Fixed a bug were bigoverlay wouldn't show in editor due to fog of war. Debug bigoverlay tiles are now disabled.

This commit is contained in:
Justin Marshall
2020-07-24 20:37:46 -07:00
parent 06ab957c18
commit ea4d95860a
2 changed files with 4 additions and 4 deletions
+3 -3
View File
@@ -1121,9 +1121,9 @@ void CellClass::Draw_It(int x, int y, bool objects)
}
// jmarshall - debug mechanism
if (bigOverlay != NULL) {
GL_SetColor(0.35, 0.35, 0.35);
}
//if (bigOverlay != NULL) {
// GL_SetColor(0.35, 0.35, 0.35);
//}
// jmarshall end
CellCount++;