Initial mouse code(mouse graphics driver from Chronoshift). Very buggy.

This commit is contained in:
Justin Marshall
2020-06-07 08:54:51 -07:00
parent ffe6688efa
commit cc256ffb89
11 changed files with 430 additions and 65 deletions
+2
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@@ -535,6 +535,8 @@ KeyNumType GadgetClass::Input(void)
// jmarshall
int flags = 0;
WWSDL_ProcessEvents(key, flags);
Show_Mouse(); // jmarshall: thsi shouldn't be here!
// jmarshall end
/*
+2
View File
@@ -275,6 +275,8 @@ void GScreenClass::Input(KeyNumType & key, int & x, int & y)
x = Keyboard->Mouse_X();
y = Keyboard->Mouse_Y();
Show_Mouse();
if (Buttons != NULL) {
/*
+2 -2
View File
@@ -672,7 +672,7 @@ bool Select_Game(bool fade)
// }
Set_Logic_Page(SeenBuff);
display = false;
// display = false;
Show_Mouse();
}
else {
@@ -3387,7 +3387,7 @@ static void Init_Mouse(void)
** to set one of our own.
*/
#ifdef WIN32
// ShowCursor(false);
ShowCursor(false);
#endif
if (MouseInstalled) {
void const * temp_mouse_shapes = MFCD::Retrieve("MOUSE.SHP");
+1 -1
View File
@@ -274,7 +274,7 @@ int WWMessageBox::Process(const char * msg, const char * b1txt, const char * b2t
#endif
if (display) {
display = false;
//display = false;
Hide_Mouse();
Dialog_Box(x, y, width, height);
+2
View File
@@ -449,6 +449,7 @@
<ClCompile Include="Win32Lib\IRANDOM.CPP" />
<ClCompile Include="Win32Lib\LOAD.CPP" />
<ClCompile Include="Win32Lib\LOADFONT.CPP" />
<ClCompile Include="WIN32LIB\MouseShape.cpp" />
<ClCompile Include="Win32Lib\MOUSEWW.CPP" />
<ClCompile Include="Win32Lib\PALETTE.CPP" />
<ClCompile Include="Win32Lib\SET_FONT.CPP" />
@@ -739,6 +740,7 @@
<ClInclude Include="Win32Lib\MODEMREG.H" />
<ClInclude Include="Win32Lib\MONO.H" />
<ClInclude Include="Win32Lib\MOUSE.H" />
<ClInclude Include="WIN32LIB\MouseShape.h" />
<ClInclude Include="Win32Lib\PALETTE.H" />
<ClInclude Include="Win32Lib\PLAYCD.H" />
<ClInclude Include="Win32Lib\PROFILE.H" />
+6
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@@ -942,6 +942,9 @@
<ClCompile Include="WIN32LIB\WSA.CPP">
<Filter>Source Files\win32lib</Filter>
</ClCompile>
<ClCompile Include="WIN32LIB\MouseShape.cpp">
<Filter>Source Files\win32lib</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ABSTRACT.H">
@@ -1838,6 +1841,9 @@
<ClInclude Include="..\external\libsmacker\smk_malloc.h">
<Filter>Source Files\libsmacker</Filter>
</ClInclude>
<ClInclude Include="WIN32LIB\MouseShape.h">
<Filter>Source Files\win32lib</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="COORDA.ASM">
+4 -4
View File
@@ -527,12 +527,12 @@ int Fetch_Difficulty(void)
** Main Processing Loop.
*/
Set_Logic_Page(SeenBuff);
bool redraw = true;
//bool redraw = true;
bool process = true;
while (process) {
if (redraw) {
redraw = false;
{
// redraw = false;
/*
** Draw the background of the dialog.
@@ -575,7 +575,7 @@ int Fetch_Difficulty(void)
*/
if (AllSurfaces.SurfacesRestored) {
AllSurfaces.SurfacesRestored=FALSE;
redraw = true;
//redraw = true;
continue;
}
#endif //WIN32
+21 -5
View File
@@ -60,6 +60,24 @@ class WWMouseClass {
void Set_Cursor_Clip(void);
void Clear_Cursor_Clip(void);
// jmarshall - accessor functions to hook up mouse code from chronoshift.
