Batch lowercase red alert source code.

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Justin Marshall
2020-06-25 13:10:31 -07:00
parent 995b794cd8
commit e581ffad99
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//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/*
**
** Misc. assembly code moved from headers
**
** jmarshall: This file heavily uses Chronoshift code to replace inline assembly functions
** https://github.com/TheAssemblyArmada/Chronoshift
**
**
*/
#include "FUNCTION.H"
extern "C" void __cdecl Mem_Copy(void const *source, void *dest, unsigned long bytes_to_copy)
{
memcpy(dest, source, bytes_to_copy);
}
/*
;***************************************************************************
;* Desired_Facing256 -- Desired facing algorithm 0..255 resolution. *
;* *
;* This is a desired facing algorithm that has a resolution of 0 *
;* through 255. *
;* *
;* INPUT: srcx,srcy -- Source coordinate. *
;* *
;* dstx,dsty -- Destination coordinate. *
;* *
;* OUTPUT: Returns with the desired facing to face the destination *
;* coordinate from the position of the source coordinate. North *
;* is 0, East is 64, etc. *
;* *
;* WARNINGS: This routine is slower than the other forms of desired *
;* facing calculation. Use this routine when accuracy is *
;* required. *
;* *
;* HISTORY: *
;* 12/24/1991 JLB : Adapted. *
;*=========================================================================*/
int __cdecl Desired_Facing256(LONG x1, LONG y1, LONG x2, LONG y2)
{
int8_t unk1 = 0;
int x_diff = x2 - x1;
if (x_diff < 0) {
x_diff = -x_diff;
unk1 = -64;
}
int y_diff = y1 - y2;
if (y_diff < 0) {
unk1 ^= 64;
y_diff = -y_diff;
}
int s_diff;
unsigned l_diff;
if (x_diff != 0 || y_diff != 0) {
if (x_diff >= y_diff) {
s_diff = y_diff;
l_diff = x_diff;
}
else {
s_diff = x_diff;
l_diff = y_diff;
}
unsigned unk2 = 32 * s_diff / l_diff;
int ranged_dir = unk1 & 64;
if (x_diff > y_diff) {
ranged_dir = ranged_dir ^ 64;
}
if (ranged_dir != 0) {
unk2 = ranged_dir - unk2 - 1;
}
return (DirType)((unk2 + unk1) & 255);
}
return 255;
}
/*
;***************************************************************************
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
;***************************************************************************
;* *
;* Project Name : Support Library *
;* *
;* File Name : FACING8.ASM *
;* *
;* Programmer : Joe L. Bostic *
;* *
;* Start Date : May 8, 1991 *
;* *
;* Last Update : February 6, 1995 [BWG] *
;* *
;*-------------------------------------------------------------------------*
;* Functions: *
;* Desired_Facing8 -- Determines facing to reach a position. *
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
IDEAL
P386
MODEL USE32 FLAT
GLOBAL C Desired_Facing8 :NEAR
; INCLUDE "wwlib.i"
DATASEG
; 8 direction desired facing lookup table. Build the index according
; to the following bits:
;
; bit 3 = Is y2 < y1?
; bit 2 = Is x2 < x1?
; bit 1 = Is the ABS(x2-x1) < ABS(y2-y1)?
; bit 0 = Is the facing closer to a major axis?
