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Unit lost vox audio now plays.
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@@ -388,9 +388,9 @@ void On_Sound_Effect(int sound_index, int variation, COORDINATE coord, int house
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// void On_Speech(int speech_index) // MBL 02.06.2020
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void On_Speech(int speech_index, HouseClass* house)
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{
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if (house == NULL) {
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//if (house == NULL) {
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PlayAudio(speechPrecacheAudioTable[speech_index], true);
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}
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//}
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// DLLExportClass::On_Speech(PlayerPtr, speech_index); // MBL 02.06.2020
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//if (house == NULL) {
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