mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-16 16:20:34 +02:00
Initial mouse code(mouse graphics driver from Chronoshift). Very buggy.
This commit is contained in:
@@ -535,6 +535,8 @@ KeyNumType GadgetClass::Input(void)
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// jmarshall
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int flags = 0;
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WWSDL_ProcessEvents(key, flags);
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Show_Mouse(); // jmarshall: thsi shouldn't be here!
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// jmarshall end
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/*
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@@ -275,6 +275,8 @@ void GScreenClass::Input(KeyNumType & key, int & x, int & y)
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x = Keyboard->Mouse_X();
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y = Keyboard->Mouse_Y();
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Show_Mouse();
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if (Buttons != NULL) {
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/*
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+2
-2
@@ -672,7 +672,7 @@ bool Select_Game(bool fade)
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// }
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Set_Logic_Page(SeenBuff);
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display = false;
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// display = false;
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Show_Mouse();
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}
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else {
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@@ -3387,7 +3387,7 @@ static void Init_Mouse(void)
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** to set one of our own.
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*/
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#ifdef WIN32
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// ShowCursor(false);
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ShowCursor(false);
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#endif
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if (MouseInstalled) {
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void const * temp_mouse_shapes = MFCD::Retrieve("MOUSE.SHP");
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+1
-1
@@ -274,7 +274,7 @@ int WWMessageBox::Process(const char * msg, const char * b1txt, const char * b2t
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#endif
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if (display) {
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display = false;
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//display = false;
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Hide_Mouse();
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Dialog_Box(x, y, width, height);
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@@ -449,6 +449,7 @@
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<ClCompile Include="Win32Lib\IRANDOM.CPP" />
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<ClCompile Include="Win32Lib\LOAD.CPP" />
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<ClCompile Include="Win32Lib\LOADFONT.CPP" />
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<ClCompile Include="WIN32LIB\MouseShape.cpp" />
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<ClCompile Include="Win32Lib\MOUSEWW.CPP" />
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<ClCompile Include="Win32Lib\PALETTE.CPP" />
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<ClCompile Include="Win32Lib\SET_FONT.CPP" />
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@@ -739,6 +740,7 @@
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<ClInclude Include="Win32Lib\MODEMREG.H" />
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<ClInclude Include="Win32Lib\MONO.H" />
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<ClInclude Include="Win32Lib\MOUSE.H" />
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<ClInclude Include="WIN32LIB\MouseShape.h" />
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<ClInclude Include="Win32Lib\PALETTE.H" />
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<ClInclude Include="Win32Lib\PLAYCD.H" />
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<ClInclude Include="Win32Lib\PROFILE.H" />
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@@ -942,6 +942,9 @@
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<ClCompile Include="WIN32LIB\WSA.CPP">
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<Filter>Source Files\win32lib</Filter>
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</ClCompile>
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<ClCompile Include="WIN32LIB\MouseShape.cpp">
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<Filter>Source Files\win32lib</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ABSTRACT.H">
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@@ -1838,6 +1841,9 @@
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<ClInclude Include="..\external\libsmacker\smk_malloc.h">
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<Filter>Source Files\libsmacker</Filter>
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</ClInclude>
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<ClInclude Include="WIN32LIB\MouseShape.h">
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<Filter>Source Files\win32lib</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="COORDA.ASM">
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@@ -527,12 +527,12 @@ int Fetch_Difficulty(void)
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** Main Processing Loop.
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*/
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Set_Logic_Page(SeenBuff);
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bool redraw = true;
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//bool redraw = true;
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bool process = true;
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while (process) {
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if (redraw) {
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redraw = false;
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{
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// redraw = false;
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/*
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** Draw the background of the dialog.
