mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-11 23:50:51 +02:00
Merge branch 'master' into master
This commit is contained in:
@@ -32,6 +32,7 @@
|
||||
* Functions: *
|
||||
* fixed::As_ASCII -- Returns a pointer (static) of this number as an ASCII string. *
|
||||
* fixed::To_ASCII -- Convert a fixed point number into an ASCII string. *
|
||||
* fixed::To_Float -- Convert a fixed point number into a float value *
|
||||
* fixed::fixed -- Constructor for fixed integral from ASCII initializer. *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
@@ -40,6 +41,7 @@
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <ctype.h>
|
||||
#include <math.h>
|
||||
|
||||
|
||||
/*
|
||||
@@ -148,6 +150,33 @@ fixed::fixed(char const * ascii)
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* fixed::To_Float -- Convert a fixed point number into a float *
|
||||
* *
|
||||
* Use this routine to convert this fixed point number into a float. This can be lossy for *
|
||||
* fine values. *
|
||||
* *
|
||||
* INPUT: none *
|
||||
* *
|
||||
* OUTPUT: Returns with the float value of this fixed point number *
|
||||
* *
|
||||
* WARNINGS: none *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 06/27/2020 JJ : Created. *
|
||||
*=============================================================================================*/
|
||||
float fixed::To_Float() const
|
||||
{
|
||||
|
||||
unsigned int whole = Data.Composite.Whole;
|
||||
unsigned int frac = ((unsigned int)Data.Composite.Fraction * 1000U) / PRECISION;
|
||||
|
||||
float this_raw_value = (whole + (frac * .001));
|
||||
|
||||
return floor(this_raw_value * 100.0 + 0.5) / 100.0;
|
||||
|
||||
}
|
||||
|
||||
/***********************************************************************************************
|
||||
* fixed::To_ASCII -- Convert a fixed point number into an ASCII string. *
|
||||
* *
|
||||
|
||||
@@ -206,6 +206,11 @@ class fixed
|
||||
int To_ASCII(char * buffer, int maxlen=-1) const;
|
||||
char const * As_ASCII(void) const;
|
||||
|
||||
/*
|
||||
** Helper function to convert fixed point number to float (JJ)
|
||||
*/
|
||||
float To_Float() const;
|
||||
|
||||
/*
|
||||
** Helper constants that provide some convenient fixed point values.
|
||||
*/
|
||||
|
||||
+3364
-45
File diff suppressed because it is too large
Load Diff
+117
-1
@@ -1,4 +1,4 @@
|
||||
// MapScript.h
|
||||
// mapscript.h
|
||||
//
|
||||
|
||||
#ifndef MAPSCRIPT_H
|
||||
@@ -15,11 +15,22 @@ extern "C" {
|
||||
// Object Cache Item
|
||||
// Stores an id lookup table
|
||||
struct MapScriptObject {
|
||||
|
||||
int UID; // The UID of the object (to prevent ID collisions)
|
||||
|
||||
int ID=-1; // The object's "Global ID"