//NewFacing8 DB 1,2,1,0,7,6,7,0,3,2,3,4,5,6,5,4
// CODESEG
*/
/*
;***************************************************************************
;* DESIRED_FACING8 -- Determines facing to reach a position. *
;* *
;* This routine will return with the most desirable facing to reach *
;* one position from another. It is accurate to a resolution of 0 to *
;* 7. *
;* *
;* INPUT: x1,y1 -- Position of origin point. *
;* *
;* x2,y2 -- Position of target. *
;* *
;* OUTPUT: Returns desired facing as a number from 0..255 with an *
;* accuracy of 32 degree increments. *
;* *
;* WARNINGS: If the two coordinates are the same, then -1 will be *
;* returned. It is up to you to handle this case. *
;* *
;* HISTORY: *
;* 07/15/1991 JLB : Documented. *
;* 08/08/1991 JLB : Same position check. *
;* 08/14/1991 JLB : New algorithm *
;* 02/06/1995 BWG : Convert to 32-bit *
;*=========================================================================*
*/
int __cdecl Desired_Facing8(long x1, long y1, long x2, long y2)
{
int xdiff = 0;
int ydiff = 0;
char dirtype = 0;
xdiff = x2 - x1;
if (xdiff < 0) {
dirtype = -64;
xdiff = -xdiff;
}
ydiff = y1 - y2;
if (ydiff < 0) {
dirtype ^= 0x40;
ydiff = -ydiff;
}
unsigned int lower_diff;
if (xdiff >= ydiff) {
lower_diff = ydiff;
ydiff = xdiff;
}
else {
lower_diff = xdiff;
}
char ranged_dir;
if (((unsigned)(ydiff + 1) >> 1) > lower_diff) {
ranged_dir = ((unsigned)dirtype) & 64;
if (xdiff == ydiff) {
ranged_dir ^= 64;
}
return (DirType)(dirtype + ranged_dir);
}
return (DirType)(dirtype + 32);
}
/*
;***********************************************************************************************
;* Cardinal_To_Fixed -- Converts cardinal numbers into a fixed point number. *
;* *
;* This utility function will convert cardinal numbers into a fixed point fraction. The *
;* use of fixed point numbers occurs throughout the product -- since it is a convenient *
;* tool. The fixed point number is based on the formula: *
;* *
;* result = cardinal / base *
;* *
;* The accuracy of the fixed point number is limited to 1/65536 as the lowest and up to *
;* 65536 as the largest. *
;* *
;* INPUT: base -- The key number to base the fraction about. *
;* *
;* cardinal -- The other number (hey -- what do you call it?) *
;* *
;* OUTPUT: Returns with the fixed point number of the "cardinal" parameter as it relates *
;* to the "base" parameter. *
;* *
;* WARNINGS: none *
;* *
;* HISTORY: *
;* 02/17/1995 BWG : Created. *
;*=============================================================================================*/
unsigned int __cdecl Cardinal_To_Fixed(unsigned base, unsigned cardinal)
{
// jmarshall: this is from me, hope this is right.
unsigned int result; // eax
result = -1;
if (base)
result = (cardinal << 16) / base;
return result;
}
#if (0)
PROC Cardinal_To_Fixed C near
USES ebx, edx
ARG base:DWORD
ARG cardinal:DWORD
mov eax,0FFFFh ; establish default return value
mov ebx,[base]
or ebx,ebx
jz near ??retneg1 ; if base==0, return 65535
mov eax,[cardinal] ; otherwise, return (cardinal*256)/base
shl eax,8
xor edx,edx
div ebx
??retneg1:
ret
ENDP Cardinal_To_Fixed
#endif
/*
;***********************************************************************************************
;* Fixed_To_Cardinal -- Converts a fixed point number into a cardinal number. *
;* *
;* Use this routine to convert a fixed point number into a cardinal number. *
;* *
;* INPUT: base -- The base number that the original fixed point number was created from. *
;* *
;* fixed -- The fixed point number to convert. *
;* *
;* OUTPUT: Returns with the reconverted number. *
;* *
;* WARNINGS: none *
;* *
;* HISTORY: *
;* 02/17/1995 BWG : Created. *
;*=============================================================================================*/
unsigned int __cdecl Fixed_To_Cardinal(unsigned base, unsigned fixed)
{
// jmarshall: this one is from me I hope its right.
return (fixed * base + 0x8000) >> 16;
}
// jmarshall: this is from chronoshift
void __cdecl Set_Bit(void * array, int bit, int value)
{
// Don't try and handle a negative value
if (bit < 0) {
return;
}
uint8_t* byte_array = (uint8_t*)array;
if (value) {
byte_array[bit / 8] |= 1 << (bit % 8);
}
else {
byte_array[bit / 8] &= ~(1 << (bit % 8));
}
}
int __cdecl Get_Bit(void const * array, int bit)
{
// If negative it is out of range so can't be set
if (bit < 0) {
return false;
}
const uint8_t* byte_array = (const uint8_t*)array;
return byte_array[bit / 8] & (1 << (bit % 8)) ? true : false;
}
/**
* @brief Scans through the data and returns the position of the first set bit found.
