Pressing H will now bring you to your MCV/Con_Yard(temp solution). H will no longer put you out of bounds.

This commit is contained in:
Justin Marshall
2020-07-28 20:02:02 -07:00
parent 0c2a72ed9d
commit aa6d4f18d7
+7 -31
View File
@@ -4099,7 +4099,7 @@ void DisplayClass::Set_Tactical_Position(COORDINATE coord)
int yy = (int)Coord_Y(coord); // - (int)Cell_To_Lepton(MapCellY);
// Confine_Rect(&xx, &yy, TacLeptonWidth, TacLeptonHeight, Cell_To_Lepton(MapCellWidth) + GlyphXClientSidebarWidthInLeptons, Cell_To_Lepton(MapCellHeight)); // Needed to accomodate Glyphx client sidebar. ST - 4/12/2019 5:29PM
//Confine_Rect(&xx, &yy, 0, 0, Cell_To_Lepton(MapCellWidth*2), Cell_To_Lepton(MapCellHeight*2));
Confine_Rect(&xx, &yy, 0, 0, Cell_To_Lepton(MapCellWidth), Cell_To_Lepton(MapCellHeight));
coord = XY_Coord(xx, yy);
if (ScenarioInit) {
@@ -4396,40 +4396,16 @@ COORDINATE DisplayClass::Center_Map(COORDINATE center)
bool centerit = false;
if (CurrentObject.Count()) {
for (int index = 0; index < CurrentObject.Count(); index++) {
COORDINATE coord = CurrentObject[index]->Center_Coord();
x += Coord_X(coord);
y += Coord_Y(coord);
}
x /= CurrentObject.Count();
y /= CurrentObject.Count();
centerit = true;
center = CurrentObject[0]->Render_Coord();
}
if (center != 0L) {
x = Coord_X(center);
y = Coord_Y(center);
centerit = true;
}
// Not sure why the math works here with flipped lepton dimensions?
int xx = Coord_X(center) - (MapCellX * CELL_LEPTON_H);
int yy = Coord_Y(center) - (MapCellY * CELL_LEPTON_W);
if (centerit) {
center = XY_Coord(x, y);
Set_Tactical_Position(XY_Coord(xx, yy));
x = x - (int)TacLeptonWidth/2;
if (x < Cell_To_Lepton(MapCellX)) x = Cell_To_Lepton(MapCellX);
y = y - (int)TacLeptonHeight/2;
if (y < Cell_To_Lepton(MapCellY)) y = Cell_To_Lepton(MapCellY);
Set_Tactical_Position(XY_Coord(x, y));
return center;
}
return 0;
return center;
}