|
||||
int classIndex=-1; // The object's "Global ID"
|
||||
RTTIType RTTI; // The type of object
|
||||
|
||||
};
|
||||
|
||||
// Stores defaults of object attributes whenever they are changed for the first time (for later restoration)
|
||||
struct MapScriptDefaultObjectAttribute {
|
||||
RTTIType RTTI; // The type of object
|
||||
int ID=-1; // The index of the object in its heap
|
||||
int attribute;
|
||||
int value;
|
||||
};
|
||||
|
||||
//
|
||||
// MapScript Class
|
||||
@@ -27,6 +38,7 @@ struct MapScriptObject {
|
||||
class MapScript {
|
||||
public:
|
||||
|
||||
int cUID = 0;
|
||||
|
||||
~MapScript() { Deinit(); };
|
||||
|
||||
@@ -34,15 +46,114 @@ public:
|
||||
bool Init(const char* mapName);
|
||||
void Deinit();
|
||||
|
||||
MapScriptObject* CreateCacheObject();
|
||||
|
||||
void CallFunction(const char* functionName);
|
||||
void SetLuaPath(const char* input_path);
|
||||
|
||||
std::vector<MapScriptObject*> ObjectCache;
|
||||
std::vector<MapScriptDefaultObjectAttribute*> DefaultObjectTypeAttributeCache;
|
||||
|
||||
private:
|
||||
lua_State* L;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// Enums
|
||||
typedef enum MapScriptObjectAttributeType : char {
|
||||
|
||||
// Techno types
|
||||
ATTRIBUTE_TYPE=0,
|
||||
ATTRIBUTE_STRENGTH,
|
||||
ATTRIBUTE_MAX_STRENGTH,
|
||||
ATTRIBUTE_COST,
|
||||
ATTRIBUTE_SIGHT_RANGE,
|
||||
ATTRIBUTE_TECH_LEVEL,
|
||||
ATTRIBUTE_ARMOR,
|
||||
ATTRIBUTE_PRIMARY_WEAPON,
|
||||
ATTRIBUTE_SECONDARY_WEAPON,
|
||||
ATTRIBUTE_SPEED,
|
||||
ATTRIBUTE_MAX_SPEED,
|
||||
ATTRIBUTE_MAX_AMMO,
|
||||
ATTRIBUTE_ROTATION_SPEED,
|
||||
ATTRIBUTE_CRUSHABLE,
|
||||
ATTRIBUTE_STEALTHY,
|
||||
ATTRIBUTE_SELECTABLE,
|
||||
ATTRIBUTE_LEGAL_TARGET,
|
||||
ATTRIBUTE_REPAIRABLE,
|
||||
ATTRIBUTE_SELF_HEALING,
|
||||
ATTRIBUTE_EXPLODES,
|
||||
ATTRIBUTE_HAS_CREW,
|
||||
ATTRIBUTE_MAX_PASSENGERS,
|
||||
ATTRIBUTE_IS_REPAIRING,
|
||||
|
||||
// Building Specific
|
||||
ATTRIBUTE_CAPACITY,
|
||||
ATTRIBUTE_POWER,
|
||||
ATTRIBUTE_SELLABLE,
|
||||
|
||||
// Unit Specific
|
||||
ATTRIBUTE_CRATE_GOODIE,
|
||||
ATTRIBUTE_CRUSHER,
|
||||
ATTRIBUTE_HARVEST,
|
||||
ATTRIBUTE_RADAR_EQUIPPED,
|
||||
ATTRIBUTE_JAMMER,
|
||||
ATTRIBUTE_GAPPER,
|
||||
|
||||
// Infantry Specific
|
||||
ATTRIBUTE_FEMALE,
|
||||
ATTRIBUTE_CAPTURE,
|
||||
ATTRIBUTE_FRAIDY_CAT,
|
||||
ATTRIBUTE_CIVILIAN,
|
||||
ATTRIBUTE_BOMBER,
|
||||
ATTRIBUTE_DOG
|
||||
|
||||
|
||||
} MapScriptObjectAttributeType;
|
||||
|
||||
// Enums
|
||||
typedef enum MapScriptHouseAttributeType : char {
|
||||
|
||||
// Techno types
|
||||
HOUSE_ATTRIBUTE_IQ = 0,
|
||||
HOUSE_ATTRIBUTE_TECH_LEVEL,
|
||||
HOUSE_ATTRIBUTE_IS_HUMAN,
|
||||
HOUSE_ATTRIBUTE_FIREPOWER_BIAS,