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@@ -575,7 +575,7 @@ int Fetch_Difficulty(void)
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*/
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if (AllSurfaces.SurfacesRestored) {
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AllSurfaces.SurfacesRestored=FALSE;
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redraw = true;
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//redraw = true;
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continue;
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}
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#endif //WIN32
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@@ -60,6 +60,24 @@ class WWMouseClass {
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void Set_Cursor_Clip(void);
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void Clear_Cursor_Clip(void);
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// jmarshall - accessor functions to hook up mouse code from chronoshift.
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int Get_Hotspot_X(void) { return MouseXHot; }
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int Get_Hotspot_Y(void) { return MouseYHot; }
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int Get_Cursor_Width(void) { return CursorWidth; }
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int Get_Cursor_Height(void) { return CursorHeight; }
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int Get_Max_Width(void) { return MaxWidth; }
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int Get_Max_Height(void) { return MaxHeight; }
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void Set_Hotspot_X(int hotspotX) { MouseXHot = hotspotX; }
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void Set_Hotspot_Y(int hotspotY) { MouseYHot = hotspotY; }
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void Set_Cursor_Width(int width) { CursorWidth = width; }
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void Set_Cursor_Height(int height) { CursorHeight = height; }
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void Set_Max_Width(int width) { MaxWidth = width; }
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void Set_Max_Height(int height) { MaxHeight = height; }
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char* Get_Image_Buff(void) { return MouseCursor; }
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void* Get_Frame_Pointer() { return PrevCursor; }
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void Set_Frame_Pointer(void* frame) { PrevCursor = (char *)frame; }
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// jmarshall end
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private:
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enum {
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CONDHIDE = 1,
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@@ -105,11 +123,9 @@ class WWMouseClass {
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};
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extern "C" {
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void __cdecl Mouse_Shadow_Buffer(void *thisptr, GraphicViewPortClass *srcdst, void *buffer, int x, int y, int hotx, int hoty, int store);
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void __cdecl Draw_Mouse(void *thisptr, GraphicViewPortClass *srcdst, int x, int y);
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void * __cdecl ASM_Set_Mouse_Cursor(void * thisptr, int hotspotx, int hotspoty, VOID *cursor);
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};
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void __cdecl Mouse_Shadow_Buffer(WWMouseClass& mouse, GraphicViewPortClass& viewport, void* buffer, int x_pos, int y_pos, int hspot_x, int hspot_y, BOOL save);
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void __cdecl Mouse_Draw(WWMouseClass& mouse, GraphicViewPortClass& viewport, int x_pos, int y_pos);
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void* __cdecl Mouse_Set_Cursor(WWMouseClass& mouse, int hspot_x, int hspot_y, void* frame);
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void Hide_Mouse(void);
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void Show_Mouse(void);
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@@ -37,6 +37,7 @@ static WWMouseClass *_Mouse=NULL;
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void CALLBACK Process_Mouse( UINT event_id, UINT res1 , DWORD user, DWORD res2, DWORD res3 );
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extern bool GameInFocus;
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extern int mousex, mousey;
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/***********************************************************************************************
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* MOUSECLASS::MOUSECLASS -- Constructor for the Mouse Class *
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@@ -184,9 +185,6 @@ void WWMouseClass::Clear_Cursor_Clip(void)
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void WWMouseClass::Process_Mouse(void)
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{
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//ST - 1/3/2019 10:50AM
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return;
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#if (0)
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POINT pt; // define a structure to hold current cursor pos
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//
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@@ -255,19 +253,10 @@ void WWMouseClass::Process_Mouse(void)
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// Allow other threads to lock the screen again
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//
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//Unblock_Mouse(Screen->Get_Graphic_Buffer());
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#endif
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}
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void *WWMouseClass::Set_Cursor(int xhotspot, int yhotspot, void *cursor)
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{
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//ST - 1/3/2019 10:50AM
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xhotspot;
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yhotspot;
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cursor;
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return cursor;
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#if (0)
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//
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// If the pointer to the cursor we got is invalid, or its the same as the
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// currently set cursor then just return.
