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Fixed a bug were bigoverlay wouldn't show in editor due to fog of war. Debug bigoverlay tiles are now disabled.
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@@ -57,7 +57,7 @@ void BigOverlay::draw_it(void) {
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CELL cell = Coord_Cell(position);
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CellClass* cellptr = &(Map)[cell];
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if (!(cellptr->Is_Mapped(PlayerPtr) && cellptr->Is_Visible(PlayerPtr)))
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if ((!(cellptr->Is_Mapped(PlayerPtr) && cellptr->Is_Visible(PlayerPtr))) && !Debug_Unshroud)
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return;
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int screenx, screeny;
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