|
||||
HOUSE_ATTRIBUTE_GROUNDSPEED_BIAS,
|
||||
HOUSE_ATTRIBUTE_ARMOR_BIAS,
|
||||
HOUSE_ATTRIBUTE_ROF_BIAS,
|
||||
HOUSE_ATTRIBUTE_COST_BIAS,
|
||||
HOUSE_ATTRIBUTE_REPAIR_DELAY,
|
||||
HOUSE_ATTRIBUTE_BUILD_DELAY,
|
||||
HOUSE_ATTRIBUTE_STARTED,
|
||||
HOUSE_ATTRIBUTE_ALERTED,
|
||||
HOUSE_ATTRIBUTE_BASE_BUILDING,
|
||||
HOUSE_ATTRIBUTE_DISCOVERED,
|
||||
HOUSE_ATTRIBUTE_CAPACITY,
|
||||
HOUSE_ATTRIBUTE_TIBERIUM,
|
||||
HOUSE_ATTRIBUTE_CREDITS,
|
||||
HOUSE_ATTRIBUTE_ALERT_TIMER,
|
||||
HOUSE_ATTRIBUTE_REPAIR_TIMER,
|
||||
HOUSE_ATTRIBUTE_POINTS,
|
||||
HOUSE_ATTRIBUTE_DESTROYED_BUILDINGS,
|
||||
HOUSE_ATTRIBUTE_DESTROYED_VEHICLES,
|
||||
HOUSE_ATTRIBUTE_DESTROYED_INFANTRY,
|
||||
HOUSE_ATTRIBUTE_DESTROYED_AIRCRAFT,
|
||||
HOUSE_ATTRIBUTE_DESTROYED_VESSELS,
|
||||
HOUSE_ATTRIBUTE_CAPTURED_BUILDINGS,
|
||||
HOUSE_ATTRIBUTE_CRATES,
|
||||
HOUSE_ATTRIBUTE_BUILDING_FACTORIES,
|
||||
HOUSE_ATTRIBUTE_UNIT_FACTORIES,
|
||||
HOUSE_ATTRIBUTE_INFANTRY_FACTORIES,
|
||||
HOUSE_ATTRIBUTE_AIRCRAFT_FACTORIES,
|
||||
HOUSE_ATTRIBUTE_VESSEL_FACTORIES,
|
||||
HOUSE_ATTRIBUTE_POWER,
|
||||
HOUSE_ATTRIBUTE_DRAIN,
|
||||
HOUSE_ATTRIBUTE_LAST_ATTACKER
|
||||
|
||||
} MapScriptHouseAttributeType;
|
||||
|
||||
// Non-Class-Functions
|
||||
bool Script_SetObjectTrigger(int input_object_id, TriggerClass* input_trigger);
|
||||
ObjectClass* Script_GetCacheObject(int input_object_id);
|
||||
@@ -53,4 +164,9 @@ int Script_AircraftIndexFromID(int input_object_id);
|
||||
int Script_InfantryIndexFromID(int input_object_id);
|
||||
int Script_VesselIndexFromID(int input_object_id);
|
||||
|
||||
static int Script_SetObjectTypeAttribute(lua_State* L, TechnoTypeClass* this_type_class, MapScriptObjectAttributeType attribute_type);
|
||||
static int Script_GetObjectTypeAttribute(lua_State* L, TechnoTypeClass* this_type_class, MapScriptObjectAttributeType attribute_type);
|
||||
|
||||
void Script_CacheDefaultObjectTypeAttribute(RTTIType input_rtti, int input_id, MapScriptObjectAttributeType input_attribute, int input_value);
|
||||
|
||||
#endif
|
||||
+330
-133
@@ -4,6 +4,33 @@
|
||||
-- * *
|
||||
-- *=======================================================*
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Houses (players) *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
Houses={
|
||||
SPAIN=0, -- YELLOW/GOLD
|
||||
GREECE=1, -- BLUE-GREY
|
||||
USSR=2, -- RED
|
||||
ENGLAND=3, -- GREEN
|
||||
UKRAINE=4, -- ORANGE
|
||||
GERMANY=5, -- KHAKI/LIGHT BROWN
|
||||
FRANCE=6, -- AQUA
|
||||
TURKEY=7, -- RED-OCHRE
|
||||
GOODGUY=8, -- BLUE-GREY
|
||||
BADGUY=9, -- RED
|
||||
NEUTRAL=10, -- YELLOW/GOLD
|
||||
SPECIAL=11, -- YELLOW/GOLD
|
||||
MULTI1=12, -- YELLOW/GOLD
|
||||