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@@ -287,7 +276,7 @@ void *WWMouseClass::Set_Cursor(int xhotspot, int yhotspot, void *cursor)
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// Now convert the shape to a mouse cursor with the given hotspots and
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// set it as our current mouse.
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//
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void *retval = ASM_Set_Mouse_Cursor(this, xhotspot, yhotspot, cursor);
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void *retval = Mouse_Set_Cursor(*this, xhotspot, yhotspot, cursor);
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//
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// Show the mouse which will force it to appear with the new shape we
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// have assigned.
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@@ -302,24 +291,21 @@ void *WWMouseClass::Set_Cursor(int xhotspot, int yhotspot, void *cursor)
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// Asm_Set_Mouse_Cursor.
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//
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return(retval);
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#endif
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}
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void WWMouseClass::Low_Hide_Mouse()
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{
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//ST - 1/3/2019 10:50AM
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#if (0)
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if (!State) {
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if (MouseBuffX != -1 || MouseBuffY != -1) {
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if (Screen->Lock()){
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Mouse_Shadow_Buffer(this, Screen, MouseBuffer, MouseBuffX, MouseBuffY, MouseXHot, MouseYHot, 0);
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Mouse_Shadow_Buffer(*this, *Screen, MouseBuffer, MouseBuffX, MouseBuffY, MouseXHot, MouseYHot, 0);
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Screen->Unlock();
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}
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}
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MouseBuffX = -1;
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MouseBuffY = -1;
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}
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#endif
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State++;
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}
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void WWMouseClass::Hide_Mouse()
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@@ -332,23 +318,11 @@ void WWMouseClass::Hide_Mouse()
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void WWMouseClass::Low_Show_Mouse(int x, int y)
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{
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//
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// If the mouse is already visible then just ignore the problem.
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//
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if (State == 0) return;
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//
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// Make the mouse a little bit more visible
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//
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State--;
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//ST - 1/3/2019 10:50AM
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#if (0)
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//
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// If the mouse is completely visible then draw it at its current
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// position.
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//
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if (!State) {
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{
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//
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// Try to lock the screen til we sucessfully get a lock.
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//
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@@ -356,11 +330,11 @@ void WWMouseClass::Low_Show_Mouse(int x, int y)
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//
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// Save off the area behind the mouse.
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//
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Mouse_Shadow_Buffer(this, Screen, MouseBuffer, x, y, MouseXHot, MouseYHot, 1);
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Mouse_Shadow_Buffer(*this, *Screen, MouseBuffer, x, y, MouseXHot, MouseYHot, 1);
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//
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// Draw the mouse in its new location
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//
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::Draw_Mouse(this, Screen, x, y);
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Mouse_Draw(*this, *Screen, x, y);
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//
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// Save off the positions that we saved the buffer from
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//
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@@ -372,17 +346,16 @@ void WWMouseClass::Low_Show_Mouse(int x, int y)
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Screen->Unlock();
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}
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}
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#endif
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}
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void WWMouseClass::Show_Mouse()
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{
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POINT pt;
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GetCursorPos(&pt);
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MouseUpdate++;
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Low_Show_Mouse(pt.x, pt.y);
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MouseUpdate--;
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//POINT pt;
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//GetCursorPos(&pt);
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//
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//MouseUpdate++;
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Low_Show_Mouse(mousex, mousey);
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//MouseUpdate--;
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}
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void WWMouseClass::Conditional_Hide_Mouse(int x1, int y1, int x2, int y2)
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@@ -589,7 +562,7 @@ void WWMouseClass::Erase_Mouse(GraphicViewPortClass *scr, int forced)
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int WWMouseClass::Get_Mouse_State(void)
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{
