mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-19 09:34:18 +02:00
Switched imgui over to SDL implementation, dialog input works.
This commit is contained in:
@@ -2539,6 +2539,8 @@ void Go_Editor(bool flag)
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*/
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*/
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if (flag) {
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if (flag) {
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AudMix_SetMusicState(false); // jmarshall: disable music if we are in editor mode
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AudMix_SetMusicState(false); // jmarshall: disable music if we are in editor mode
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Hide_Mouse();
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ShowCursor(TRUE);
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Debug_Map = true;
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Debug_Map = true;
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Debug_Unshroud = true;
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Debug_Unshroud = true;
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@@ -2570,6 +2572,9 @@ void Go_Editor(bool flag)
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} else {
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} else {
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AudMix_SetMusicState(true); // jmarshall: enable music if we are going back into editor mode.
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AudMix_SetMusicState(true); // jmarshall: enable music if we are going back into editor mode.
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Show_Mouse();
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ShowCursor(FALSE);
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/*
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/*
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** Go into normal game mode
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** Go into normal game mode
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*/
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*/
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@@ -172,7 +172,7 @@
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<ClCompile Include="..\ddraw\ddrawwrapper\DirectDrawSurfaceWrapper.cpp" />
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<ClCompile Include="..\ddraw\ddrawwrapper\DirectDrawSurfaceWrapper.cpp" />
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<ClCompile Include="..\ddraw\ddrawwrapper\DirectDrawWrapper.cpp" />
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<ClCompile Include="..\ddraw\ddrawwrapper\DirectDrawWrapper.cpp" />
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<ClCompile Include="..\external\imgui\examples\imgui_impl_dx9.cpp" />
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<ClCompile Include="..\external\imgui\examples\imgui_impl_dx9.cpp" />
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<ClCompile Include="..\external\imgui\examples\imgui_impl_win32.cpp" />
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<ClCompile Include="..\external\imgui\examples\imgui_impl_sdl.cpp" />
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<ClCompile Include="..\external\imgui\imgui.cpp" />
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<ClCompile Include="..\external\imgui\imgui.cpp" />
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<ClCompile Include="..\external\imgui\imgui_draw.cpp" />
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<ClCompile Include="..\external\imgui\imgui_draw.cpp" />
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<ClCompile Include="..\external\imgui\imgui_widgets.cpp" />
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<ClCompile Include="..\external\imgui\imgui_widgets.cpp" />
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@@ -488,7 +488,7 @@
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<ClInclude Include="..\ddraw\ddrawwrapper\DirectDrawWrapper.h" />
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<ClInclude Include="..\ddraw\ddrawwrapper\DirectDrawWrapper.h" />
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<ClInclude Include="..\ddraw\ddrawwrapper\resource.h" />
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<ClInclude Include="..\ddraw\ddrawwrapper\resource.h" />
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<ClInclude Include="..\external\imgui\examples\imgui_impl_dx9.h" />
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<ClInclude Include="..\external\imgui\examples\imgui_impl_dx9.h" />
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<ClInclude Include="..\external\imgui\examples\imgui_impl_win32.h" />
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<ClInclude Include="..\external\imgui\examples\imgui_impl_sdl.h" />
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<ClInclude Include="..\external\imgui\imconfig.h" />
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<ClInclude Include="..\external\imgui\imconfig.h" />
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<ClInclude Include="..\external\imgui\imgui.h" />
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<ClInclude Include="..\external\imgui\imgui.h" />
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<ClInclude Include="..\external\imgui\imgui_internal.h" />
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<ClInclude Include="..\external\imgui\imgui_internal.h" />
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@@ -951,9 +951,6 @@
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<ClCompile Include="..\external\imgui\examples\imgui_impl_dx9.cpp">
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<ClCompile Include="..\external\imgui\examples\imgui_impl_dx9.cpp">
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<Filter>Source Files\imgui</Filter>
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<Filter>Source Files\imgui</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\external\imgui\examples\imgui_impl_win32.cpp">
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<Filter>Source Files\imgui</Filter>
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</ClCompile>
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<ClCompile Include="..\external\imgui\imgui.cpp">
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<ClCompile Include="..\external\imgui\imgui.cpp">
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<Filter>Source Files\imgui</Filter>
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<Filter>Source Files\imgui</Filter>
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</ClCompile>
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</ClCompile>
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@@ -963,6 +960,9 @@
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<ClCompile Include="..\external\imgui\imgui_widgets.cpp">
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<ClCompile Include="..\external\imgui\imgui_widgets.cpp">
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<Filter>Source Files\imgui</Filter>
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<Filter>Source Files\imgui</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\external\imgui\examples\imgui_impl_sdl.cpp">
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<Filter>Source Files\imgui</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="ABSTRACT.H">
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<ClInclude Include="ABSTRACT.H">
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@@ -1865,9 +1865,6 @@
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<ClInclude Include="..\external\imgui\examples\imgui_impl_dx9.h">
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<ClInclude Include="..\external\imgui\examples\imgui_impl_dx9.h">
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<Filter>Source Files\imgui</Filter>
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<Filter>Source Files\imgui</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\external\imgui\examples\imgui_impl_win32.h">
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<Filter>Source Files\imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\external\imgui\imconfig.h">
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<ClInclude Include="..\external\imgui\imconfig.h">
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<Filter>Source Files\imgui</Filter>
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<Filter>Source Files\imgui</Filter>
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</ClInclude>
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</ClInclude>
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@@ -1886,6 +1883,9 @@
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<ClInclude Include="..\external\imgui\imstb_truetype.h">