MULTI2=13, -- BLUE-GREY
|
||||
MULTI3=14, -- RED
|
||||
MULTI4=15, -- GREEN
|
||||
MULTI5=16, -- ORANGE
|
||||
MULTI6=17, -- KHAKI/LIGHT BROWN
|
||||
MULTI7=18, -- AQUA
|
||||
MULTI8=19 -- RED-OCHRE
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
@@ -11,51 +38,53 @@
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
|
||||
BUILDING_ATEK=0 -- Allied Technology Centre
|
||||
BUILDING_IRON=1 -- Iron Curtain
|
||||
BUILDING_WEAP=2 -- Weapons Factory
|
||||
BUILDING_PDOX=3 -- Chronosphere
|
||||
BUILDING_PBOX=4 -- Pillbox
|
||||
BUILDING_HBOX=5 -- Camouflaged Pillbox
|
||||
BUILDING_DOME=6 -- Radar Dome
|
||||
BUILDING_GAP =7 -- Gap Generator
|
||||
BUILDING_GUN =8 -- Gun Turret
|
||||
BUILDING_AGUN=9 -- Anti-Aircraft Gun
|
||||
BUILDING_FTUR=10 -- Flame Turret
|
||||
BUILDING_FACT=11 -- Construction Yard
|
||||
BUILDING_PROC=12 -- Ore Refinery
|
||||
BUILDING_SILO=13 -- Ore Silo
|
||||
BUILDING_HPAD=14 -- Helicopter Pad
|
||||
BUILDING_SAM =15 -- SAM Site
|
||||
BUILDING_AFLD=16 -- Airfield
|
||||
BUILDING_POWR=17 -- Power Plant
|
||||
BUILDING_APWR=18 -- Advanced Power Plant
|
||||
BUILDING_STEK=19 -- Soviet Technology Centre
|
||||
BUILDING_HOSP=20 -- Hospital
|
||||
BUILDING_BARR=21 -- Barracks (Allied)
|
||||
BUILDING_TENT=22 -- Barracks (Soviet)
|
||||
BUILDING_KENN=23 -- Dog Kennel
|
||||
BUILDING_FIX =24 -- Service Depot
|
||||
BUILDING_BIO =25 -- Bio-Research Laboratory
|
||||
BUILDING_MISS=26 -- Technology Centre/Prison
|
||||
BUILDING_SYRD=27 -- Ship Yard
|
||||
BUILDING_SPEN=28 -- Sub Pen
|
||||
BUILDING_MSLO=29 -- Missile Silo
|
||||
BUILDING_FCOM=30 -- Forward Command Post
|
||||
BUILDING_TSLA=31 -- Tesla Coil
|
||||
BUILDING_WEAF=32 -- Fake Weapons Factory
|
||||
BUILDING_FACF=33 -- Fake Construction Yard
|
||||
BUILDING_SYRF=34 -- Fake Ship Yard
|
||||
BUILDING_SPEF=35 -- Fake Sub Pen
|
||||
BUILDING_DOMF=36 -- Fake Radar Dome
|
||||
BUILDING_MINV=43 -- Anti-vehicle mine
|
||||
BUILDING_MINP=44 -- Anti-personnel mine
|
||||
BuildingTypes={
|
||||
ATEK=0, -- Allied Technology Centre
|
||||
IRON=1, -- Iron Curtain
|
||||
WEAP=2, -- Weapons Factory
|
||||
PDOX=3, -- Chronosphere
|
||||
PBOX=4, -- Pillbox
|
||||
HBOX=5, -- Camouflaged Pillbox
|
||||
DOME=6, -- Radar Dome
|
||||
GAP =7, -- Gap Generator
|
||||
GUN =8, -- Gun Turret
|
||||
AGUN=9, -- Anti-Aircraft Gun
|
||||
FTUR=10, -- Flame Turret
|
||||
FACT=11, -- Construction Yard
|
||||
PROC=12, -- Ore Refinery
|
||||
SILO=13, -- Ore Silo
|
||||
HPAD=14, -- Helicopter Pad
|
||||
SAM =15, -- SAM Site
|
||||
AFLD=16, -- Airfield
|
||||
POWR=17, -- Power Plant
|
||||
APWR=18, -- Advanced Power Plant
|
||||
STEK=19, -- Soviet Technology Centre
|
||||
HOSP=20, -- Hospital
|
||||