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return(State);
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return 0;//(State);
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}
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/***********************************************************************************************
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* WWKeyboardClass::Get_Mouse_X -- Returns the mouses current x position in pixels *
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@@ -603,9 +576,7 @@ int WWMouseClass::Get_Mouse_State(void)
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*=============================================================================================*/
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int WWMouseClass::Get_Mouse_X(void)
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{
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POINT pt;
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GetCursorPos(&pt);
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return(pt.x);
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return mousex;
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}
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@@ -621,9 +592,7 @@ int WWMouseClass::Get_Mouse_X(void)
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*=============================================================================================*/
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int WWMouseClass::Get_Mouse_Y(void)
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{
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POINT pt;
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GetCursorPos(&pt);
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return(pt.y);
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return mousey;
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}
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/***********************************************************************************************
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@@ -638,12 +607,9 @@ int WWMouseClass::Get_Mouse_Y(void)
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* 10/17/1995 PWG : Created. *
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*=============================================================================================*/
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void WWMouseClass::Get_Mouse_XY(int &x, int &y)
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{
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POINT pt;
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GetCursorPos(&pt);
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x = pt.x;
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y = pt.y;
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{
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x = mousex;
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y = mousey;
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}
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//#pragma off(unreferenced)
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@@ -0,0 +1,304 @@
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/**
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* @file
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*
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* @author OmniBlade
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* @author CCHyper
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*
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* @brief Low level sprite drawing functions for Dune2 sprite format (used for mouse in early C&C games).
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*
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* @copyright Chronoshift is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version
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* 2 of the License, or (at your option) any later version.
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* A full copy of the GNU General Public License can be found in
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* LICENSE
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*/
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#include "../FUNCTION.H"
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#include <stdint.h>
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#include "mouse.h"
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#include "mouseshape.h"
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#include "gbuffer.h"
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//#include "lcw.h"
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#include <cstring>
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#include <algorithm>
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#define MIN(a,b) (((a)<(b))?(a):(b))
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#define MAX(a,b) (((a)>(b))?(a):(b))
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using std::memcpy;
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uint8_t g_mouseShapeBuffer[65000]; // Original code shares the global ShapeBuffer with other sprite drawing.
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int Get_Shape_Uncomp_Size(void* shape)
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{
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return static_cast<MouseShapeFrameHeader*>(shape)->data_length;
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}
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int Extract_Shape_Count(void* shape)
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{
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return static_cast<MouseShapeHeader*>(shape)->frame_count;
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}
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void* Extract_Shape(void* shape, int frame)
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{
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char* data = static_cast<char*>(shape);
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MouseShapeHeader* header = static_cast<MouseShapeHeader*>(shape);
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if (shape && frame >= 0 && header->frame_count > frame) {
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return data + (&header->offset)[frame] + 2;
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}
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return nullptr;
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}
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int Get_Shape_Width(void* shape)
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{
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// return static_cast<ShapeHeaderStruct*>(shape)->Width;
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return static_cast<MouseShapeFrameHeader*>(shape)->width;
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}
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int Get_Shape_Height(void* shape)
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{
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return static_cast<MouseShapeFrameHeader*>(shape)->height;
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}
