Internal Editor: Right click main menu moved to top down main menu.

This commit is contained in:
Justin Marshall
2020-07-08 17:30:49 -07:00
parent 2fba63254c
commit a2e06b5c48
9 changed files with 150 additions and 97 deletions
+1 -1
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@@ -629,7 +629,7 @@ set(src_redalert
./redalert/mapscript.cpp
./redalert/txtprnt.cpp
./redalert/tilesetxml.cpp
)
"redalert/sidebareditor.cpp")
set(src_external
#glew
+2
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@@ -346,6 +346,8 @@ void Main_Game(int argc, char * argv[])
if (Map_Edit_Loop()) {
break;
}
Imgui_Dialog_Function = NULL;
}
}
#else
+4
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@@ -13,6 +13,10 @@ struct Image_t {
Image_t();
~Image_t();
unsigned int GetImageForHouse(int houseId, int shapeId, int frame = 0) {
return HouseImages[houseId].image[shapeId][frame];
}
char name[512];
int64_t namehash;
HouseImage_t HouseImages[MAX_HOUSE_COLORS];
+4
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@@ -3052,6 +3052,10 @@ static void Init_Bootstrap_Mixfiles(void)
bool ok = MFCD::Cache("LOCAL.MIX");
assert(ok);
new MFCD("edhi.mix", &FastKey);
ok = MFCD::Cache("edhi.mix");
assert(ok);
#if 1
new MFCD("HIRES.MIX", &FastKey);
ok = MFCD::Cache("HIRES.MIX");
+17 -74
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@@ -137,6 +137,8 @@ void MapEditClass::One_Time(void)
{
MouseClass::One_Time();
editorSidebar.init();
/*
** The map: a single large "button"
*/
@@ -560,23 +562,15 @@ void MapEditClass::AI(KeyNumType & input, int x, int y)
}
}
/*
** Trap special editing keys; if one is detected, set 'input' to 0 to
** prevent a conflict with parent's AI().
*/
switch (input) {
/*
** F2/RMOUSE = pop up main menu
*/
case KN_RMOUSE:
if (editorSidebar.mainmenu_selection != -1) {
/*
** Turn off placement mode
*/
if (PendingObject) {
if (BaseBuilding) {
Cancel_Base_Building();
} else {
}
else {
Cancel_Placement();
}
}
@@ -597,8 +591,14 @@ void MapEditClass::AI(KeyNumType & input, int x, int y)
}
Main_Menu();
input = KN_NONE;
break;
editorSidebar.mainmenu_selection = -1;
}
/*
** Trap special editing keys; if one is detected, set 'input' to 0 to
** prevent a conflict with parent's AI().
*/
switch (input) {
/*
** F6 = toggle passable/impassable display
*/
@@ -1384,6 +1384,9 @@ void MapEditClass::Draw_It(bool forced)
return;
}
editorSidebar.draw_it();
/*
** Display the total value of all Tiberium on the map.
*/
@@ -1501,46 +1504,6 @@ bool MapEditClass::Mouse_Moved(void)
return(retcode);
}
int mainmenu_selection = -1;
int mainmenu_x = -1;
int mainmenu_y = -1;
void Imgui_MapEdit_MainMenu(void) {
bool toolActive = false;
ImGuiStyle& style = ImGui::GetStyle();
style.FramePadding = ImVec2(0, 0);
ImGui::SetNextWindowSize(ImVec2(150, 200));
ImGui::SetNextWindowPos(ImVec2(mainmenu_x, mainmenu_y));
ImGui::Begin("MainMenu", &toolActive, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar);
if (ImGui::Button("New Scenario")) {
mainmenu_selection = 0;
}
if(ImGui::Button("Load Scenario")) {
mainmenu_selection = 1;
}
if (ImGui::Button("Save Scenario")) {
mainmenu_selection = 2;
}
if (ImGui::Button("Size Map")) {
mainmenu_selection = 3;
}
if (ImGui::Button("Add Game Object")) {
mainmenu_selection = 4;
}
if (ImGui::Button("Scenario Options")) {
mainmenu_selection = 5;
}
if (ImGui::Button("AI Options")) {
mainmenu_selection = 6;
}
if (ImGui::Button("Play Scenario")) {
mainmenu_selection = 7;
}
ImGui::End();
}
/***************************************************************************
* MapEditClass::Main_Menu -- main menu processor for map editor *
* *
@@ -1562,17 +1525,12 @@ void MapEditClass::Main_Menu(void)
bool process; // menu stays up while true
int rc;
Imgui_Dialog_Function = Imgui_MapEdit_MainMenu;
mainmenu_selection = -1;
mainmenu_x = UserInput.Mouse.X;
mainmenu_y = UserInput.Mouse.Y;
/*
** Main Menu loop
*/
Override_Mouse_Shape(MOUSE_NORMAL); // display default mouse cursor
process = true;
while (process) {
{
/*
** Invoke game callback, to update music
@@ -1583,7 +1541,7 @@ void MapEditClass::Main_Menu(void)
** Invoke menu
*/
Hide_Mouse(); // Do_Menu assumes the mouse is already hidden
selection = mainmenu_selection;
selection = editorSidebar.mainmenu_selection;
g_globalKeyNumType = KN_NONE;
g_globalKeyFlags = 0;
@@ -1593,16 +1551,6 @@ void MapEditClass::Main_Menu(void)
Show_Mouse();
if (UnknownKey==KN_ESC || g_globalKeyNumType == KN_RMOUSE) {
// jmarshall - consume the RMOUSE DOWN so it doesn't bring up the context menu again.