BARR=21, -- Barracks (Allied)
|
||||
TENT=22, -- Barracks (Soviet)
|
||||
KENN=23, -- Dog Kennel
|
||||
FIX =24, -- Service Depot
|
||||
BIO =25, -- Bio-Research Laboratory
|
||||
MISS=26, -- Technology Centre/Prison
|
||||
SYRD=27, -- Ship Yard
|
||||
SPEN=28, -- Sub Pen
|
||||
MSLO=29, -- Missile Silo
|
||||
FCOM=30, -- Forward Command Post
|
||||
TSLA=31, -- Tesla Coil
|
||||
WEAF=32, -- Fake Weapons Factory
|
||||
FACF=33, -- Fake Construction Yard
|
||||
SYRF=34, -- Fake Ship Yard
|
||||
SPEF=35, -- Fake Sub Pen
|
||||
DOMF=36, -- Fake Radar Dome
|
||||
MINV=43, -- Anti-vehicle mine
|
||||
MINP=44, -- Anti-personnel mine
|
||||
|
||||
-- Counterstrike
|
||||
|
||||
BUILDING_QUEE=84 -- Queen ant structure
|
||||
BUILDING_LAR1=85 -- Ant - single ant larva
|
||||
BUILDING_LAR2=86 -- Ant - two ant larvae
|
||||
QUEE=84, -- Queen ant structure
|
||||
LAR1=85, -- Ant - single ant larva
|
||||
LAR2=86 -- Ant - two ant larvae
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
@@ -63,30 +92,32 @@
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
|
||||
INFANTRY_E1=0 -- Rifle Infantry
|
||||
INFANTRY_E2=1 -- Grenadier
|
||||
INFANTRY_E3=2 -- Rocket Soldier
|
||||
INFANTRY_E4=3 -- Flamethrower
|
||||
INFANTRY_E6=4 -- Engineer
|
||||
INFANTRY_E7=5 -- Tanya
|
||||
INFANTRY_SPY=6 -- Spy
|
||||
INFANTRY_THF=7 -- Thief
|
||||
INFANTRY_MEDI=8 -- Field Medic
|
||||
INFANTRY_GNRL=9 -- General
|
||||
INFANTRY_DOG=10 -- Attack Dog
|
||||
INFANTRY_C1=11 -- Joe
|
||||
INFANTRY_C2=12 -- Barry
|
||||
INFANTRY_C3=13 -- Shelly
|
||||
INFANTRY_C4=14 -- Maria
|
||||
INFANTRY_C5=15 -- Karen
|
||||
INFANTRY_C6=16 -- Steve
|
||||
INFANTRY_C7=17 -- Phil
|
||||
INFANTRY_C8=18 -- Dwight
|
||||
INFANTRY_C9=19 -- Erik
|
||||
INFANTRY_C10=20 -- Scientist
|
||||
INFANTRY_EINSTEIN=21 -- Prof. Einstein
|
||||
INFANTRY_DELPHI=22 -- Special 1
|
||||
INFANTRY_CHAN=23 -- Special 2
|
||||
InfantryTypes={
|
||||
E1=0, -- Rifle Infantry
|
||||
E2=1, -- Grenadier
|
||||
E3=2, -- Rocket Soldier
|
||||
E4=3, -- Flamethrower
|
||||
E6=4, -- Engineer
|
||||
E7=5, -- Tanya
|
||||
SPY=6, -- Spy
|
||||
THF=7, -- Thief
|
||||
MEDI=8, -- Field Medic
|
||||
GNRL=9, -- General
|
||||
DOG=10, -- Attack Dog
|
||||
C1=11, -- Joe
|
||||
C2=12, -- Barry
|
||||
C3=13, -- Shelly
|
||||
C4=14, -- Maria
|
||||
C5=15, -- Karen
|
||||
C6=16, -- Steve
|
||||
C7=17, -- Phil
|
||||
C8=18, -- Dwight
|
||||
C9=19, -- Erik
|
||||
C10=20, -- Scientist
|
||||
EINSTEIN=21, -- Prof. Einstein
|
||||
DELPHI=22, -- Special 1
|
||||
CHAN=23 -- Special 2
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
@@ -94,25 +125,27 @@
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
|
||||
VEHICLE_4TNK=0 -- Mammoth Tank
|
||||
