mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-17 08:50:29 +02:00
Moved code into the code folder.
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// VQAMOVIE.CPP
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//
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#include "FUNCTION.H"
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#include "VQAMOVIE.H"
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#include "AUDIOMIX.H"
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#include <SDL.h>
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#include <ctime>
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byte* raw_image_buffer = nullptr;
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int vqa_upscale_hack_width = 0;
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int vqa_upscale_hack_height = 0;
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byte* vqa_output_buffer = nullptr;
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byte* VQA_Dropsample(const byte* in, int inwidth, int inheight, int outwidth, int outheight) {
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int i, j, k;
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const byte* inrow;
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const byte* pix1;
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byte* out, * out_p;
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out = vqa_output_buffer;
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out_p = out;
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for (i = 0; i < outheight; i++, out_p += outwidth * 1) {
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inrow = in + 1 * inwidth * (int)((i + 0.25) * inheight / outheight);
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for (j = 0; j < outwidth; j++) {
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k = j * inwidth / outwidth;
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pix1 = inrow + k * 1;
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out_p[j * 1 + 0] = pix1[0];
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//out_p[j * 3 + 1] = pix1[1];
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//out_p[j * 3 + 2] = pix1[2];
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}
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}
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return out;
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}
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/*
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==================
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_VQAHandle::_VQAHandle
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==================
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*/
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_VQAHandle::_VQAHandle() {
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}
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/*
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==================
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_VQAHandle::~_VQAHandle
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==================
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*/
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_VQAHandle::~_VQAHandle() {
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}
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/*
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==================
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_VQAHandle::VQA_Alloc
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==================
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*/
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_VQAHandle* VQA_Alloc(void) {
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return new _VQAHandle();
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}
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char smk_info_all(const smk object, unsigned long* frame, unsigned long* frame_count, double* usf);
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char smk_info_video(const smk object, unsigned long* w, unsigned long* h, unsigned char* y_scale_mode);
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long VQA_Open(_VQAHandle *videoHandle, char const* filename) {
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int ret;
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char fullpath[512];
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sprintf(fullpath, "movies/%s", filename);
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videoHandle->smacker_video = smk_open_file(fullpath, 0);
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if (videoHandle->smacker_video == NULL)
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return -1;
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unsigned char yscalemode;
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unsigned long frame;
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double usf;
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smk_info_video(videoHandle->smacker_video, &videoHandle->width, &videoHandle->height, &yscalemode);
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smk_info_all(videoHandle->smacker_video, &frame, &videoHandle->frame_count, &usf);
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smk_enable_all(videoHandle->smacker_video, 65536);
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smk_info_audio(videoHandle->smacker_video, &videoHandle->track_mask, &videoHandle->channels[0], &videoHandle->bitdepth[0], &videoHandle->audio_rate[0]);
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videoHandle->video_graphics_buffer = &VisiblePage;//new GraphicBufferClass();
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if (vqa_output_buffer == nullptr)
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vqa_output_buffer = new byte[ScreenWidth * ScreenHeight * 3];
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//videoHandle->video_graphics_buffer->Init(videoHandle->width, videoHandle->height, NULL, 0, (GBC_Enum)(GBC_VISIBLE | GBC_VIDEOMEM));
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return (0);
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}
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void VQA_Free(_VQAHandle* vqaHandle) {
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delete vqaHandle;
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}
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void VQA_Close(_VQAHandle* vqaHandle) {
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}
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long VQA_Play(_VQAHandle* vqaHandle) {
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int curTime = clock(); //get the current time
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int currentFrame = 0;
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bool shouldSampleAudio = true;
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return 0;
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smk_first(vqaHandle->smacker_video);
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while (currentFrame < vqaHandle->frame_count) {
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SDL_Event event;
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// Check for any new SDL events.
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_KEYDOWN) {
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//delete raw_image_buffer;
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raw_image_buffer = nullptr;
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return 0;
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}
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}
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smk_render_frame(vqaHandle->smacker_video, currentFrame);
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if (shouldSampleAudio) {
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unsigned char* audio_track = smk_get_audio(vqaHandle->smacker_video, 0);
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int audio_track_len = smk_get_audio_size(vqaHandle->smacker_video, 0);
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AudMix_QueueVideoAudio((const char*)audio_track, audio_track_len, vqaHandle->audio_rate[0]);
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shouldSampleAudio = false;
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}
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//// Grab the frame from the movie.
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//VQA_ImageForTime(vqaHandle, Sys_Milliseconds() - vqaHandle->startTime);
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//
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////memcpy(raw_image_buffer, vqaHandle->image, vqaHandle->CIN_WIDTH * vqaHandle->CIN_HEIGHT * 4 * 2);
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//for (int i = 0; i < vqaHandle->CIN_WIDTH * vqaHandle->CIN_HEIGHT; i++) {
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// raw_image_buffer[(i * 4) + 0] = vqaHandle->image[(i * 3) + 0];
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// raw_image_buffer[(i * 4) + 1] = vqaHandle->image[(i * 3) + 1];
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// raw_image_buffer[(i * 4) + 2] = vqaHandle->image[(i * 3) + 2];
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//}
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raw_image_buffer = smk_get_palette(vqaHandle->smacker_video);
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vqaHandle->video_graphics_buffer->Lock();
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VQA_Dropsample(smk_get_video(vqaHandle->smacker_video), vqaHandle->width, vqaHandle->height, ScreenWidth, ScreenHeight);
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Buffer_To_Page(0, 0, ScreenWidth, ScreenHeight, vqa_output_buffer, *vqaHandle->video_graphics_buffer);
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vqaHandle->video_graphics_buffer->Unlock();
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Device_Present();
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if (clock() - curTime >= 30) {
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currentFrame++;
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curTime = clock();
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shouldSampleAudio = true;
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}
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}
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//delete raw_image_buffer;
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raw_image_buffer = nullptr;
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return (0);
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}
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