Cursor now renders in OpenGL.

This commit is contained in:
Justin Marshall
2020-06-13 18:57:47 -07:00
parent fb58966e1b
commit e7f1372fdd
250 changed files with 3245 additions and 383 deletions
+2 -2
View File
@@ -257,7 +257,7 @@ char const * Map_Selection(void)
frame++;
frame %= count;
timer = delay;
Set_Mouse_Cursor(xspot, yspot, Extract_Shape(MouseClass::MouseShapes, start + frame));
Set_Mouse_Cursor(xspot, yspot, start + frame);
}
if (_flags == KN_LMOUSE) {
{
@@ -287,7 +287,7 @@ char const * Map_Selection(void)
** Restore the mouse to normal shape before leaving this routine.
*/
Set_Mouse(MOUSE_NORMAL, start, count, delay, xspot, yspot);
Set_Mouse_Cursor(xspot, yspot, Extract_Shape(MouseClass::MouseShapes, start));
Set_Mouse_Cursor(xspot, yspot, start);
Keyboard->Clear();
// BlackPalette.Set(FADE_PALETTE_SLOW, Call_Back);