtr = NULL;
memset(&VideoSurfaceDescription, 0, sizeof(DDSURFACEDESC));
rawCpuBuffer = NULL;
}
@@ -538,7 +483,7 @@ BOOL GraphicBufferClass::Lock(void)
/*
** If the video surface pointer is null then return
*/
if (!VideoSurfacePtr) return (FALSE);
if (!rawCpuBuffer) return (FALSE);
/*
** If we dont have focus then return failure
@@ -548,7 +493,6 @@ BOOL GraphicBufferClass::Lock(void)
Block_Mouse(this);
//
// If surface is already locked then inc the lock count and return true
//
@@ -558,46 +502,15 @@ BOOL GraphicBufferClass::Lock(void)
return(TRUE);
}
//
// If it isn't locked at all then we will have to request that Direct
// Draw actually lock the surface.
//
Offset = (unsigned long)rawCpuBuffer; // 32bit to 64bit issue here.
//Pitch = Width;
if (VideoSurfacePtr){
while (!LockCount && restore_attempts<2) {
result = VideoSurfacePtr->Lock ( NULL
, &(VideoSurfaceDescription)
, DDLOCK_WAIT
, NULL);
switch (result){
case DD_OK :
Offset = (unsigned long)VideoSurfaceDescription.lpSurface;
Pitch = VideoSurfaceDescription.lPitch;
Pitch -= Width;
LockCount++; // increment count so we can track if
TotalLocks++; // Total number of times we have locked (for debugging)
//Colour_Debug (1);
Unblock_Mouse(this);
return (TRUE); // we locked it multiple times.
case DDERR_SURFACELOST :
if (Gbuffer_Focus_Loss_Function){
Gbuffer_Focus_Loss_Function();
}
AllSurfaces.Restore_Surfaces();
restore_attempts++;
break;
default :
Unblock_Mouse(this);
return (FALSE);
}
}
}
LockCount++; // increment count so we can track if
TotalLocks++; // Total number of times we have locked (for debugging)
//Colour_Debug(1);
Unblock_Mouse(this);
return (FALSE); //Return false because we couldnt lock or restore the surface
return (TRUE); //Return false because we couldnt lock or restore the surface
}
/***************************************************************************
@@ -615,6 +528,8 @@ BOOL GraphicBufferClass::Lock(void)
BOOL GraphicBufferClass::Unlock(void)
{
Video_Set_Data((unsigned char *)Get_Graphic_Buffer()->GetMemoryBuffer(), Width, Height);
//
// If there is no lock count or this is not a direct draw surface
// then just return true as there is no harm done.
@@ -627,17 +542,12 @@ BOOL GraphicBufferClass::Unlock(void)
// If lock count is directly equal to one then we actually need to
// unlock so just give it a shot.
//
if (LockCount == 1 && VideoSurfacePtr) {
if (LockCount == 1) {
Block_Mouse(this);
if ( VideoSurfacePtr->Unlock ( NULL ) != DD_OK ){
Unblock_Mouse(this);
return(FALSE);
} else {
Offset=NOT_LOCKED;
LockCount--;
Unblock_Mouse(this);
return(TRUE);
}
Offset = NOT_LOCKED;
LockCount--;
Unblock_Mouse(this);
return(TRUE);
}
//Colour_Debug (0);
LockCount--;
@@ -677,30 +587,8 @@ HRESULT GraphicViewPortClass::DD_Linear_Blit_To_Linear (
, BOOL mask )
{
RECT source_rectangle;
RECT dest_rectangle;
int key_source=0;
if ( mask ){
key_source=DDBLT_KEYSRC;
}
source_rectangle.left = source_x;
source_rectangle.top = source_y;
source_rectangle.right = source_x+width;
source_rectangle.bottom = source_y+height;
dest_rectangle.left = dest_x;
dest_rectangle.top = dest_y;
dest_rectangle.right = dest_x+width;
dest_rectangle.bottom = dest_y+height;
return ( dest.GraphicBuff->Get_DD_Surface()->Blt ( &dest_rectangle,
GraphicBuff->Get_DD_Surface(),
&source_rectangle,
