diff --git a/code/redalert/bdata.cpp b/code/redalert/bdata.cpp
index ffeddc7..a44b418 100644
--- a/code/redalert/bdata.cpp
+++ b/code/redalert/bdata.cpp
@@ -2489,6 +2489,68 @@ static BuildingTypeClass const ClassAban01(
(short const*)OListWestwood // OVERLAPLIST:List of overlap cell offset.
);
+static BuildingTypeClass const ClassAban02(
+ STRUCT_ABAN02,
+ TXT_CIV37, // NAME: Short name of the structure.
+ "ABAN02", // NAME: Short name of the structure.
+ FACING_NONE, // Foundation direction from center of building.
+ XYP_COORD(0, 0), // Exit point for produced units.
+ REMAP_ALTERNATE, // Sidebar remap logic.
+ 0x0000, // Vertical offset.
+ 0x0000, // Primary weapon offset along turret centerline.
+ 0x0000, // Primary weapon lateral offset along turret centerline.
+ false, // Is this building a fake (decoy?)
+ true, // Animation rate is regulated for constant speed?
+ true, // Always use the given name for the building?
+ false, // Is this a wall type structure?
+ true, // Simple (one frame) damage imagery?
+ false, // Is it invisible to radar?
+ true, // Can the player select this?
+ true, // Is this a legal target for attack or move?
+ false, // Is this an insignificant building?
+ false, // Theater specific graphic image?
+ false, // Does it have a rotating turret?
+ false, // Can the building be color remapped to indicate owner?
+ RTTI_NONE, // The object type produced at this factory.
+ DIR_N, // Starting idle frame to match construction.
+ BSIZE_42, // SIZE: Building size.
+ NULL, // Preferred exit cell list.
+ (short const*)ListWestwood, // OCCUPYLIST: List of active foundation squares.
+ (short const*)OListWestwood // OVERLAPLIST:List of overlap cell offset.
+);
+
+
+static BuildingTypeClass const ClassAban03(
+ STRUCT_ABAN03,
+ TXT_CIV37, // NAME: Short name of the structure.
+ "ABAN03", // NAME: Short name of the structure.
+ FACING_NONE, // Foundation direction from center of building.
+ XYP_COORD(0, 0), // Exit point for produced units.
+ REMAP_ALTERNATE, // Sidebar remap logic.
+ 0x0000, // Vertical offset.
+ 0x0000, // Primary weapon offset along turret centerline.
+ 0x0000, // Primary weapon lateral offset along turret centerline.
+ false, // Is this building a fake (decoy?)
+ true, // Animation rate is regulated for constant speed?
+ true, // Always use the given name for the building?
+ false, // Is this a wall type structure?
+ true, // Simple (one frame) damage imagery?
+ false, // Is it invisible to radar?
+ true, // Can the player select this?
+ true, // Is this a legal target for attack or move?
+ false, // Is this an insignificant building?
+ false, // Theater specific graphic image?
+ false, // Does it have a rotating turret?
+ false, // Can the building be color remapped to indicate owner?
+ RTTI_NONE, // The object type produced at this factory.
+ DIR_N, // Starting idle frame to match construction.
+ BSIZE_42, // SIZE: Building size.
+ NULL, // Preferred exit cell list.
+ (short const*)ListWestwood, // OCCUPYLIST: List of active foundation squares.
+ (short const*)OListWestwood // OVERLAPLIST:List of overlap cell offset.
+);
+
+
static BuildingTypeClass const ClassMission(
STRUCT_MISSION,
TXT_CIVMISS, // NAME: Short name of the structure.
@@ -3056,7 +3118,8 @@ void BuildingTypeClass::Init_Heap(void)
new BuildingTypeClass(ClassBarrel3); // STRUCT_BARREL3
new BuildingTypeClass(ClassAban01);
-
+ new BuildingTypeClass(ClassAban02);
+ new BuildingTypeClass(ClassAban03);
#ifdef FIXIT_ANTS
new BuildingTypeClass(ClassQueen); // STRUCT_QUEEN
new BuildingTypeClass(ClassLarva1); // STRUCT_LARVA1
diff --git a/code/redalert/defines.h b/code/redalert/defines.h
index 75ced16..7d87be7 100644
--- a/code/redalert/defines.h
+++ b/code/redalert/defines.h
@@ -1466,7 +1466,8 @@ typedef enum StructType : char {
STRUCT_BARREL,
STRUCT_BARREL3,
STRUCT_ABAN01,
-
+ STRUCT_ABAN02,
+ STRUCT_ABAN03,
#ifdef FIXIT_ANTS
STRUCT_QUEEN,
STRUCT_LARVA1,
diff --git a/data/art/textures/srgb/red_alert/structures/ABAN05/aban12_0000.png b/data/art/textures/srgb/red_alert/structures/ABAN05/aban12_0000.png
new file mode 100644
index 0000000..ed415d4
Binary files /dev/null and b/data/art/textures/srgb/red_alert/structures/ABAN05/aban12_0000.png differ
diff --git a/data/art/textures/srgb/red_alert/structures/ABAN05/aban12_0001.png b/data/art/textures/srgb/red_alert/structures/ABAN05/aban12_0001.png
new file mode 100644
index 0000000..33f136d
Binary files /dev/null and b/data/art/textures/srgb/red_alert/structures/ABAN05/aban12_0001.png differ
diff --git a/data/art/textures/srgb/red_alert/structures/ABAN06/ABAN06_0000.png b/data/art/textures/srgb/red_alert/structures/ABAN06/ABAN06_0000.png
new file mode 100644
index 0000000..3259477
Binary files /dev/null and b/data/art/textures/srgb/red_alert/structures/ABAN06/ABAN06_0000.png differ
diff --git a/data/art/textures/srgb/red_alert/structures/ABAN06/ABAN06_0001.png b/data/art/textures/srgb/red_alert/structures/ABAN06/ABAN06_0001.png
new file mode 100644
index 0000000..e2104c5
Binary files /dev/null and b/data/art/textures/srgb/red_alert/structures/ABAN06/ABAN06_0001.png differ
diff --git a/data/xml/tilesets/ra_structures.xml b/data/xml/tilesets/ra_structures.xml
index ac50e4c..bdb64f1 100644
--- a/data/xml/tilesets/ra_structures.xml
+++ b/data/xml/tilesets/ra_structures.xml
@@ -15,7 +15,30 @@
-
-
+
+
+ ABAN02
+ 0
+
+
+
+ ABAN05/aban12_0000.png
+ ABAN05/aban12_0001.png
+
+
+
+
+
+ ABAN03
+ 0
+
+
+
+ ABAN06/aban06_0000.png
+ ABAN06/aban06_0001.png
+
+
+
+
\ No newline at end of file
diff --git a/rules.ini b/rules.ini
index e34ff16..57dd999 100644
--- a/rules.ini
+++ b/rules.ini
@@ -2980,4 +2980,16 @@ Rate=.1
Strength=400
Points=5
Armor=wood
+Repariable=false
+
+[ABAN02]
+Strength=400
+Points=5
+Armor=wood
+Repariable=false
+
+[ABAN03]
+Strength=400
+Points=5
+Armor=wood
Repariable=false
\ No newline at end of file