VEHICLE_3TNK=1 -- Heavy Tank
|
||||
VEHICLE_2TNK=2 -- Medium Tank
|
||||
VEHICLE_1TNK=3 -- Light Tank
|
||||
VEHICLE_APC=4 -- Armoured Personnel Carrier
|
||||
VEHICLE_MNLY=5 -- Mine Layer
|
||||
VEHICLE_JEEP=6 -- Ranger
|
||||
VEHICLE_HARV=7 -- Ore Truck
|
||||
VEHICLE_ARTY=8 -- Artillery
|
||||
VEHICLE_MRJ=9 -- Mobile Radar Jammer
|
||||
VEHICLE_MGG=10 -- Mobile Gap Generator
|
||||
VEHICLE_MCV=11 -- Mobile Construction Vehicle
|
||||
VEHICLE_2VRL=12 -- V2 Rocket Launcher
|
||||
VEHICLE_TRUK=13 -- Convoy Truck
|
||||
VehicleTypes={
|
||||
_4TNK=0, -- Mammoth Tank
|
||||
_3TNK=1, -- Heavy Tank
|
||||
_2TNK=2, -- Medium Tank
|
||||
_1TNK=3, -- Light Tank
|
||||
APC=4, -- Armoured Personnel Carrier
|
||||
MNLY=5, -- Mine Layer
|
||||
JEEP=6, -- Ranger
|
||||
HARV=7, -- Ore Truck
|
||||
ARTY=8, -- Artillery
|
||||
MRJ=9, -- Mobile Radar Jammer
|
||||
MGG=10, -- Mobile Gap Generator
|
||||
MCV=11, -- Mobile Construction Vehicle
|
||||
_2VRL=12, -- V2 Rocket Launcher
|
||||
TRUK=13, -- Convoy Truck
|
||||
|
||||
-- Counterstrike only:
|
||||
VEHICLE_ANT1=14 -- First ant type
|
||||
VEHICLE_ANT2=15 -- Second ant type
|
||||
VEHICLE_ANT3=16 -- Third ant type
|
||||
ANT1=14, -- First ant type
|
||||
ANT2=15, -- Second ant type
|
||||
ANT3=16 -- Third ant type
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
@@ -120,77 +153,241 @@
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
|
||||
AIRCRAFT_TRAN=0 -- Chinook Helicopter
|
||||
AIRCRAFT_BADR=1 -- Badger Bomber
|
||||
AIRCRAFT_U2=2 -- Spy Plane
|
||||
AIRCRAFT_MIG=3 -- MIG Attack Plane
|
||||
AIRCRAFT_YAK=4 -- Yak Attack Plane
|
||||
AIRCRAFT_HELI=5 -- Longbow Helicopter
|
||||
AIRCRAFT_HIND=6 -- Hind Helicopter
|
||||
AircraftTypes={
|
||||
TRAN=0, -- Chinook Helicopter
|
||||
BADR=1, -- Badger Bomber
|
||||
U2=2, -- Spy Plane
|
||||
MIG=3, -- MIG Attack Plane
|
||||
YAK=4, -- Yak Attack Plane
|
||||
HELI=5, -- Longbow Helicopter
|
||||
HIND=6 -- Hind Helicopter
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Houses (players) *
|
||||
-- * Vessels *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
|
||||
HOUSE_SPAIN= 0 -- YELLOW/GOLD
|
||||
HOUSE_GREECE=1 -- BLUE-GREY
|
||||
HOUSE_USSR=2 -- RED
|
||||
HOUSE_ENGLAND=3 -- GREEN
|
||||
HOUSE_UKRAINE=4 -- ORANGE
|
||||
HOUSE_GERMANY=5 -- KHAKI/LIGHT BROWN
|
||||
HOUSE_FRANCE=6 -- AQUA
|
||||
HOUSE_TURKEY=7 -- RED-OCHRE
|
||||
HOUSE_GOODGUY=8 -- BLUE-GREY
|
||||
HOUSE_BADGUY=9 -- RED
|
||||
HOUSE_NEUTRAL=10 -- YELLOW/GOLD
|
||||
HOUSE_SPECIAL=11 -- YELLOW/GOLD
|
||||
HOUSE_MULTI1=12 -- YELLOW/GOLD
|
||||
HOUSE_MULTI2=13 -- BLUE-GREY
|
||||
HOUSE_MULTI3=14 -- RED
|
||||
HOUSE_MULTI4=15 -- GREEN
|
||||
HOUSE_MULTI5=16 -- ORANGE
|
||||
HOUSE_MULTI6=17 -- KHAKI/LIGHT BROWN