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//int Restore_Shape_Height(void* shape)
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//{
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// int oldheight = static_cast<MouseShapeFrameHeader*>(shape)->height;
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// static_cast<MouseShapeFrameHeader*>(shape)->height = static_cast<MouseShapeFrameHeader*>(shape)->original_height;
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// return oldheight;
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//}
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int Get_Shape_Original_Height(void* shape)
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{
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return static_cast<MouseShapeFrameHeader*>(shape)->original_height;
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}
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void __cdecl Mouse_Shadow_Buffer(WWMouseClass& mouse, GraphicViewPortClass& viewport, void* buffer, int x_pos, int y_pos, int hspot_x, int hspot_y, BOOL save)
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{
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int xstart = x_pos - hspot_x;
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int ystart = y_pos - hspot_y;
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int yend = mouse.Get_Cursor_Height() + ystart - 1;
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int xend = mouse.Get_Cursor_Width() + xstart - 1;
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int ms_img_offset = 0;
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uint8_t* mouse_img = static_cast<uint8_t*>(buffer);
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//If we aren't drawing within the viewport, return
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if (xstart >= viewport.Get_Width() ||
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ystart >= viewport.Get_Height() ||
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xend <= 0 || yend <= 0) {
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return;
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}
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if (xstart < 0) {
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ms_img_offset = -xstart;
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xstart = 0;
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}
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if (ystart < 0) {
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mouse_img += mouse.Get_Cursor_Width() * (-ystart);
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ystart = 0;
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}
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xend = MIN(xend, viewport.Get_Width() - 1);
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yend = MIN(yend, viewport.Get_Height() - 1);
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int blit_height = yend - ystart + 1;
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int blit_width = xend - xstart + 1;
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int src_pitch;
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int dst_pitch;
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uint8_t* src;
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uint8_t* dst;
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// Bool will control if we are copying to or from shadow buffer, set vars here
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if (save) {
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src_pitch = (viewport.Get_Pitch() + viewport.Get_XAdd() + viewport.Get_Width());
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dst_pitch = mouse.Get_Cursor_Width();
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src = (uint8_t*)(viewport.Get_Offset()) + src_pitch * ystart + xstart;
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dst = mouse_img + ms_img_offset;
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}
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else {
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src_pitch = mouse.Get_Cursor_Width();
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dst_pitch = (viewport.Get_Pitch() + viewport.Get_XAdd() + viewport.Get_Width());
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src = mouse_img + ms_img_offset;
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dst = (uint8_t*)(viewport.Get_Offset()) + dst_pitch * ystart + xstart;
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}
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while (blit_height--) {
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memcpy(dst, src, blit_width);
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src += src_pitch;
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dst += dst_pitch;
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}
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}
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|
||||
void __cdecl Mouse_Draw(WWMouseClass& mouse, GraphicViewPortClass& viewport, int x_pos, int y_pos)
|
||||
{
|
||||
int xstart = x_pos - mouse.Get_Hotspot_X();
|
||||
int ystart = y_pos - mouse.Get_Hotspot_Y();
|
||||
int yend = mouse.Get_Cursor_Height() + ystart - 1;
|
||||
int xend = mouse.Get_Cursor_Width() + xstart - 1;
|
||||
int ms_img_offset = 0;
|
||||
uint8_t* mouse_img = (uint8_t * )mouse.Get_Image_Buff();
|
||||
|
||||
//If we aren't drawing within the viewport, return
|
||||
if (xstart >= viewport.Get_Width() ||
|
||||
ystart >= viewport.Get_Height() ||
|
||||
xend <= 0 || yend <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (xstart < 0) {
|
||||
ms_img_offset = -xstart;
|
||||
xstart = 0;
|
||||
}
|
||||
|
||||
if (ystart < 0) {
|
||||
mouse_img += mouse.Get_Cursor_Width() * (-ystart);
|
||||
ystart = 0;
|
||||
}
|
||||
|
||||
xend = MIN(xend, viewport.Get_Width() - 1);
|
||||
yend = MIN(yend, viewport.Get_Height() - 1);
|
||||
|
||||
int pitch = viewport.Get_Pitch() + viewport.Get_XAdd() + viewport.Get_Width();
|
||||
uint8_t* dst = xstart + pitch * ystart + (uint8_t*)(viewport.Get_Offset());
|
||||
uint8_t* src = ms_img_offset + mouse_img;
|
||||
int blit_pitch = xend - xstart + 1;
|
||||
|
||||
if ((xend > xstart) && (yend > ystart)) {
|
||||
int blit_height = yend - ystart + 1;
|
||||
int dst_pitch = pitch - blit_pitch;
|
||||
int src_pitch = mouse.Get_Cursor_Width() - blit_pitch;
|
||||
|
||||
while (blit_height--) {
|
||||
int blit_width = blit_pitch;
|
||||
while (blit_width--) {
|
||||
uint8_t current = *src++;
|
||||
if (current) {
|
||||
*dst = current;
|
||||
}
|
||||
|
||||
++dst;
|
||||
//--blit_width;
|
||||
}
|
||||
|
||||
src += src_pitch;
|
||||
dst += dst_pitch;
|
||||
//--blit_height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void* __cdecl Mouse_Set_Cursor(WWMouseClass& mouse, int hspot_x, int hspot_y, void* frame)
|
||||
{
|
||||
uint8_t* frame_buff;
|
||||
uint8_t* data_buff;
|
||||
uint8_t* decmp_buff;
|
||||
uint8_t* lcw_buff;
|
||||
int16_t frame_flags;
|
||||
|
||||
int height;
|
||||
int width;
|
||||
int uncompsz;
|
||||
|
||||
MouseShapeFrameHeader* frame_header = static_cast<MouseShapeFrameHeader*>(frame);
|
||||
|
||||
//Get the dimensions of our frame, mouse shp format can have variable
|
||||
//dimensions for each frame.
