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https://github.com/jmarshall23/CnC_Remastered_Collection.git
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Pressing H will now bring you to your MCV/Con_Yard(temp solution). H will no longer put you out of bounds.
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@@ -4099,7 +4099,7 @@ void DisplayClass::Set_Tactical_Position(COORDINATE coord)
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int yy = (int)Coord_Y(coord); // - (int)Cell_To_Lepton(MapCellY);
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// Confine_Rect(&xx, &yy, TacLeptonWidth, TacLeptonHeight, Cell_To_Lepton(MapCellWidth) + GlyphXClientSidebarWidthInLeptons, Cell_To_Lepton(MapCellHeight)); // Needed to accomodate Glyphx client sidebar. ST - 4/12/2019 5:29PM
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//Confine_Rect(&xx, &yy, 0, 0, Cell_To_Lepton(MapCellWidth*2), Cell_To_Lepton(MapCellHeight*2));
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Confine_Rect(&xx, &yy, 0, 0, Cell_To_Lepton(MapCellWidth), Cell_To_Lepton(MapCellHeight));
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coord = XY_Coord(xx, yy);
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if (ScenarioInit) {
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@@ -4396,40 +4396,16 @@ COORDINATE DisplayClass::Center_Map(COORDINATE center)
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bool centerit = false;
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if (CurrentObject.Count()) {
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for (int index = 0; index < CurrentObject.Count(); index++) {
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COORDINATE coord = CurrentObject[index]->Center_Coord();
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x += Coord_X(coord);
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y += Coord_Y(coord);
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}
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x /= CurrentObject.Count();
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y /= CurrentObject.Count();
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centerit = true;
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center = CurrentObject[0]->Render_Coord();
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}
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if (center != 0L) {
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x = Coord_X(center);
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y = Coord_Y(center);
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centerit = true;
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}
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// Not sure why the math works here with flipped lepton dimensions?
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int xx = Coord_X(center) - (MapCellX * CELL_LEPTON_H);
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int yy = Coord_Y(center) - (MapCellY * CELL_LEPTON_W);
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if (centerit) {
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center = XY_Coord(x, y);
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Set_Tactical_Position(XY_Coord(xx, yy));
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x = x - (int)TacLeptonWidth/2;
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if (x < Cell_To_Lepton(MapCellX)) x = Cell_To_Lepton(MapCellX);
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y = y - (int)TacLeptonHeight/2;
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if (y < Cell_To_Lepton(MapCellY)) y = Cell_To_Lepton(MapCellY);
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Set_Tactical_Position(XY_Coord(x, y));
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return center;
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}
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return 0;
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return center;
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}
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