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Remaster tilesets now load correctly.
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@@ -65,7 +65,7 @@ struct Image_t;
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Image_t* Load_Stamp(const char* name, const void* icondata);
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void Get_Stamp_Size(const void* icondata, int &width, int &height);
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Image_t* Load_StampHD(const char* theaterName, const char* iconName, const void *icondata);
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Image_t* Load_StampHD(int theater, const char* iconName, const void *icondata);
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extern GraphicViewPortClass *LogicPage;
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extern BOOL AllowHardwareBlitFills;
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