|
||||
uncompsz = Get_Shape_Uncomp_Size(frame);
|
||||
width = Get_Shape_Width(frame);
|
||||
height = Get_Shape_Original_Height(frame);
|
||||
|
||||
if (width <= mouse.Get_Max_Width() && height <= mouse.Get_Max_Height()) {
|
||||
frame_buff = (uint8_t * )mouse.Get_Image_Buff();
|
||||
data_buff = static_cast<uint8_t*>(frame);
|
||||
frame_flags = frame_header->flags;
|
||||
|
||||
//Flag bit 2 is flag for no compression on frame, decompress to
|
||||
//intermediate buffer if flag is clear
|
||||
if (!(frame_header->flags & 2)) {
|
||||
decmp_buff = g_mouseShapeBuffer;
|
||||
lcw_buff = reinterpret_cast<uint8_t*>(frame_header);
|
||||
frame_flags = frame_header->flags | 2;
|
||||
|
||||
memcpy(decmp_buff, lcw_buff, sizeof(MouseShapeFrameHeader));
|
||||
decmp_buff += sizeof(MouseShapeFrameHeader);
|
||||
lcw_buff += sizeof(MouseShapeFrameHeader);
|
||||
|
||||
//Copies a small lookup table if it exists, probably not in RA.
|
||||
if (frame_flags & 1) {
|
||||
memcpy(decmp_buff, lcw_buff, 16);
|
||||
decmp_buff += 16;
|
||||
lcw_buff += 16;
|
||||
}
|
||||
|
||||
LCW_Uncomp(lcw_buff, decmp_buff, uncompsz);
|
||||
data_buff = g_mouseShapeBuffer;
|
||||
}
|
||||
|
||||
if (frame_flags & 1) {
|
||||
uint8_t* data_start = data_buff + sizeof(MouseShapeFrameHeader);
|
||||
uint8_t* image_start = data_buff + sizeof(MouseShapeFrameHeader) + 16;
|
||||
int image_size = height * width;
|
||||
//uint8_t current_byte = 0;
|
||||
int run_len = 0;
|
||||
|
||||
while (image_size) {
|
||||
uint8_t current_byte = *image_start++;
|
||||
if (current_byte) {
|
||||
*frame_buff++ = data_start[current_byte];
|
||||
--image_size;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!image_size) {
|
||||
break;
|
||||
}
|
||||
|
||||
run_len = *image_start;
|
||||
image_size -= run_len;
|
||||
++image_start;
|
||||
|
||||
while (run_len--) {
|
||||
*frame_buff++ = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
uint8_t* data_start = data_buff + sizeof(MouseShapeFrameHeader);
|
||||
int image_size = height * width;
|
||||
int run_len = 0;
|
||||
|
||||
while (image_size) {
|
||||
uint8_t current_byte = *data_start++;
|
||||
if (current_byte) {
|
||||
*frame_buff++ = current_byte;
|
||||
--image_size;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!image_size) {
|
||||
break;
|
||||
}
|
||||
|
||||
run_len = *data_start;
|
||||
image_size -= run_len;
|
||||
++data_start;
|
||||
|
||||
while (run_len--) {
|
||||
*frame_buff++ = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mouse.Set_Hotspot_X(hspot_x);
|
||||
mouse.Set_Hotspot_Y(hspot_y);
|
||||
mouse.Set_Cursor_Height(height);
|
||||
mouse.Set_Cursor_Width(width);
|
||||
}
|
||||
|
||||
void* result = mouse.Get_Frame_Pointer();
|
||||
mouse.Set_Frame_Pointer(frame);
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author OmniBlade
|
||||
* @author CCHyper
|
||||
*
|
||||
* @brief Low level sprite drawing functions for Dune2 sprite format (used for mouse in early C&C games).
