mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-17 08:50:29 +02:00
Added more scripting functions.
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@@ -2465,7 +2465,7 @@ Mono_Set_Cursor(0,0);
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#endif
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BEnd(BENCH_GAME_FRAME);
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Scenario_PlayMapStart();
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Scenario_MapScriptFrame();
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Sync_Delay();
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return(!GameActive);
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+1
-1
@@ -909,7 +909,7 @@ void Post_Load_Game(int load_net);
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bool End_Game(void);
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bool Read_Scenario(char *root);
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bool Start_Scenario(char *root, bool briefing=true);
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void Scenario_PlayMapStart(void);
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void Scenario_MapScriptFrame(void);
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void Set_Scenario_Difficulty(int difficulty);
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HousesType Select_House(void);
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void Clear_Scenario(void);
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@@ -4,6 +4,30 @@
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#include "FUNCTION.H"
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#include "MapScript.h"
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static int Script_GiveMoney(lua_State* L) {
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int cashToGive = lua_tointeger(L, -1);
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PlayerPtr->Refund_Money(cashToGive);
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return 1;
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}
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static int Script_NumBuildingTypeForPlayer(lua_State* L) {
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int houseType = lua_tointeger(L, 1);
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int structType = lua_tointeger(L, 2);
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int result = 0;
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for (int b_index = 0; b_index < Buildings.Count(); b_index++) {
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BuildingClass* building = Buildings.Ptr(b_index);
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if (building->Owner() == houseType) {
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if (building->Class->Type == structType) {
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result++;
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}
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}
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}
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lua_pushnumber(L, result);
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return 1;
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}
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static int Script_StartMissionTimer(lua_State* L) {
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int ret = lua_tointeger(L, -1);
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Scen.MissionTimer = Scen.MissionTimer + (ret * (TICKS_PER_MINUTE / 10));
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@@ -63,6 +87,8 @@ bool MapScript::Init(const char* mapName) {
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lua_register(L, "Speak", Script_Speak);
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lua_register(L, "StartMissionTimer", Script_StartMissionTimer);
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lua_register(L, "StopMissionTimer", Script_StopMissionTimer);
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lua_register(L, "NumBuildingTypeForPlayer", Script_NumBuildingTypeForPlayer);
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lua_register(L, "GiveMoney", Script_GiveMoney);
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return true;
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}
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@@ -420,16 +420,17 @@ bool Start_Scenario(char * name, bool briefing)
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return(true);
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}
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void Scenario_PlayMapStart(void) {
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void Scenario_MapScriptFrame(void) {
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if (!mapScript)
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return;
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if (!mapScriptPlayStart)
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if (mapScriptPlayStart) {
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mapScript->CallFunction("map_start");
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mapScriptPlayStart = false;
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return;
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}
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mapScript->CallFunction("map_start");
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mapScriptPlayStart = false;
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mapScript->CallFunction("map_frame");
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}
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