int Get_Hotspot_X(void) { return MouseXHot; }
int Get_Hotspot_Y(void) { return MouseYHot; }
int Get_Cursor_Width(void) { return CursorWidth; }
int Get_Cursor_Height(void) { return CursorHeight; }
int Get_Max_Width(void) { return MaxWidth; }
int Get_Max_Height(void) { return MaxHeight; }
void Set_Hotspot_X(int hotspotX) { MouseXHot = hotspotX; }
void Set_Hotspot_Y(int hotspotY) { MouseYHot = hotspotY; }
void Set_Cursor_Width(int width) { CursorWidth = width; }
void Set_Cursor_Height(int height) { CursorHeight = height; }
void Set_Max_Width(int width) { MaxWidth = width; }
void Set_Max_Height(int height) { MaxHeight = height; }
char* Get_Image_Buff(void) { return MouseCursor; }
void* Get_Frame_Pointer() { return PrevCursor; }
void Set_Frame_Pointer(void* frame) { PrevCursor = (char *)frame; }
// jmarshall end
private:
enum {
CONDHIDE = 1,
@@ -105,11 +123,9 @@ class WWMouseClass {
};
extern "C" {
void __cdecl Mouse_Shadow_Buffer(void *thisptr, GraphicViewPortClass *srcdst, void *buffer, int x, int y, int hotx, int hoty, int store);
void __cdecl Draw_Mouse(void *thisptr, GraphicViewPortClass *srcdst, int x, int y);
void * __cdecl ASM_Set_Mouse_Cursor(void * thisptr, int hotspotx, int hotspoty, VOID *cursor);
};
void __cdecl Mouse_Shadow_Buffer(WWMouseClass& mouse, GraphicViewPortClass& viewport, void* buffer, int x_pos, int y_pos, int hspot_x, int hspot_y, BOOL save);
void __cdecl Mouse_Draw(WWMouseClass& mouse, GraphicViewPortClass& viewport, int x_pos, int y_pos);
void* __cdecl Mouse_Set_Cursor(WWMouseClass& mouse, int hspot_x, int hspot_y, void* frame);
void Hide_Mouse(void);
void Show_Mouse(void);
+19 -53
View File
@@ -37,6 +37,7 @@ static WWMouseClass *_Mouse=NULL;
void CALLBACK Process_Mouse( UINT event_id, UINT res1 , DWORD user, DWORD res2, DWORD res3 );
extern bool GameInFocus;
extern int mousex, mousey;
/***********************************************************************************************
* MOUSECLASS::MOUSECLASS -- Constructor for the Mouse Class *
@@ -184,9 +185,6 @@ void WWMouseClass::Clear_Cursor_Clip(void)
void WWMouseClass::Process_Mouse(void)
{
//ST - 1/3/2019 10:50AM
return;
#if (0)
POINT pt; // define a structure to hold current cursor pos
//
@@ -255,19 +253,10 @@ void WWMouseClass::Process_Mouse(void)
// Allow other threads to lock the screen again
//
//Unblock_Mouse(Screen->Get_Graphic_Buffer());
#endif
}
void *WWMouseClass::Set_Cursor(int xhotspot, int yhotspot, void *cursor)
{
//ST - 1/3/2019 10:50AM
xhotspot;
yhotspot;
cursor;
return cursor;
#if (0)
//
// If the pointer to the cursor we got is invalid, or its the same as the
// currently set cursor then just return.
@@ -287,7 +276,7 @@ void *WWMouseClass::Set_Cursor(int xhotspot, int yhotspot, void *cursor)
// Now convert the shape to a mouse cursor with the given hotspots and
// set it as our current mouse.
//
void *retval = ASM_Set_Mouse_Cursor(this, xhotspot, yhotspot, cursor);
void *retval = Mouse_Set_Cursor(*this, xhotspot, yhotspot, cursor);
//
// Show the mouse which will force it to appear with the new shape we
// have assigned.
