mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
AI will now build prism towers.
This commit is contained in:
+19
-2
@@ -1107,6 +1107,10 @@ void HouseClass::AI(void)
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text = Text_String(TXT_POWER_TESLA);
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text = Text_String(TXT_POWER_TESLA);
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text_id = TXT_POWER_TESLA;
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text_id = TXT_POWER_TESLA;
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}
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}
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if (BQuantity[STRUCT_PRISOM] > 0) {
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text = "Prism towers offline";
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text_id = TXT_POWER_TESLA;
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}
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if (text == NULL) {
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if (text == NULL) {
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text = Text_String(TXT_LOW_POWER);
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text = Text_String(TXT_LOW_POWER);
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text_id = TXT_LOW_POWER;
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text_id = TXT_LOW_POWER;
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@@ -5429,7 +5433,8 @@ bool HouseClass::AI_Raise_Power(UrgencyType urgency) const
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{STRUCT_IRON_CURTAIN, URGENCY_MEDIUM},
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{STRUCT_IRON_CURTAIN, URGENCY_MEDIUM},
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{STRUCT_RADAR, URGENCY_MEDIUM},
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{STRUCT_RADAR, URGENCY_MEDIUM},
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{STRUCT_REPAIR, URGENCY_MEDIUM},
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{STRUCT_REPAIR, URGENCY_MEDIUM},
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{STRUCT_TESLA, URGENCY_HIGH}
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{STRUCT_TESLA, URGENCY_HIGH},
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{STRUCT_PRISOM, URGENCY_HIGH}
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};
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};
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/*
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/*
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@@ -5491,7 +5496,8 @@ bool HouseClass::AI_Raise_Money(UrgencyType urgency) const
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// {STRUCT_WEAP,URGENCY_HIGH},
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// {STRUCT_WEAP,URGENCY_HIGH},
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// {STRUCT_BARRACKS,URGENCY_HIGH},
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// {STRUCT_BARRACKS,URGENCY_HIGH},
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// {STRUCT_TENT,URGENCY_HIGH},
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// {STRUCT_TENT,URGENCY_HIGH},
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{STRUCT_CONST,URGENCY_CRITICAL}
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{STRUCT_CONST,URGENCY_CRITICAL},
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{STRUCT_PRISOM,URGENCY_MEDIUM},
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};
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};
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BuildingClass * b = 0;
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BuildingClass * b = 0;
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@@ -5863,6 +5869,17 @@ int HouseClass::AI_Building(void)
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}
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}
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}
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}
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// jmarshall - AI build prism towers.
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current = BQuantity[STRUCT_PRISOM];
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b = &BuildingTypeClass::As_Reference(STRUCT_PRISOM);
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if (Can_Build(b, ActLike) && (b->Cost_Of() < money || hasincome) && Power_Fraction() >= 1) {
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choiceptr = BuildChoice.Alloc();
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if (choiceptr != NULL) {
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*choiceptr = BuildChoiceClass(URGENCY_MEDIUM, b->Type);
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}
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}
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// jmarshall end
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/*
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/*
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** Build a tech center as soon as possible.
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** Build a tech center as soon as possible.
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*/
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*/
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