Remaster tilesets now load correctly.

This commit is contained in:
Justin Marshall
2020-06-20 16:59:56 -07:00
parent acc1af0c05
commit ae4763251c
12 changed files with 5428 additions and 31 deletions
+1 -1
View File
@@ -65,7 +65,7 @@ struct Image_t;
Image_t* Load_Stamp(const char* name, const void* icondata);
void Get_Stamp_Size(const void* icondata, int &width, int &height);
Image_t* Load_StampHD(const char* theaterName, const char* iconName, const void *icondata);
Image_t* Load_StampHD(int theater, const char* iconName, const void *icondata);
extern GraphicViewPortClass *LogicPage;
extern BOOL AllowHardwareBlitFills;