@@ -302,24 +291,21 @@ void *WWMouseClass::Set_Cursor(int xhotspot, int yhotspot, void *cursor)
// Asm_Set_Mouse_Cursor.
//
return(retval);
#endif
}
void WWMouseClass::Low_Hide_Mouse()
{
//ST - 1/3/2019 10:50AM
#if (0)
if (!State) {
if (MouseBuffX != -1 || MouseBuffY != -1) {
if (Screen->Lock()){
Mouse_Shadow_Buffer(this, Screen, MouseBuffer, MouseBuffX, MouseBuffY, MouseXHot, MouseYHot, 0);
Mouse_Shadow_Buffer(*this, *Screen, MouseBuffer, MouseBuffX, MouseBuffY, MouseXHot, MouseYHot, 0);
Screen->Unlock();
}
}
MouseBuffX = -1;
MouseBuffY = -1;
}
#endif
State++;
}
void WWMouseClass::Hide_Mouse()
@@ -332,23 +318,11 @@ void WWMouseClass::Hide_Mouse()
void WWMouseClass::Low_Show_Mouse(int x, int y)
{
//
// If the mouse is already visible then just ignore the problem.
//
if (State == 0) return;
//
// Make the mouse a little bit more visible
//
State--;
//ST - 1/3/2019 10:50AM
#if (0)
//
// If the mouse is completely visible then draw it at its current
// position.
//
if (!State) {
{
//
// Try to lock the screen til we sucessfully get a lock.
//
@@ -356,11 +330,11 @@ void WWMouseClass::Low_Show_Mouse(int x, int y)
//
// Save off the area behind the mouse.
//
Mouse_Shadow_Buffer(this, Screen, MouseBuffer, x, y, MouseXHot, MouseYHot, 1);
Mouse_Shadow_Buffer(*this, *Screen, MouseBuffer, x, y, MouseXHot, MouseYHot, 1);
//
// Draw the mouse in its new location
//
::Draw_Mouse(this, Screen, x, y);
Mouse_Draw(*this, *Screen, x, y);
//
// Save off the positions that we saved the buffer from
//
@@ -372,17 +346,16 @@ void WWMouseClass::Low_Show_Mouse(int x, int y)
Screen->Unlock();
}
}
#endif
}
void WWMouseClass::Show_Mouse()
{
POINT pt;
GetCursorPos(&pt);
MouseUpdate++;
Low_Show_Mouse(pt.x, pt.y);
MouseUpdate--;
//POINT pt;
//GetCursorPos(&pt);
//
//MouseUpdate++;
Low_Show_Mouse(mousex, mousey);
//MouseUpdate--;
}
void WWMouseClass::Conditional_Hide_Mouse(int x1, int y1, int x2, int y2)
@@ -589,7 +562,7 @@ void WWMouseClass::Erase_Mouse(GraphicViewPortClass *scr, int forced)
int WWMouseClass::Get_Mouse_State(void)
{
return(State);
return 0;//(State);
}
/***********************************************************************************************
* WWKeyboardClass::Get_Mouse_X -- Returns the mouses current x position in pixels *
@@ -603,9 +576,7 @@ int WWMouseClass::Get_Mouse_State(void)
*=============================================================================================*/
int WWMouseClass::Get_Mouse_X(void)
{
POINT pt;
GetCursorPos(&pt);
return(pt.x);
return mousex;
}
@@ -621,9 +592,7 @@ int WWMouseClass::Get_Mouse_X(void)
*=============================================================================================*/
int WWMouseClass::Get_Mouse_Y(void)
{
POINT pt;
GetCursorPos(&pt);
return(pt.y);
return mousey;
}
/***********************************************************************************************
@@ -638,12 +607,9 @@ int WWMouseClass::Get_Mouse_Y(void)
* 10/17/1995 PWG : Created. *
*=============================================================================================*/
void WWMouseClass::Get_Mouse_XY(int &x, int &y)
{
POINT pt;
GetCursorPos(&pt);
x = pt.x;
y = pt.y;
{
x = mousex;
y = mousey;
}
//#pragma off(unreferenced)
+304
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@@ -0,0 +1,304 @@
/**
* @file
*
* @author OmniBlade
* @author CCHyper
*
* @brief Low level sprite drawing functions for Dune2 sprite format (used for mouse in early C&C games).
