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https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Shroud now renders with a circle alpha image, shrouded terrain no longer renders and is no longer simply covered with a black rectangle. Creating skirmish maps in multiplayer no longer causes a crash.
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@@ -393,7 +393,7 @@ void RadarClass::Draw_It(bool forced)
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// strcpy(name, "NATORADR.SHP" );
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// if (Session.Type == GAME_NORMAL) {
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strcpy(name, _hiresradarnames[PlayerPtr->ActLike]);
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strcpy(name, _hiresradarnames[PlayerPtr->ActLike % HOUSE_BAD]);
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// }
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#ifndef NDEBUG
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RawFileClass file(name);
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@@ -409,12 +409,12 @@ void RadarClass::Draw_It(bool forced)
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} else {
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RadarPulse = MFCD::Retrieve(name);
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}
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strcpy(name, _frames[PlayerPtr->ActLike]);
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strcpy(name, _frames[PlayerPtr->ActLike % HOUSE_BAD]);
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RawFileClass file3(name);
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if (file3.Is_Available()) {
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RadarFrame = Load_Alloc_Data(file3);
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} else {
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RadarFrame = MFCD::Retrieve(_frames[PlayerPtr->ActLike]);
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RadarFrame = MFCD::Retrieve(_frames[PlayerPtr->ActLike % HOUSE_BAD]);
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}
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#else
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RadarAnim = MFCD::Retrieve(name);
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