*/
int First_True_Bit(const void* array, int size)
{
const uint8_t* byte_array = (const uint8_t*)array;
int bytenum = 0;
int bitnum = 0;
// Find the first none zero byte as it must contain the first bit.
for (bytenum = 0; bytenum < size; ++bytenum) {
if (byte_array[bytenum] != 0) {
break;
}
}
if (bytenum >= size) {
return 8 * bytenum;
}
// Scan through the bits of the byte until we find the first set bit.
for (bitnum = 0; bitnum < 8; ++bitnum) {
if (Get_Bit(&byte_array[bytenum], bitnum)) {
break;
}
}
return 8 * bytenum + bitnum;
}
/**
* @brief Scans through the data and returns the position of the first clear bit found.
*/
int First_False_Bit(const void* array, int size)
{
const uint8_t* byte_array = (const uint8_t*)array;
int bytenum = 0;
int bitnum = 0;
// Find the first byte with an unset bit as it must contain the first bit.
for (bytenum = 0; bytenum < size; ++bytenum) {
if (byte_array[bytenum] != 0xFF) {
break;
}
}
if (bytenum >= size) {
return 8 * bytenum;
}
// Scan through the bits until we find one that isn't set.
for (bitnum = 0; bitnum < 8; ++bitnum) {
if (!Get_Bit(&byte_array[bytenum], bitnum)) {
break;
}
}
return 8 * bytenum + bitnum;
}
int __cdecl Bound(int original, int min, int max)
{
// jmarshall: this is just a clamp, todo simplify me!
int result; // eax
int v4; // ebx
int v5; // ecx
result = original;
v4 = min;
v5 = max;
if (min >= max)
{
v4 = max;
v5 = min;
}
if (original <= v4)
result = v4;
if (result >= v5)
result = v5;
return result;
}
/*
CELL __cdecl Coord_Cell(COORDINATE coord)
{
__asm {
mov eax, coord
mov ebx,eax
shr eax,010h
xor al,al
shr eax,2
or al,bh
}
}
*/
/*
;***********************************************************
; SHAKE_SCREEN
;
; VOID Shake_Screen(int shakes);
;
; This routine shakes the screen the number of times indicated.
;
; Bounds Checking: None
;
;*
*/
void __cdecl Shake_Screen(int shakes)
{
// PG_TO_FIX
// Need a different solution for shaking the screen
shakes;
}
#if (0)
GLOBAL C Shake_Screen :NEAR
CODESEG
;***********************************************************
; SHAKE_SCREEN
;
; VOID Shake_Screen(int shakes);
;
; This routine shakes the screen the number of times indicated.