*
* @copyright Chronoshift is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version
* 2 of the License, or (at your option) any later version.
* A full copy of the GNU General Public License can be found in
* LICENSE
*/
#include "../FUNCTION.H"
#include <stdint.h>
#include "mouse.h"
#include "mouseshape.h"
#include "gbuffer.h"
//#include "lcw.h"
#include <cstring>
#include <algorithm>
#define MIN(a,b) (((a)<(b))?(a):(b))
#define MAX(a,b) (((a)>(b))?(a):(b))
using std::memcpy;
uint8_t g_mouseShapeBuffer[65000]; // Original code shares the global ShapeBuffer with other sprite drawing.
int Get_Shape_Uncomp_Size(void* shape)
{
return static_cast<MouseShapeFrameHeader*>(shape)->data_length;
}
int Extract_Shape_Count(void* shape)
{
return static_cast<MouseShapeHeader*>(shape)->frame_count;
}
void* Extract_Shape(void* shape, int frame)
{
char* data = static_cast<char*>(shape);
MouseShapeHeader* header = static_cast<MouseShapeHeader*>(shape);
if (shape && frame >= 0 && header->frame_count > frame) {
return data + (&header->offset)[frame] + 2;
}
return nullptr;
}
int Get_Shape_Width(void* shape)
{
// return static_cast<ShapeHeaderStruct*>(shape)->Width;
return static_cast<MouseShapeFrameHeader*>(shape)->width;
}
int Get_Shape_Height(void* shape)
{
return static_cast<MouseShapeFrameHeader*>(shape)->height;
}
//int Restore_Shape_Height(void* shape)
//{
// int oldheight = static_cast<MouseShapeFrameHeader*>(shape)->height;
// static_cast<MouseShapeFrameHeader*>(shape)->height = static_cast<MouseShapeFrameHeader*>(shape)->original_height;
// return oldheight;
//}
int Get_Shape_Original_Height(void* shape)
{
return static_cast<MouseShapeFrameHeader*>(shape)->original_height;
}
void __cdecl Mouse_Shadow_Buffer(WWMouseClass& mouse, GraphicViewPortClass& viewport, void* buffer, int x_pos, int y_pos, int hspot_x, int hspot_y, BOOL save)
{
int xstart = x_pos - hspot_x;
int ystart = y_pos - hspot_y;
int yend = mouse.Get_Cursor_Height() + ystart - 1;
int xend = mouse.Get_Cursor_Width() + xstart - 1;
int ms_img_offset = 0;
uint8_t* mouse_img = static_cast<uint8_t*>(buffer);
//If we aren't drawing within the viewport, return
if (xstart >= viewport.Get_Width() ||
ystart >= viewport.Get_Height() ||
xend <= 0 || yend <= 0) {
return;
}
if (xstart < 0) {
ms_img_offset = -xstart;
xstart = 0;
}
if (ystart < 0) {
mouse_img += mouse.Get_Cursor_Width() * (-ystart);
ystart = 0;
}
xend = MIN(xend, viewport.Get_Width() - 1);
yend = MIN(yend, viewport.Get_Height() - 1);
int blit_height = yend - ystart + 1;
int blit_width = xend - xstart + 1;
int src_pitch;
int dst_pitch;
uint8_t* src;
uint8_t* dst;
// Bool will control if we are copying to or from shadow buffer, set vars here
if (save) {
src_pitch = (viewport.Get_Pitch() + viewport.Get_XAdd() + viewport.Get_Width());
dst_pitch = mouse.Get_Cursor_Width();
src = (uint8_t*)(viewport.Get_Offset()) + src_pitch * ystart + xstart;
dst = mouse_img + ms_img_offset;