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<ClInclude Include="..\external\imgui\imstb_truetype.h">
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<Filter>Source Files\imgui</Filter>
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<Filter>Source Files\imgui</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\external\imgui\examples\imgui_impl_sdl.h">
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<Filter>Source Files\imgui</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="COORDA.ASM">
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<None Include="COORDA.ASM">
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@@ -37,11 +37,12 @@
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// jmarshall - imgui
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// jmarshall - imgui
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#include "imgui.h"
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#include "imgui.h"
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#include "examples/imgui_impl_win32.h"
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#include "examples/imgui_impl_sdl.h"
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#include "examples/imgui_impl_dx9.h"
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#include "examples/imgui_impl_dx9.h"
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#include <d3d9.h>
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#include <d3d9.h>
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extern LPDIRECT3DDEVICE9 globald3d9Device;
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extern LPDIRECT3DDEVICE9 globald3d9Device;
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extern SDL_Window* game_window;
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// jmarshall end
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// jmarshall end
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@@ -574,7 +575,7 @@ int PASCAL WinMain ( HINSTANCE instance , HINSTANCE , char * command_line , int
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//ImGui::StyleColorsClassic();
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//ImGui::StyleColorsClassic();
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// Setup Platform/Renderer bindings
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// Setup Platform/Renderer bindings
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ImGui_ImplWin32_Init(MainWindow);
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ImGui_ImplSDL2_InitForD3D(game_window);
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ImGui_ImplDX9_Init(globald3d9Device);
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ImGui_ImplDX9_Init(globald3d9Device);
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io.Fonts->AddFontFromFileTTF("code/fonts/Roboto-Medium.ttf", 16.0f);
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io.Fonts->AddFontFromFileTTF("code/fonts/Roboto-Medium.ttf", 16.0f);
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@@ -318,6 +318,10 @@ void WWMouseClass::Hide_Mouse()
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void WWMouseClass::Low_Show_Mouse(int x, int y)
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void WWMouseClass::Low_Show_Mouse(int x, int y)
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{
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{
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extern bool Debug_Map;
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if (Debug_Map)
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return;
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//
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//
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// If the mouse is completely visible then draw it at its current
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// If the mouse is completely visible then draw it at its current
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// position.
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// position.
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@@ -41,9 +41,11 @@
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* Focus_Loss -- this function is called when a library function detects focus loss *
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* Focus_Loss -- this function is called when a library function detects focus loss *
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* Memory_Error_Handler -- Handle a possibly fatal failure to allocate memory *
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* Memory_Error_Handler -- Handle a possibly fatal failure to allocate memory *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "imgui.h"
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#include "examples/imgui_impl_sdl.h"
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#include "function.h"
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#include "function.h"
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#ifdef WINSOCK_IPX
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#ifdef WINSOCK_IPX
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#include "WSProto.h"
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#include "WSProto.h"
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#else //WINSOCK_IPX
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#else //WINSOCK_IPX
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@@ -755,6 +757,9 @@ void WWSDL_ProcessEvents(KeyNumType& key, int& flags) {
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Keyboard->Put_Element(event.key.keysym.sym);
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Keyboard->Put_Element(event.key.keysym.sym);
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break;
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break;
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}
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}
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if (Debug_Map)
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ImGui_ImplSDL2_ProcessEvent(&event);
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}
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}
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if (!leftMouseProcessed && numFramesLMouse != 0)
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if (!leftMouseProcessed && numFramesLMouse != 0)
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@@ -1,10 +1,11 @@
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#define UNICODE
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#define UNICODE
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#include "DirectDrawWrapper.h"
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#include "DirectDrawWrapper.h"
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#include "imgui.h"
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#include "imgui.h"
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#include "examples/imgui_impl_win32.h"
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#include "examples/imgui_impl_sdl.h"
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#include "examples/imgui_impl_dx9.h"
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#include "examples/imgui_impl_dx9.h"
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//#include "resource.h"
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//#include "resource.h"
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LPDIRECT3DDEVICE9 globald3d9Device;
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LPDIRECT3DDEVICE9 globald3d9Device;
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extern SDL_Window* game_window;
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/*******************
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/*******************
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**IUnknown methods**
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**IUnknown methods**
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@@ -1328,6 +1329,8 @@ HRESULT IDirectDrawWrapper::Present()
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ImGui_ImplDX9_NewFrame();
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ImGui_ImplDX9_NewFrame();
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ImGui::NewFrame();
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ImGui::NewFrame();
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ImGui_ImplSDL2_NewFrame(game_window);
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Imgui_Dialog_Function();
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Imgui_Dialog_Function();
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ImGui::Render();
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ImGui::Render();
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