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Switched imgui over to SDL implementation, dialog input works.
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@@ -318,6 +318,10 @@ void WWMouseClass::Hide_Mouse()
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void WWMouseClass::Low_Show_Mouse(int x, int y)
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{
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extern bool Debug_Map;
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if (Debug_Map)
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return;
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//
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// If the mouse is completely visible then draw it at its current
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// position.
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