}
else {
src_pitch = mouse.Get_Cursor_Width();
dst_pitch = (viewport.Get_Pitch() + viewport.Get_XAdd() + viewport.Get_Width());
src = mouse_img + ms_img_offset;
dst = (uint8_t*)(viewport.Get_Offset()) + dst_pitch * ystart + xstart;
}
while (blit_height--) {
memcpy(dst, src, blit_width);
src += src_pitch;
dst += dst_pitch;
}
}
void __cdecl Mouse_Draw(WWMouseClass& mouse, GraphicViewPortClass& viewport, int x_pos, int y_pos)
{
int xstart = x_pos - mouse.Get_Hotspot_X();
int ystart = y_pos - mouse.Get_Hotspot_Y();
int yend = mouse.Get_Cursor_Height() + ystart - 1;
int xend = mouse.Get_Cursor_Width() + xstart - 1;
int ms_img_offset = 0;
uint8_t* mouse_img = (uint8_t * )mouse.Get_Image_Buff();
//If we aren't drawing within the viewport, return
if (xstart >= viewport.Get_Width() ||
ystart >= viewport.Get_Height() ||
xend <= 0 || yend <= 0) {
return;
}
if (xstart < 0) {
ms_img_offset = -xstart;
xstart = 0;
}
if (ystart < 0) {
mouse_img += mouse.Get_Cursor_Width() * (-ystart);
ystart = 0;
}
xend = MIN(xend, viewport.Get_Width() - 1);
yend = MIN(yend, viewport.Get_Height() - 1);
int pitch = viewport.Get_Pitch() + viewport.Get_XAdd() + viewport.Get_Width();
uint8_t* dst = xstart + pitch * ystart + (uint8_t*)(viewport.Get_Offset());
uint8_t* src = ms_img_offset + mouse_img;
int blit_pitch = xend - xstart + 1;
if ((xend > xstart) && (yend > ystart)) {
int blit_height = yend - ystart + 1;
int dst_pitch = pitch - blit_pitch;
int src_pitch = mouse.Get_Cursor_Width() - blit_pitch;
while (blit_height--) {
int blit_width = blit_pitch;
while (blit_width--) {
uint8_t current = *src++;
if (current) {
*dst = current;
}
++dst;
//--blit_width;
}
src += src_pitch;
dst += dst_pitch;
//--blit_height;
}
}
}
void* __cdecl Mouse_Set_Cursor(WWMouseClass& mouse, int hspot_x, int hspot_y, void* frame)
{
uint8_t* frame_buff;
uint8_t* data_buff;
uint8_t* decmp_buff;
uint8_t* lcw_buff;
int16_t frame_flags;
int height;
int width;
int uncompsz;
MouseShapeFrameHeader* frame_header = static_cast<MouseShapeFrameHeader*>(frame);
//Get the dimensions of our frame, mouse shp format can have variable
//dimensions for each frame.
uncompsz = Get_Shape_Uncomp_Size(frame);
width = Get_Shape_Width(frame);
height = Get_Shape_Original_Height(frame);
if (width <= mouse.Get_Max_Width() && height <= mouse.Get_Max_Height()) {
frame_buff = (uint8_t * )mouse.Get_Image_Buff();
data_buff = static_cast<uint8_t*>(frame);
frame_flags = frame_header->flags;
//Flag bit 2 is flag for no compression on frame, decompress to
//intermediate buffer if flag is clear
if (!(frame_header->flags & 2)) {
decmp_buff = g_mouseShapeBuffer;
lcw_buff = reinterpret_cast<uint8_t*>(frame_header);
frame_flags = frame_header->flags | 2;
memcpy(decmp_buff, lcw_buff, sizeof(MouseShapeFrameHeader));
decmp_buff += sizeof(MouseShapeFrameHeader);
lcw_buff += sizeof(MouseShapeFrameHeader);
//Copies a small lookup table if it exists, probably not in RA.