key_source | DDBLT_WAIT | DDBLT_ASYNC,
NULL ) );
Nearest_CopyImage((unsigned char*)GraphicBuff->GetMemoryBuffer(), source_x, source_y, GraphicBuff->Get_Width(), GraphicBuff->Get_Height(), (unsigned char *)dest.Get_Graphic_Buffer()->GetMemoryBuffer(), dest_x, dest_y, dest.Get_Graphic_Buffer()->Get_Width(), GraphicBuff->Get_Width(), GraphicBuff->Get_Height(), true);
return S_OK;
}
+85 -78
View File
@@ -107,7 +107,7 @@
#endif // _WIN32
#define WIN32_LEAN_AND_MEAN
#include <ddraw.h>
//#include <ddraw.h>
#ifndef GBUFFER_H
@@ -134,13 +134,49 @@
#include "ww_win.h"
#endif
#include <stdlib.h>
#include <assert.h>
#include "iconcach.h"
#ifndef FUNCTION_H
__forceinline void Nearest_Fill(unsigned char source, unsigned char* dest, int destX, int destY, int destWidth, int width, int height, bool trans)
{
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
int _x = x;
int _y = y;
int destPos = (destWidth * (_y + (destY))) + (_x + (destX));
dest[destPos] = source;
}
}
}
__forceinline void Nearest_CopyImage(unsigned char* source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, unsigned char* dest, int destX, int destY, int destWidth, int width, int height, bool trans)
{
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
int _x = x;
int _y = y;
int destPos = (destWidth * (_y + (destY))) + (_x + (destX));
int sourcePos = (sourceWidth * (_y + (sourceY))) + (_x + (sourceX));
if (sourcePos > sourceWidth * sourceHeight)
return;
if (destPos < 0)
return;
if (source[sourcePos] != 0 || trans == false)
dest[destPos] = source[sourcePos];
}
}
}
//#pragma off (unreferenced)
#ifndef BITMAPCLASS
@@ -176,7 +212,6 @@ class TPoint2D
// Defines for direct draw
//
//
extern LPDIRECTDRAW DirectDrawObject; //pointer to direct draw object
extern HWND MainWindow; //handle to programs main window
/*
@@ -368,23 +403,29 @@ class GraphicBufferClass : public GraphicViewPortClass, public BufferClass {
void DD_Init(GBC_Enum flags);
void Init(int w, int h, void *buffer, long size, GBC_Enum flags);
void Un_Init(void);
void Attach_DD_Surface (GraphicBufferClass * attach_buffer);
//void Attach_DD_Surface (GraphicBufferClass * attach_buffer);
BOOL Lock(void);
BOOL Unlock(void);
void Scale_Rotate(BitmapClass &bmp,TPoint2D const &pt,long scale,unsigned char angle);
// Member to get a pointer to a direct draw surface
LPDIRECTDRAWSURFACE Get_DD_Surface ( void );
unsigned char* Get_DD_Surface(void) {
if (!rawCpuBuffer)
return (unsigned char* )Buffer;
return rawCpuBuffer;
}
// jmarshall
void* GetMemoryBuffer(void) {
return VideoSurfaceDescription.lpSurface;
}
if (!rawCpuBuffer)
return Buffer;
return rawCpuBuffer;
}
// jmarshall end
protected:
LPDIRECTDRAWSURFACE VideoSurfacePtr; //Pointer to the related direct draw surface
DDSURFACEDESC VideoSurfaceDescription;//Description of the said surface
protected:
unsigned char* rawCpuBuffer;
};
@@ -417,28 +458,6 @@ inline BOOL GraphicViewPortClass::Get_IsDirectDraw(void)
/***********************************************************************************************
* GBC::Get_DD_Surface -- returns a pointer to the buffer direct draw surface *
* *
* *
* *
* INPUT: Nothing *
* *
* OUTPUT: ptr to direct draw surface *
* *
* WARNINGS: None *
* *
* HISTORY: *
* 9/29/95 9:43AM ST : Created *
*=============================================================================================*/