|
||||
*
|
||||
* @copyright Chronoshift is free software: you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version
|
||||
* 2 of the License, or (at your option) any later version.
|
||||
* A full copy of the GNU General Public License can be found in
|
||||
* LICENSE
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#ifndef MOUSESHAPE_H
|
||||
#define MOUSESHAPE_H
|
||||
|
||||
#pragma pack(push, 1)
|
||||
// Header for each frame in the old SHP format... only used for mouse now.
|
||||
struct MouseShapeFrameHeader
|
||||
{
|
||||
//"MAKESHAPE_NORMAL" 0
|
||||
//"MAKESHAPE_COMPACT" 1
|
||||
//"MAKESHAPE_NOCOMP" 2
|
||||
//"MAKESHAPE_VARIABLE" 4
|
||||
uint16_t flags; // flag 1 specifies that a 16 byte color table follows the header.
|
||||
// flag 2 specifies that this frame doesn't have LCW compression,
|
||||
// this frame would only have RLE compression.
|
||||
// flag 4 specifies a custom length color table follows the header.
|
||||
uint8_t height; //height after RLE compression?
|
||||
uint16_t width;
|
||||
uint8_t original_height; // original frame height without any compression.
|
||||
uint16_t shape_size; // full frame size including this header.
|
||||
uint16_t data_length; // uncompressed size, frame size minus header if flag 2 is specified.
|
||||
//
|
||||
// Following this is optional data, in Dune 2 this was used to specify remap indexes.
|
||||
// If flag 1 is set then a uint8_t color_table[16] follows.
|
||||
// if flag 4 is set then a uint8_t color_table_size and uint8_t color_table[color_table_size] follows.
|
||||
};
|
||||
|
||||
// Header for the old SHP format... only used for mouse now. Offset values need +2 to get actual frame pos.
|
||||
struct MouseShapeHeader
|
||||
{
|
||||
uint16_t frame_count;
|
||||
uint32_t offset;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
class WWMouseClass;
|
||||
class GraphicViewPortClass;
|
||||
|
||||
int Get_Shape_Uncomp_Size(void* shape);
|
||||
int Extract_Shape_Count(void* shape);
|
||||
void* Extract_Shape(void* shape, int frame = 0);
|
||||
int Get_Shape_Width(void* shape);
|
||||
int Get_Shape_Height(void* shape);
|
||||
int Restore_Shape_Height(void* shape);
|
||||
int Get_Shape_Original_Height(void* shape);
|
||||
|
||||
void __cdecl Mouse_Shadow_Buffer(WWMouseClass& mouse, GraphicViewPortClass& viewport, void* buffer, int x_pos, int y_pos, int hspot_x, int hspot_y, BOOL save);
|
||||
void __cdecl Mouse_Draw(WWMouseClass& mouse, GraphicViewPortClass& viewport, int x_pos, int y_pos);
|
||||
void* __cdecl Mouse_Set_Cursor(WWMouseClass& mouse, int hspot_x, int hspot_y, void* shape);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user