Cursor now renders in OpenGL.

This commit is contained in:
Justin Marshall
2020-06-13 18:57:47 -07:00
parent fb58966e1b
commit e7f1372fdd
250 changed files with 3245 additions and 383 deletions
+1 -1
View File
@@ -240,7 +240,7 @@ bool Init_Game(int , char *[])
if (MouseInstalled) {
temp_mouse_shapes = MixFileClass::Retrieve("MOUSE.SHP");
if (temp_mouse_shapes) {
Set_Mouse_Cursor(0, 0, Extract_Shape(temp_mouse_shapes,0));
Set_Mouse_Cursor(0, 0, 0);
while (Get_Mouse_State() > 1) {
Show_Mouse();
}