|
||||
HOUSE_MULTI7=18 -- AQUA
|
||||
HOUSE_MULTI8=19 -- RED-OCHRE
|
||||
VesselTypes={
|
||||
SS=0, -- Submarine
|
||||
DD=1, -- Destroyer
|
||||
CA=2, -- Cruiser
|
||||
LST=3, -- Land Sea Tank (transport)
|
||||
PT=4 -- Gun Boat
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Armor Types *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
ArmorTypes={
|
||||
NONE=0,
|
||||
WOOD=1,
|
||||
ALUMINUM=2,
|
||||
STEEL=3,
|
||||
CONCRETE=4
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Weapon Types *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
WeaponTypes={
|
||||
NONE=-1,
|
||||
COLT45=0,
|
||||
ACK_ACK=1,
|
||||
VULCAN=2,
|
||||
MAVERICK=3,
|
||||
CAMERA=4,
|
||||
FIREBALL=5,
|
||||
RIFLE=6,
|
||||
CHAIN_GUN=7,
|
||||
PISTOL=8,
|
||||
M16=9,
|
||||
DRAGON=10,
|
||||
HELLFIRE=11,
|
||||
GRENADE=12,
|
||||
_75MM=13,
|
||||
_90MM=14,
|
||||
_105MM=15,
|
||||
_120MM=16,
|
||||
TURRET_GUN=17,
|
||||
MAMMOTH_TUSK=18,
|
||||
_155MM=19,
|
||||
M60MG=20,
|
||||
NAPALM=21,
|
||||
TESLA_ZAP=22,
|
||||
NIKE=23,
|
||||
_8INCH=24,
|
||||
STINGER=25,
|
||||
TORPEDO=26,
|
||||
_2INCH=27,
|
||||
DEPTH_CHARGE=28,
|
||||
PARA_BOMB=29,
|
||||
DOGJAW=30,
|
||||
HEAL=31,
|
||||
SCUD=32,
|
||||
FLAMER=33,
|
||||
REDEYE=34
|
||||
}
|
||||
|
||||
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Special weapons *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
SPECIAL_WEAPON_SONAR=0
|
||||
SPECIAL_WEAPON_NUKE=1
|
||||
SPECIAL_WEAPON_CHRONO=2
|
||||
SPECIAL_WEAPON_PARABOMB=3
|
||||
SPECIAL_WEAPON_PARATROOPS=4
|
||||
SPECIAL_WEAPON_SPY_PLANE=5
|
||||
SPECIAL_WEAPON_IRON_CURTAIN=6
|
||||
SPECIAL_WEAPON_GPS=7
|
||||
SpecialWeapons={
|
||||
Sonar=0,
|
||||
Nuke=1,
|
||||
Chrono=2,
|
||||
Parabomb=3,
|
||||
Paratroops=4,
|
||||
SpyPlane=5,
|
||||
IronCurtain=6,
|
||||
GPS=7
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Target types (for use with DesignatePreferredTarget) *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
TARGET_TYPE_ANYTHING=1
|
||||
TARGET_TYPE_BUILDINGS=2
|
||||
TARGET_TYPE_HARVESTERS=3
|
||||
TARGET_TYPE_INFANTRY=4
|
||||
TARGET_TYPE_VEHICLES=5
|
||||
TARGET_TYPE_SHIPS=6
|
||||
TARGET_TYPE_FACTORIES=7
|
||||
TARGET_TYPE_BASE_DEFENCES=8
|
||||
TARGET_TYPE_BASE_THREATS=9
|
||||
TARGET_TYPE_POWER=10
|
||||
TARGET_TYPE_FAKE_BUILDINGS=11
|
||||
TargetTypes={
|
||||
Anything=1,
|
||||
Buildings=2,
|
||||
Harvesters=3,
|
||||
Infantry=4,
|
||||
Vehicles=5,
|
||||
Ships=6,
|
||||
Factories=7,
|
||||
BaseDefences=8,
|
||||
BaseThreats=9,
|
||||
Power=10,
|
||||
FakeBuildings=11
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Trigger persistance *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
TRIGGER_VOLATILE=0
|