;
; Bounds Checking: None
;
;*
PROC Shake_Screen C near
USES ecx, edx
ARG shakes:DWORD
ret
mov ecx,[shakes]
;;; push es
;;; mov ax,40h
;;; mov es,ax
;;; mov dx,[es:63h]
;;; pop es
mov eax,[0463h] ; get CRTC I/O port
mov dx,ax
add dl,6 ; video status port
??top_loop:
??start_retrace:
in al,dx
test al,8
jz ??start_retrace
??end_retrace:
in al,dx
test al,8
jnz ??end_retrace
cli
sub dl,6 ; dx = 3B4H or 3D4H
mov ah,01 ; top word of start address
mov al,0Ch
out dx,al
xchg ah,al
inc dx
out dx,al
xchg ah,al
dec dx
mov ah,040h ; bottom word = 40 (140h)
inc al
out dx,al
xchg ah,al
inc dx
out dx,al
xchg ah,al
sti
add dl,5
??start_retrace2:
in al,dx
test al,8
jz ??start_retrace2
??end_retrace2:
in al,dx
test al,8
jnz ??end_retrace2
??start_retrace3:
in al,dx
test al,8
jz ??start_retrace3
??end_retrace3:
in al,dx
test al,8
jnz ??end_retrace3
cli
sub dl,6 ; dx = 3B4H or 3D4H
mov ah,0
mov al,0Ch
out dx,al
xchg ah,al
inc dx
out dx,al
xchg ah,al
dec dx
mov ah,0
inc al
out dx,al
xchg ah,al
inc dx
out dx,al
xchg ah,al
sti
add dl,5
loop ??top_loop
ret
ENDP Shake_Screen
;***********************************************************
END
#endif
/*
;***************************************************************************
;* Conquer_Build_Fading_Table -- Builds custom shadow/light fading table. *
;* *
;* This routine is used to build a special fading table for C&C. There *
;* are certain colors that get faded to and cannot be faded again. *
;* With this rule, it is possible to draw a shadow multiple times and *
;* not have it get any lighter or darker. *
;* *
;* INPUT: palette -- Pointer to the 768 byte IBM palette to build from. *
;* *
;* dest -- Pointer to the 256 byte remap table. *
;* *
;* color -- Color index of the color to "fade to". *
;* *
;* frac -- The fraction to fade to the specified color *
;* *
;* OUTPUT: Returns with pointer to the remap table. *
;* *
;* WARNINGS: none *
;* *
;* HISTORY: *
;* 10/07/1992 JLB : Created. *
;*=========================================================================*/
// This function is from Chronoshift.
void * __cdecl Conquer_Build_Fading_Table(void const *paletteptr, void *fade_table, int color, int frac)
{
const PaletteClass& palette = *((const PaletteClass*)paletteptr);
if (fade_table) {
uint8_t* dst = static_cast<uint8_t*>(fade_table);
RGBClass const* target_col = &palette[color];
for (int i = 0; i < 256; ++i) {
if (i <= 240 && i) {
RGBClass tmp = palette[i];
tmp.Adjust(frac, *target_col);
int index = 0;
int prevdiff = -1;
for (int j = 240; j < 255; ++j) {
int difference = palette[j].Difference(tmp);
if (prevdiff == -1 || difference < prevdiff) {
index = j;
prevdiff = difference;
}
}
dst[i] = index;
}
else {
dst[i] = i;
}
}
}
return fade_table;
}
extern "C" long __cdecl Reverse_Long(long number)
{
#if 0 // jmarshall
__asm {
mov eax,dword ptr [number]
xchg al,ah
ror eax,16
xchg al,ah
}
#else
assert("Reverse_Long not implmeneted");
return number;
#endif
}
extern "C" short __cdecl Reverse_Short(short number)
{
#if 0 // jmarshall
__asm {
mov ax,[number]
xchg ah,al
}
#else
assert("Reverse_Short not implmeneted");
return number;
#endif
}
extern "C" long __cdecl Swap_Long(long number)
{
#if 0 // jmarshall
__asm {
mov eax,dword ptr [number]
ror eax,16
}
#else
assert("Reverse_Short not implmeneted");
return number;
#endif
}
/*
;***************************************************************************
;* strtrim -- Remove the trailing white space from a string. *
;* *
;* Use this routine to remove white space characters from the beginning *
;* and end of the string. The string is modified in place by *
;* this routine. *
;* *
;* INPUT: buffer -- Pointer to the string to modify. *
;* *
;* OUTPUT: none *
;* *
;* WARNINGS: none *
;* *
;* HISTORY: *
;* 10/07/1992 JLB : Created. *
;*=========================================================================*
; VOID cdecl strtrim(BYTE *buffer);
global C strtrim :NEAR
PROC strtrim C near
USES ax, edi, esi
ARG buffer:DWORD ; Pointer to string to modify.