inline LPDIRECTDRAWSURFACE GraphicBufferClass::Get_DD_Surface ( void )
{
return ( VideoSurfacePtr );
}
/***********************************************************************************************
* GVPC::Lock -- lock the graphics buffer for reading or writing *
* *
@@ -503,6 +522,10 @@ inline BOOL GraphicViewPortClass::Unlock(void)
*=========================================================================*/
inline long GraphicViewPortClass::Get_Offset(void)
{
if(Offset == 0) {
return (long)Get_Graphic_Buffer()->GetMemoryBuffer();
}
return(Offset);
}
@@ -1169,53 +1192,37 @@ inline VOID GraphicViewPortClass::Draw_Line(int sx, int sy, int dx, int dy, unsi
*=========================================================================*/
inline VOID GraphicViewPortClass::Fill_Rect(int sx, int sy, int dx, int dy, unsigned char color)
{
if ( AllowHardwareBlitFills
&& IsDirectDraw
&& ( (dx-sx) * (dy-sy) >= (32*32) )
&& GraphicBuff->Get_DD_Surface()->GetBltStatus(DDGBS_CANBLT) == DD_OK){
DDBLTFX blit_effects;
RECT dest_rectangle;
void Nearest_Fill(unsigned char source, unsigned char* dest, int destX, int destY, int destWidth, int width, int height, bool trans);
RECT dest_rectangle;
dest_rectangle.left =sx+XPos;
dest_rectangle.top =sy+YPos;
dest_rectangle.right =dx+XPos;
dest_rectangle.bottom=dy+YPos;
dest_rectangle.left = sx + XPos;
dest_rectangle.top = sy + YPos;
dest_rectangle.right = dx + XPos;
dest_rectangle.bottom = dy + YPos;
if (dest_rectangle.left<XPos){
dest_rectangle.left=XPos;
}
if (dest_rectangle.right >= Width + XPos){
dest_rectangle.right = Width +XPos -1;
}
if (dest_rectangle.top<YPos){
dest_rectangle.top=YPos;
}
if (dest_rectangle.bottom >= Height + YPos){
dest_rectangle.bottom = Height + YPos -1;
}
if (dest_rectangle.left >= dest_rectangle.right) return;
if (dest_rectangle.top >= dest_rectangle.bottom) return;
dest_rectangle.right++;
dest_rectangle.bottom++;
blit_effects.dwSize=sizeof(blit_effects);
blit_effects.dwFillColor = color;
GraphicBuff->Get_DD_Surface()->Blt(&dest_rectangle,
NULL,
NULL,
DDBLT_WAIT | DDBLT_ASYNC | DDBLT_COLORFILL,
&blit_effects);
} else {
if (Lock()){
Buffer_Fill_Rect(this, sx, sy, dx, dy, color);
Unlock();
}
if (dest_rectangle.left < XPos) {
dest_rectangle.left = XPos;
}
if (dest_rectangle.right >= Width + XPos) {
dest_rectangle.right = Width + XPos - 1;
}
if (dest_rectangle.top < YPos) {
dest_rectangle.top = YPos;
}
if (dest_rectangle.bottom >= Height + YPos) {
dest_rectangle.bottom = Height + YPos - 1;
}
if (dest_rectangle.left >= dest_rectangle.right) return;
if (dest_rectangle.top >= dest_rectangle.bottom) return;
dest_rectangle.right++;
dest_rectangle.bottom++;
Nearest_Fill(color, (unsigned char *)Get_Graphic_Buffer()->GetMemoryBuffer(), dest_rectangle.left, dest_rectangle.top, Width, dest_rectangle.right - dest_rectangle.left, dest_rectangle.bottom - dest_rectangle.top, false);
}
+2 -2
View File
@@ -71,7 +71,7 @@ class IconCacheClass {
void Restore(void); // restore the surface
BOOL Cache_It (void * icon_ptr); // Cache the icon to video memory
void Uncache_It (void); // Restore the video memory and flag the icon as uncached
void Draw_It (LPDIRECTDRAWSURFACE dest_surface , int x_pixel, int y_pixel, int window_left , int window_top , int window_width , int window_height);