||||
TRIGGER_SEMI_PERSISTENT=1
|
||||
TRIGGER_PERSISTENT=2
|
||||
PersistenceTypes={
|
||||
Volatile=0,
|
||||
SemiPersistent=1,
|
||||
Persistent=2
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Obejct Attributes *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
ObjectAttributes = {
|
||||
Type=0,
|
||||
Strength=1, -- Object attribute
|
||||
MaxStrength=2, -- Definition attribute
|
||||
Cost=3, -- Definition attribute
|
||||
SightRange=4, -- Definition attribute
|
||||
TechLevel=5, -- Definition attribute
|
||||
Armor=6,
|
||||
PrimaryWeapon=7,
|
||||
SecondaryWeapon=8,
|
||||
Speed=9,
|
||||
MaxSpeed=10,
|
||||
MaxAmmo=11,
|
||||
RotationSpeed=12,
|
||||
IsCrushable=13,
|
||||
IsStealthy=14,
|
||||
IsSelectable=15,
|
||||
IsLegalTarget=16,
|
||||
IsRepairable=17,
|
||||
IsSelfHealing=18,
|
||||
Explodes=19,
|
||||
HasCrew=20,
|
||||
MaxPassengers=21,
|
||||
IsRepairing=22,
|
||||
|
||||
-- Building Specific
|
||||
Capacity=23,
|
||||
Power=24,
|
||||
Sellable=25,
|
||||
|
||||
-- Unit Specific
|
||||
IsCrateGoodie=26,
|
||||
IsCrusher=27,
|
||||
IsHarvest=28,
|
||||
IsRadarEquipped=29,
|
||||
IsJammer=30,
|
||||
IsGapper=31,
|
||||
|
||||
-- Infantry Specific
|
||||
IsFemale=32,
|
||||
Capture=33,
|
||||
IsFraidyCat=34,
|
||||
IsCivilian=35,
|
||||
IsBomber=36,
|
||||
IsDog=37
|
||||
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * House Attributes *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
HouseAttributes = {
|
||||
IQ = 0,
|
||||
TechLevel =1,
|
||||
IsHuman=2,
|
||||
FirepowerBias=3,
|
||||
GroundspeedBias=4,
|
||||
ArmorBias=5,
|
||||
ROFBias=6,
|
||||
CostBias=7,
|
||||
RepairDelay=8,
|
||||
BuildDelay=9,
|
||||
Started=10,
|
||||
Alerted=11,
|
||||
BaseBuilding=12,
|
||||
Discovered=13,
|
||||
Capacity=14,
|
||||
Tiberium=15,
|
||||
Credits=16,
|
||||
AlertTimer=17,
|
||||
RepairTimer=18,
|
||||
Points=19,
|
||||
DestroyedBuildings=20,
|
||||
DestroyedVehicles=21,
|
||||
DestroyedInfantry=22,
|
||||
DestroyedAircraft=23,
|
||||
DestroyedVessels=24,
|
||||
CapturedBuildings=25,
|
||||
Crates=26,
|
||||
BuildingFactories=27,
|
||||
VehicleFactories=28,
|
||||
InfantryFactories=29,
|
||||
AircraftFactories=30,
|
||||
VesselFactories=31,
|
||||
|
||||
Power=32,
|
||||
Drain=33,
|
||||
LastAttacker=34
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Fear Type Attribute Values *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
FearTypes={
|
||||
None=0, -- No fear at all (default state).
|
||||
Anxious=10, -- Something makes them scared.
|
||||
Scared=100, -- Scared enough to take cover.
|
||||
Panic=200, -- Run away! Run away!
|
||||
Maximum=255 -- Scared to death.
|
||||
}
|
||||
Reference in New Issue
Block a user