*/
void __cdecl strtrim(char *buffer)
{
char* v1; // esi
char v2; // al
char* v3; // edi
char v4; // al
char* v5; // edi
if (buffer)
{
v1 = buffer;
do
{
do
v2 = *v1++;
while (v2 == 32);
} while (v2 == 9);
*buffer = v2;
v3 = buffer + 1;
do
{
v4 = *v1++;
*v3++ = v4;
} while (v4);
v5 = v3 - 1;
do
{
do
*v5-- = 0;
while (*v5 == 32);
} while (*v5 == 9);
}
}
/*
;***************************************************************************
;* Fat_Put_Pixel -- Draws a fat pixel. *
;* *
;* Use this routine to draw a "pixel" that is bigger than 1 pixel *
;* across. This routine is faster than drawing a similar small shape *
;* and faster than calling Fill_Rect. *
;* *
;* INPUT: x,y -- Screen coordinates to draw the pixel's upper *
;* left corner. *
;* *
;* color -- The color to render the pixel in. *
;* *
;* size -- The number of pixels width of the big "pixel". *
;* *
;* page -- The pointer to a GraphicBuffer class or something *
;* *
;* OUTPUT: none *
;* *
;* WARNINGS: none *
;* *
;* HISTORY: *
;* 03/17/1994 JLB : Created. *
;*=========================================================================*
; VOID cdecl Fat_Put_Pixel(long x, long y, long color, long size, void *page)
global C Fat_Put_Pixel:NEAR
PROC Fat_Put_Pixel C near
USES eax, ebx, ecx, edx, edi, esi
ARG x:DWORD ; X coordinate of upper left pixel corner.
ARG y:DWORD ; Y coordinate of upper left pixel corner.
ARG color:DWORD ; Color to use for the "pixel".
ARG siz:DWORD ; Size of "pixel" to plot (square).
ARG gpage:DWORD ; graphic page address to plot onto
*/
void __cdecl Fat_Put_Pixel(int x, int y, int color, int siz, GraphicViewPortClass &gpage)
{
}
/*
;***************************************************************************
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
;***************************************************************************
;* *
;* Project Name : Westwood Library *
;* *
;* File Name : CRC.ASM *
;* *
;* Programmer : Joe L. Bostic *
;* *
;* Start Date : June 12, 1992 *
;* *
;* Last Update : February 10, 1995 [BWG] *
;* *
;*-------------------------------------------------------------------------*
;* Functions: *
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
IDEAL
P386
MODEL USE32 FLAT
GLOBAL C Calculate_CRC :NEAR
CODESEG
*/
/*
extern "C" long __cdecl Calculate_CRC(void *buffer, long length)
{
unsigned long crc;
unsigned long local_length = (unsigned long) length;
__asm {
; Load pointer to data block.
mov [crc],0
pushad
mov esi,[buffer]
cld
; Clear CRC to default (NULL) value.
xor ebx,ebx
//; Fetch the length of the data block to CRC.
mov ecx,[local_length]
jecxz short fini
; Prepare the length counters.
mov edx,ecx
and dl,011b
shr ecx,2
; Perform the bulk of the CRC scanning.
jecxz short remainder2
accumloop:
lodsd
rol ebx,1
add ebx,eax
loop accumloop
; Handle the remainder bytes.
remainder2:
or dl,dl
jz short fini
mov ecx,edx
xor eax,eax
and ecx,0FFFFh
push ecx
nextbyte:
lodsb
ror eax,8
loop nextbyte
pop ecx
neg ecx
add ecx,4
shl ecx,3
ror eax,cl
;nextbyte:
; shl eax,8
; lodsb
; loop nextbyte
rol ebx,1
add ebx,eax
fini:
mov [crc],ebx
popad
mov eax,[crc]
//ret
}
}
*/
extern "C" void __cdecl Set_Palette_Range(void *palette)
{
if (palette == NULL) {
return;
}
memcpy(CurrentPalette, palette, 768);
Set_DD_Palette(palette);
}