void Draw_It (void *dest_surface , int x_pixel, int y_pixel, int window_left , int window_top , int window_width , int window_height);
inline BOOL Get_Is_Cached(void); // Return the IsCached member
int TimesDrawn; // counter of times cached icon has been drawn
@@ -80,7 +80,7 @@ class IconCacheClass {
private:
LPDIRECTDRAWSURFACE CacheSurface; // Ptr to direct draw surface where icon resides
// LPDIRECTDRAWSURFACE CacheSurface; // Ptr to direct draw surface where icon resides
BOOL IsCached; // Flag to say whether an icon is cached
BOOL SurfaceLost; // Flag to indicate that our icons surface has been lost
int DrawFrequency; // Number of times icon has been drawn
+10 -13
View File
@@ -40,9 +40,7 @@
#endif // _WIN32
#include <windows.h>
#include <windowsx.h>
#include <ddraw.h>
extern LPDIRECTDRAWSURFACE PaletteSurface;
//#include <ddraw.h>
/*========================= C++ Routines ==================================*/
@@ -52,6 +50,7 @@ extern LPDIRECTDRAWSURFACE PaletteSurface;
/*=========================================================================*/
void Process_DD_Result(HRESULT result, int display_ok_msg);
BOOL Set_Video_Mode(HWND hwnd, int w, int h, int bits_per_pixel);
void Video_Set_Data(unsigned char* buffer, int width, int height);
void Reset_Video_Mode(void);
unsigned Get_Free_Video_Memory(void);
void Wait_Blit(void);
@@ -106,20 +105,20 @@ class SurfaceMonitorClass {
public:
SurfaceMonitorClass();
SurfaceMonitorClass() { }
void Add_DD_Surface (LPDIRECTDRAWSURFACE);
void Remove_DD_Surface (LPDIRECTDRAWSURFACE);
BOOL Got_Surface_Already (LPDIRECTDRAWSURFACE);
void Restore_Surfaces (void);
void Set_Surface_Focus ( BOOL in_focus );
void Release(void);
void Add_DD_Surface (void *) { }
void Remove_DD_Surface (void*) { }
BOOL Got_Surface_Already (void*) { }
void Restore_Surfaces (void) { }
void Set_Surface_Focus ( BOOL in_focus ) { }
void Release(void) { }
BOOL SurfacesRestored;
private:
LPDIRECTDRAWSURFACE Surface[MAX_SURFACES];
void *Surface[MAX_SURFACES];
BOOL InFocus;
};
@@ -130,8 +129,6 @@ extern SurfaceMonitorClass AllSurfaces; //List of all direct draw surfaces
/*=========================================================================*/
/* The following variables are declared in: DDRAW.CPP */
/*=========================================================================*/
extern LPDIRECTDRAW DirectDrawObject;
extern LPDIRECTDRAW2 DirectDraw2Interface;
extern HWND MainWindow;
extern BOOL SystemToVideoBlits;
extern BOOL VideoToSystemBlits;
+107 -3
View File
@@ -55,12 +55,103 @@
#include <SDL.h>
#include <SDL_syswm.h>
#include <gl/glew.h>
#include <imgui.h>
#include <examples/imgui_impl_opengl3.h>
GLuint backbuffer_texture = -1;
byte* backbuffer_data;
byte* backbuffer_data_raw;
byte backbuffer_palette[768];
HWND MainWindow;
SurfaceMonitorClass AllSurfaces;
SDL_Window* game_window;
SDL_GLContext game_context;
int OverlappedVideoBlits = 0;
void Video_Set_Data(unsigned char* buffer, int width, int height) {
memcpy(backbuffer_data_raw, buffer, width * height);
}
void (*Misc_Focus_Loss_Function)(void) = nullptr;
void (*Misc_Focus_Restore_Function)(void) = nullptr;
void (*Imgui_Dialog_Function)(void) = nullptr;
BOOL Set_Video_Mode(HWND hwnd, int w, int h, int bits_per_pixel) {
// Todo implement resoluton scaling.