if (frame_flags & 1) {
memcpy(decmp_buff, lcw_buff, 16);
decmp_buff += 16;
lcw_buff += 16;
}
LCW_Uncomp(lcw_buff, decmp_buff, uncompsz);
data_buff = g_mouseShapeBuffer;
}
if (frame_flags & 1) {
uint8_t* data_start = data_buff + sizeof(MouseShapeFrameHeader);
uint8_t* image_start = data_buff + sizeof(MouseShapeFrameHeader) + 16;
int image_size = height * width;
//uint8_t current_byte = 0;
int run_len = 0;
while (image_size) {
uint8_t current_byte = *image_start++;
if (current_byte) {
*frame_buff++ = data_start[current_byte];
--image_size;
continue;
}
if (!image_size) {
break;
}
run_len = *image_start;
image_size -= run_len;
++image_start;
while (run_len--) {
*frame_buff++ = 0;
}
}
}
else {
uint8_t* data_start = data_buff + sizeof(MouseShapeFrameHeader);
int image_size = height * width;
int run_len = 0;
while (image_size) {
uint8_t current_byte = *data_start++;
if (current_byte) {
*frame_buff++ = current_byte;
--image_size;
continue;
}
if (!image_size) {
break;
}
run_len = *data_start;
image_size -= run_len;
++data_start;
while (run_len--) {
*frame_buff++ = 0;
}
}
}
mouse.Set_Hotspot_X(hspot_x);
mouse.Set_Hotspot_Y(hspot_y);
mouse.Set_Cursor_Height(height);
mouse.Set_Cursor_Width(width);
}
void* result = mouse.Get_Frame_Pointer();
mouse.Set_Frame_Pointer(frame);
return result;
}
+67
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@@ -0,0 +1,67 @@
/**
* @file
*
* @author OmniBlade
* @author CCHyper
*
* @brief Low level sprite drawing functions for Dune2 sprite format (used for mouse in early C&C games).
*
* @copyright Chronoshift is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version
* 2 of the License, or (at your option) any later version.
* A full copy of the GNU General Public License can be found in
* LICENSE
*/
#pragma once
#ifndef MOUSESHAPE_H
#define MOUSESHAPE_H
#pragma pack(push, 1)
// Header for each frame in the old SHP format... only used for mouse now.
struct MouseShapeFrameHeader
{
//"MAKESHAPE_NORMAL" 0
//"MAKESHAPE_COMPACT" 1
//"MAKESHAPE_NOCOMP" 2
//"MAKESHAPE_VARIABLE" 4
uint16_t flags; // flag 1 specifies that a 16 byte color table follows the header.
// flag 2 specifies that this frame doesn't have LCW compression,
// this frame would only have RLE compression.
// flag 4 specifies a custom length color table follows the header.
uint8_t height; //height after RLE compression?
uint16_t width;
uint8_t original_height; // original frame height without any compression.
uint16_t shape_size; // full frame size including this header.
uint16_t data_length; // uncompressed size, frame size minus header if flag 2 is specified.
//
// Following this is optional data, in Dune 2 this was used to specify remap indexes.
// If flag 1 is set then a uint8_t color_table[16] follows.
// if flag 4 is set then a uint8_t color_table_size and uint8_t color_table[color_table_size] follows.
};
// Header for the old SHP format... only used for mouse now. Offset values need +2 to get actual frame pos.
struct MouseShapeHeader
{
uint16_t frame_count;
uint32_t offset;
};
#pragma pack(pop)
class WWMouseClass;
class GraphicViewPortClass;
int Get_Shape_Uncomp_Size(void* shape);
int Extract_Shape_Count(void* shape);
void* Extract_Shape(void* shape, int frame = 0);
int Get_Shape_Width(void* shape);
int Get_Shape_Height(void* shape);
int Restore_Shape_Height(void* shape);
int Get_Shape_Original_Height(void* shape);
void __cdecl Mouse_Shadow_Buffer(WWMouseClass& mouse, GraphicViewPortClass& viewport, void* buffer, int x_pos, int y_pos, int hspot_x, int hspot_y, BOOL save);
void __cdecl Mouse_Draw(WWMouseClass& mouse, GraphicViewPortClass& viewport, int x_pos, int y_pos);
void* __cdecl Mouse_Set_Cursor(WWMouseClass& mouse, int hspot_x, int hspot_y, void* shape);
#endif