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Added remaster units support, Image_t now supports multiple image resolutions per shape.
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@@ -1181,11 +1181,14 @@ __forceinline void COM_SetExtension(char* path, int maxSize, const char* extensi
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void Tileset_LoadRules(void);
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void Buildings_LoadRules(void);
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void Units_LoadRules(void);
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const char* Tileset_FindHDTexture(int theaterType, const char* shapeFileName, int shapeNum, int frameNum);
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int Tileset_GetNumFramesForTile(int theaterType, const char* shapeFileName, int shapeNum);
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int Buildings_GetNumFramesForTile(const char* shapeFileName, int shapeNum);
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const char* Buildings_FindHDTexture(const char* shapeFileName, int shapeNum, int frameNum);
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int Units_GetNumFramesForTile(const char* shapeFileName, int shapeNum);
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const char* Units_FindHDTexture(const char* shapeFileName, int shapeNum, int frameNum);
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extern bool g_inMainMenu;
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extern KeyNumType g_globalKeyNumType;
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