return true; // Always return true;
}
unsigned int Get_Free_Video_Memory(void) {
return 64 * 1024 * 1024;
}
unsigned int Get_Video_Hardware_Capabilities() {
return 0;
}
void Reset_Video_Mode(void) {
}
void Set_DD_Palette(void* palette)
{
char* palette_get = (char*)palette; //CCPalette.Get_Data();
for (int j = 0; j < 768; j++) {
backbuffer_palette[j] = palette_get[j] << 2;
}
}
void Device_Present(void) {
ImGuiIO& io = ImGui::GetIO();
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
io.DisplaySize = ImVec2(ScreenWidth, ScreenHeight);
ImGui_ImplOpenGL3_NewFrame();
ImGui::NewFrame();
ImGui_ImplSDL2_NewFrame(game_window);
// Rasterize the palette.
for (int i = 0; i < ScreenWidth * ScreenHeight; i++) {
backbuffer_data[(i * 4) + 0] = backbuffer_palette[(backbuffer_data_raw[i] * 3) + 0];
backbuffer_data[(i * 4) + 1] = backbuffer_palette[(backbuffer_data_raw[i] * 3) + 1];
backbuffer_data[(i * 4) + 2] = backbuffer_palette[(backbuffer_data_raw[i] * 3) + 2];
backbuffer_data[(i * 4) + 3] = 255;
}
glBindTexture(GL_TEXTURE_2D, backbuffer_texture);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ScreenWidth, ScreenHeight, GL_RGBA, GL_UNSIGNED_BYTE, backbuffer_data);
// Use imgui to render the screenbuffer.
{
bool ScreenActive;
ImGuiStyle& style = ImGui::GetStyle();
style.FramePadding = ImVec2(0, 0);
ImGui::SetNextWindowSize(ImVec2(ScreenWidth, ScreenHeight));
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::Begin("RenderWindow", &ScreenActive, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoTitleBar);
ImVec2 desktopSize(ScreenWidth, ScreenHeight);
ImGui::Image((ImTextureID)backbuffer_texture, desktopSize);
ImGui::End();
}
if (Imgui_Dialog_Function) {
Imgui_Dialog_Function();
}
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
SDL_GL_SwapWindow(game_window);
}
void output(short,short)
{}
SDL_Window* game_window;
unsigned long CCFocusMessage = WM_USER+50; //Private message for receiving application focus
extern void VQA_PauseAudio(void);
extern void VQA_ResumeAudio(void);
@@ -480,7 +571,8 @@ void Create_Main_Window ( HANDLE instance , int command_show , int width , int h
// (HINSTANCE)instance,
// NULL );
SDL_Init(SDL_INIT_VIDEO);
game_window = SDL_CreateWindow(WINDOW_NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_SHOWN);
game_window = SDL_CreateWindow(WINDOW_NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
game_context = SDL_GL_CreateContext(game_window);
SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version);
SDL_GetWindowWMInfo(game_window, &wmInfo);
@@ -501,6 +593,18 @@ void Create_Main_Window ( HANDLE instance , int command_show , int width , int h
Misc_Focus_Restore_Function = &Focus_Restore;
Gbuffer_Focus_Loss_Function = &Focus_Loss;
glGenTextures(1, &backbuffer_texture);
glBindTexture(GL_TEXTURE_2D, backbuffer_texture);
// Give the image to OpenGL
backbuffer_data = new byte[width * height * 4];
memset(backbuffer_data, 0, width * height * 4);
backbuffer_data_raw = new byte[width * height];
memset(backbuffer_data_raw, 0, width * height);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, backbuffer_data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glewInit();
}