Buttons->Input();
// jmarshall end
break;
}
if (selection == -1)
continue;
/*
** Process selection
*/
@@ -1732,13 +1680,8 @@ void MapEditClass::Main_Menu(void)
Start_Scenario(Scen.ScenarioName);
return;
}
mainmenu_selection = selection = -1;
break;
}
Imgui_Dialog_Function = nullptr;
/*
** Restore the display:
** - Clear HIDPAGE to erase any spurious drawing done by the menu system
+3
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@@ -47,6 +47,7 @@
#include "function.h"
#include <vector>
#include "sidebareditor.h"
/*
** This is the maximum # of ObjectTypeClasses the editor has to deal with.
@@ -312,6 +313,8 @@ class MapEditClass : public MouseClass
static char HealthBuf[20];
GaugeClass *BaseGauge;
TextLabelClass *BaseLabel;
SidebarEditor editorSidebar;
public:
static MissionType MapEditMissions[];
};
+81
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@@ -0,0 +1,81 @@
// sidebareditor.cpp
//
#include "imgui.h"
#include "function.h"
#include "image.h"
void SidebarEditor::init() {
metalplt = LoadEditorImage("metalplt.shp");
mainmenu_selection = -1;
}
Image_t* SidebarEditor::LoadEditorImage(const char* name) {
const void* shapefile = MFCD::Retrieve(name);
if(shapefile == NULL) {
return NULL;
}
int width = Get_Build_Frame_Width(shapefile);
int height = Get_Build_Frame_Height(shapefile);
unsigned char *shape_pointer = (unsigned char*)Build_Frame(shapefile, 0, _ShapeBuffer);
short frameCount = Get_Build_Frame_Count(shapefile);
Image_t* shape_image = Image_CreateImageFrom8Bit(name, width, height, shape_pointer);
for(int i = 1; i < frameCount; i++) {
shape_pointer = (unsigned char*)Build_Frame(shapefile, i, _ShapeBuffer);
Image_Add8BitImage(shape_image, 0, i, width, height, shape_pointer, NULL);
}
return shape_image;
}
void SidebarEditor::draw_it(void) {
bool toolActive;
ImGuiStyle& style = ImGui::GetStyle();
style.FramePadding = ImVec2(0, 0);
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("New Scenario")) { mainmenu_selection = 0; }
if (ImGui::MenuItem("Load Scenario")) { mainmenu_selection = 1; }
if (ImGui::MenuItem("Save Scenario")) { mainmenu_selection = 2; }
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Map"))
{
if (ImGui::MenuItem("Size Map")) { mainmenu_selection = 3; }
if (ImGui::MenuItem("Scenario Options")) { mainmenu_selection = 5; }
if (ImGui::MenuItem("AI Options")) { mainmenu_selection = 6; }
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Objects"))
{
if (ImGui::MenuItem("Add Game Object")) { mainmenu_selection = 4; }
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Run"))
{
if (ImGui::MenuItem("Play Scenario")) { mainmenu_selection = 7; }
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
//ImGui::SetNextWindowSize(ImVec2(160, ScreenHeight));
//ImGui::SetNextWindowPos(ImVec2(ScreenWidth-160, 0));
//ImGui::Begin("EditorSidebar", &toolActive, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar);
// // Map Preview
// //ImGui::Image((ImTextureID)metalplt->GetImageForHouse(0, 2), ImVec2(160, 192));
//
//
//
//ImGui::End();
}
+16
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@@ -0,0 +1,16 @@
// sidebareditor.h
//
struct Image_t;
class SidebarEditor {
public:
void init(void);
void draw_it(void);
int mainmenu_selection;
private:
Image_t* LoadEditorImage(const char* name);
private:
Image_t* metalplt;
};
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