mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
If IQ is too high it no longer sets to 1, instead IQ gets set to max IQ.
This commit is contained in:
+6
-2
@@ -127,9 +127,13 @@ FillSilos=no
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TruckCrate=no
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TruckCrate=no
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Percent=0
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Percent=0
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[Greece]
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[USSR]
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PlayerControl=yes
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PlayerControl=yes
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[Greece]
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IQ=6
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PlayerControl=No
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[Map]
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[Map]
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Theater=SNOW
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Theater=SNOW
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X=16
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X=16
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@@ -225,7 +229,7 @@ Height=51
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4=USSR,APWR,256,6462,0,None,0,0
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4=USSR,APWR,256,6462,0,None,0,0
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5=USSR,APWR,256,6975,0,None,0,0
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5=USSR,APWR,256,6975,0,None,0,0
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6=USSR,BARR,256,7618,0,None,0,0
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6=USSR,BARR,256,7618,0,None,0,0
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7=USSR,FCOM,256,8769,0,None,1,0
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7=USSR,FACT,256,8769,0,None,1,0
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8=USSR,TSLA,256,8894,0,None,0,0
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8=USSR,TSLA,256,8894,0,None,0,0
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9=USSR,TSLA,256,8899,0,None,0,0
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9=USSR,TSLA,256,8899,0,None,0,0
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10=USSR,TSLA,256,8259,0,None,0,0
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10=USSR,TSLA,256,8259,0,None,0,0
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+48
-37
@@ -19,41 +19,19 @@ TechLevel=2
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[KENN]
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[KENN]
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TechLevel=2
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TechLevel=2
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[Basic]
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[USSR]
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Name=In the thick of it
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PlayerControl=yes
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Intro=AAGUN
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Credits=5000
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Brief=<none>
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TechLevel=3
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Win=<none>
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Lose=<none>
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Action=<none>
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Player=USSR
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Theme=No theme
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CarryOverMoney=0
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ToCarryOver=no
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ToInherit=no
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TimerInherit=no
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CivEvac=no
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NewINIFormat=3
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CarryOverCap=0
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EndOfGame=no
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NoSpyPlane=no
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SkipScore=no
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OneTimeOnly=no
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SkipMapSelect=no
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Official=yes
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FillSilos=no
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TruckCrate=no
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Percent=0
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[Spain]
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TechLevel=2
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[Greece]
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[Greece]
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TechLevel=2
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Credits=10000
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TechLevel=3
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IQ=5
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[USSR]
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[USSR]
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Credits=108
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Credits=5000
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TechLevel=8
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TechLevel=3
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[England]
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[England]
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TechLevel=2
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TechLevel=2
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@@ -82,6 +60,35 @@ TechLevel=2
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[Special]
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[Special]
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TechLevel=2
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TechLevel=2
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[Spain]
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TechLevel=2
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[Basic]
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Name=In the thick of it
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Intro=AAGUN
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Brief=<none>
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Win=<none>
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Lose=<none>
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Action=<none>
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Player=USSR
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Theme=No theme
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CarryOverMoney=0
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ToCarryOver=no
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ToInherit=no
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TimerInherit=no
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CivEvac=no
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NewINIFormat=3
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CarryOverCap=0
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EndOfGame=no
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NoSpyPlane=no
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SkipScore=no
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OneTimeOnly=no
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SkipMapSelect=no
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Official=yes
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FillSilos=no
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TruckCrate=no
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Percent=0
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[Map]
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[Map]
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Theater=SNOW
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Theater=SNOW
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X=9
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X=9
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@@ -143,17 +150,21 @@ Height=61
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4118=T01
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4118=T01
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[UNITS]
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[UNITS]
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0=Spain,MCV,256,5645,0,Guard,None
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0=USSR,MCV,256,6332,0,Guard,None
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1=USSR,MCV,256,6332,0,Guard,None
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1=Greece,HARV,256,6037,0,Harvest,None
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[STRUCTURES]
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0=Greece,FACT,256,5516,0,None,0,0
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1=Greece,PROC,256,5776,0,None,0,0
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[Base]
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[Base]
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Player=Spain
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Player=Spain
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Count=0
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Count=0
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[OverlayPack]
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[OverlayPack]
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1=igAAIIH//pEY/4EKAASBC/59AP+DCwsJ/nsA/4QMCwoLIQX+eAD/hAkL/wkAg/57AP+DCg
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1=igAAIIH//pEY/4EMAASBC/59AP+DCQoJ/nsA/4ULCgoL//98ABYZhQwK/wkJEYb+eQD/gQ
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2=kK/3wAlxmBDNeYGv9oAJga1S8bhAn/DAz+YwD/gQrVshuBDAAB/nwA/4ELAAL/ewAxHAB9
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2=oRA/56AP+BDNcYGv9oABga1S8bgwz/C/9kAC8b1hQbggkK2BQb/mMA/xMaggkK/nkA/4EK
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3=gQn/fACYGoH/FJr/fAAWGf9/ABMZEoL+fwD//38AMh7+UAD/gAcAACCB//7/H/+A
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3=AX//fACXGQOZ/38AlBiBCRCC/nwA//96ALQc/24AKRv+ZwD/gAcAACCB//7/H/+A
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[Briefing]
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[Briefing]
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1=Tomorrow, the attack on Germany begins, but today, we must protect our
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1=Tomorrow, the attack on Germany begins, but today, we must protect our
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@@ -161,5 +172,5 @@ Count=0
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3=costs, and destroy any Allied fortification you might find.
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3=costs, and destroy any Allied fortification you might find.
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[Digest]
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[Digest]
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1=dxNiLz3fQhsHkxKQbrST3BHHc6w=
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1=fy7fYRaLFFOoEUlC/bJ+jbMPWIs=
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@@ -7337,7 +7337,9 @@ void HouseClass::Read_INI(CCINIClass & ini)
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p->Credits = p->Control.InitialCredits;
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p->Credits = p->Control.InitialCredits;
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int iq = ini.Get_Int(hname, "IQ", 0);
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int iq = ini.Get_Int(hname, "IQ", 0);
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if (iq > Rule.MaxIQ) iq = 1;
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// jmarshall - if IQ index is too high set to max IQ not to 1
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if (iq > Rule.MaxIQ) iq = Rule.MaxIQ;
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// jmarshall end
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p->IQ = p->Control.IQ = iq;
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p->IQ = p->Control.IQ = iq;
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p->Control.Edge = ini.Get_SourceType(hname, "Edge", SOURCE_NORTH);
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p->Control.Edge = ini.Get_SourceType(hname, "Edge", SOURCE_NORTH);
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@@ -7385,7 +7387,7 @@ void HouseClass::Write_INI(CCINIClass & ini)
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if (p != NULL) {
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if (p != NULL) {
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char const * name = p->Class->IniName;
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char const * name = p->Class->IniName;
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ini.Clear(name);
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//ini.Clear(name);
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if (i >= HOUSE_MULTI1) continue;
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if (i >= HOUSE_MULTI1) continue;
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if (p->Control.InitialCredits != control.InitialCredits) {
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if (p->Control.InitialCredits != control.InitialCredits) {
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