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Fixed a bug were nonremappable buildings were getting team colors assigned.
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@@ -4683,7 +4683,7 @@ void const * TechnoClass::Remap_Table(void) const
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if (Techno_Type_Class()->IsRemappable) {
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return(House->Remap_Table(IsBlushing, Techno_Type_Class()->Remap));
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}
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return(ColorRemaps[PCOLOR_GOLD].RemapTable);
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return NULL;
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}
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